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	<updated>2026-10-16T05:28:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=2356</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=2356"/>
		<updated>2024-07-15T16:29:05Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
[[File:Boss_Exdeath_Neo.png|332px|thumb|right|NED (with Almagest section dead)]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seeks to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Upper Middle===&lt;br /&gt;
The upper middle part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough. This comes with its own risks though, as once below 15k health this part starts mixing in Meteor casts and physical attacks into its rotation. If you&#039;ve been able to script reset though, then rushing through the last set of health should be no problem either.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying that the Grand Crosses and the later Meteors aren&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Lower Middle===&lt;br /&gt;
The lower middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage from Almagest, dealing with this part is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=BERSERKERRISK&amp;diff=2355</id>
		<title>BERSERKERRISK</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=BERSERKERRISK&amp;diff=2355"/>
		<updated>2024-06-29T21:33:38Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BERSERKERRISK is a job option for the Fiesta. Based on the current donation total for the event, players who opt in to BERSERKERRISK have a greater chance of getting a Berserker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; [[Berserker]] is a valid job to get for most runs &#039;&#039;even if you did not sign up for BERSERKERRISK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Berserker Risk was created for the 2012 fiesta, making it one of the oldest modifiers.&lt;br /&gt;
*The original version of Berserker Risk worked differently. A pooled number of berserkers was calculated based on the donations raised prior to the event, then divided out among the people who signed up for Berserker Risk (possibly giving out multiple berserkers to certain players). It also could only be signed up for during preregistration.&lt;br /&gt;
[[Category:Run Type]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=2354</id>
		<title>Run types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=2354"/>
		<updated>2024-06-29T21:32:12Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Registering for a run=&lt;br /&gt;
The Four Job fiesta has many optional run types to customize the play experience. Runs can also be combined with job sets and modifiers to change how the run plays out.&lt;br /&gt;
&lt;br /&gt;
==Run types==&lt;br /&gt;
*[[reg|Normal]]&lt;br /&gt;
*[[regtyphoon|Typhoon]]&lt;br /&gt;
*[[regvolcano|Volcano]]&lt;br /&gt;
*[[regmeteor|Meteor]]&lt;br /&gt;
==Job Sets==&lt;br /&gt;
*[[reg750|Team 750]] &lt;br /&gt;
*[[regno750|Team No 750]] &lt;br /&gt;
*[[reg375|Team 375]] (forces Allow Duplicates when used with Typhoon, Volcano, and Meteor)&lt;br /&gt;
*[[regFF1|Classic]] (overrides run type selection)&lt;br /&gt;
*[[regonion|Onion]] (can only be used with Regular runs)&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
*[[natural|Natural]]&lt;br /&gt;
*[[upgrade|Upgrade]]&lt;br /&gt;
*[[duplicate|Allow Duplicates]]&lt;br /&gt;
*[[fifthjob|Fifth Job]]&lt;br /&gt;
*[[extrajob|Extra Jobs]]&lt;br /&gt;
*[[forbidden|Forbidden]]&lt;br /&gt;
*[[BERSERKERRISK]]&lt;br /&gt;
==Secret==&lt;br /&gt;
*[[Blame|Quadzerk]]&lt;br /&gt;
==Legacy==&lt;br /&gt;
*[[regpopular|Popular]]&lt;br /&gt;
*[[regadvance|Advance]]&lt;br /&gt;
*[[regrand|Random]]&lt;br /&gt;
*[[regchaos|Chaos]]&lt;br /&gt;
*[[regpurechaos|Pure Chaos]]&lt;br /&gt;
&lt;br /&gt;
=Source=&lt;br /&gt;
[https://www.fourjobfiesta.com/help.php|Four Job Fiesta Help page]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=1576</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=1576"/>
		<updated>2024-05-29T19:15:57Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Upper Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Upper Middle===&lt;br /&gt;
The upper middle part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough. This comes with its own risks though, as once below 15k health this part starts mixing in Meteor casts and physical attacks into its rotation. If you&#039;ve been able to script reset though, then rushing through the last set of health should be no problem either.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying that the Grand Crosses and the later Meteors aren&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Lower Middle===&lt;br /&gt;
The lower middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage from Almagest, dealing with this part is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=1575</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=1575"/>
		<updated>2024-05-29T19:15:02Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Upper Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Upper Middle===&lt;br /&gt;
The upper middle part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough. This comes with its own risks though, as once below 15k health this part starts mixing in Meteor casts and physical attacks into its rotation. If you&#039;ve been able to script reset though, then rushing through the last set of health should be no problem either.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Lower Middle===&lt;br /&gt;
The lower middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage from Almagest, dealing with this part is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Main_Page&amp;diff=1574</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Main_Page&amp;diff=1574"/>
		<updated>2024-05-28T23:35:50Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* To do: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Final Fantasy 5 Four Job Fiesta Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&lt;br /&gt;
==To do:==&lt;br /&gt;
*[[Bosses]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Jobs]]&lt;br /&gt;
*[[Run_types|Run types]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Version_differences|Version differences]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Main_Page&amp;diff=1573</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Main_Page&amp;diff=1573"/>
		<updated>2024-05-28T23:34:03Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* To do: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Final Fantasy 5 Four Job Fiesta Wiki!&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
== Getting started ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikimedia.org/ MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;br /&gt;
&lt;br /&gt;
==To do:==&lt;br /&gt;
*[[Bosses]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
*[[Jobs]]&lt;br /&gt;
*[[Run_types|Run types]]&lt;br /&gt;
*[[Characters]]&lt;br /&gt;
*[[Version_differences|Version Differences]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=BERSERKERRISK&amp;diff=1572</id>
		<title>BERSERKERRISK</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=BERSERKERRISK&amp;diff=1572"/>
		<updated>2024-05-28T22:13:12Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BERSERKERRISK is an option during preregistration for the Fiesta. Based on the number of preregistered players and the donation total for the upcoming event, players who opt in to BERSERKERRISK have a greater chance of getting one or more Berserkers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; [[Berserker]] is a valid job to get for most runs &#039;&#039;even if you did not sign up for BERSERKERRISK&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Berserker Risk was created for the 2012 fiesta, making it one of the oldest modifiers.&lt;br /&gt;
*The original version of Berserker Risk worked differently. A pooled number of berserkers was calculated based on the donations raised prior to the event, then divided out among the people who signed up for Berserker Risk (possibly giving out multiple berserkers to certain players). It also could only be signed up for during preregistration.&lt;br /&gt;
[[Category:Run Type]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=1571</id>
		<title>Run types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=1571"/>
		<updated>2024-05-28T22:02:12Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Registering for a run */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Registering for a run=&lt;br /&gt;
The Four Job fiesta has many optional run types to customize the play experience. Runs can also be combined with job sets and modifiers to change how the run plays out.&lt;br /&gt;
&lt;br /&gt;
==Run types==&lt;br /&gt;
*[[reg|Normal]]&lt;br /&gt;
*[[regtyphoon|Typhoon]]&lt;br /&gt;
*[[regvolcano|Volcano]]&lt;br /&gt;
*[[regmeteor|Meteor]]&lt;br /&gt;
==Job Sets==&lt;br /&gt;
*[[reg750|Team 750]] &lt;br /&gt;
*[[regno750|Team No 750]] &lt;br /&gt;
*[[reg375|Team 375]] (forces Allow Duplicates when used with Typhoon, Volcano, and Meteor)&lt;br /&gt;
*[[regFF1|Classic]] (overrides run type selection)&lt;br /&gt;
*[[regonion|Onion]] (can only be used with Regular runs)&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
*[[natural|Natural]]&lt;br /&gt;
*[[upgrade|Upgrade]]&lt;br /&gt;
*[[duplicate|Allow Duplicates]]&lt;br /&gt;
*[[fifthjob|Fifth Job]]&lt;br /&gt;
*[[extrajob|Extra Jobs]]&lt;br /&gt;
*[[forbidden|Forbidden]]&lt;br /&gt;
==Preregistration only==&lt;br /&gt;
*[[BERSERKERRISK]]&lt;br /&gt;
==Secret==&lt;br /&gt;
*[[Blame|Quadzerk]]&lt;br /&gt;
==Legacy==&lt;br /&gt;
*[[regpopular|Popular]]&lt;br /&gt;
*[[regadvance|Advance]]&lt;br /&gt;
*[[regrand|Random]]&lt;br /&gt;
*[[regchaos|Chaos]]&lt;br /&gt;
*[[regpurechaos|Pure Chaos]]&lt;br /&gt;
&lt;br /&gt;
=Source=&lt;br /&gt;
[https://www.fourjobfiesta.com/help.php|Four Job Fiesta Help page]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=1570</id>
		<title>Run types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=1570"/>
		<updated>2024-05-28T21:59:26Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Job Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Registering for a run=&lt;br /&gt;
The Four Job fiesta has many optional run types to customize the play experience. Runs can also be combined with modifiers to change how the run plays out. Modifiers can be combined with all run types except [[RegFF1 | Classic]]&lt;br /&gt;
&lt;br /&gt;
==Run types==&lt;br /&gt;
*[[reg|Normal]]&lt;br /&gt;
*[[regtyphoon|Typhoon]]&lt;br /&gt;
*[[regvolcano|Volcano]]&lt;br /&gt;
*[[regmeteor|Meteor]]&lt;br /&gt;
==Job Sets==&lt;br /&gt;
*[[reg750|Team 750]] &lt;br /&gt;
*[[regno750|Team No 750]] &lt;br /&gt;
*[[reg375|Team 375]] (forces Allow Duplicates when used with Typhoon, Volcano, and Meteor)&lt;br /&gt;
*[[regFF1|Classic]] (overrides run type selection)&lt;br /&gt;
*[[regonion|Onion]] (can only be used with Regular runs)&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
*[[natural|Natural]]&lt;br /&gt;
*[[upgrade|Upgrade]]&lt;br /&gt;
*[[duplicate|Allow Duplicates]]&lt;br /&gt;
*[[fifthjob|Fifth Job]]&lt;br /&gt;
*[[extrajob|Extra Jobs]]&lt;br /&gt;
*[[forbidden|Forbidden]]&lt;br /&gt;
==Preregistration only==&lt;br /&gt;
*[[BERSERKERRISK]]&lt;br /&gt;
==Secret==&lt;br /&gt;
*[[Blame|Quadzerk]]&lt;br /&gt;
==Legacy==&lt;br /&gt;
*[[regpopular|Popular]]&lt;br /&gt;
*[[regadvance|Advance]]&lt;br /&gt;
*[[regrand|Random]]&lt;br /&gt;
*[[regchaos|Chaos]]&lt;br /&gt;
*[[regpurechaos|Pure Chaos]]&lt;br /&gt;
=Source=&lt;br /&gt;
[https://www.fourjobfiesta.com/help.php|Four Job Fiesta Help page]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=1569</id>
		<title>Run types</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Run_types&amp;diff=1569"/>
		<updated>2024-05-28T21:59:01Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Job Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Registering for a run=&lt;br /&gt;
The Four Job fiesta has many optional run types to customize the play experience. Runs can also be combined with modifiers to change how the run plays out. Modifiers can be combined with all run types except [[RegFF1 | Classic]]&lt;br /&gt;
&lt;br /&gt;
==Run types==&lt;br /&gt;
*[[reg|Normal]]&lt;br /&gt;
*[[regtyphoon|Typhoon]]&lt;br /&gt;
*[[regvolcano|Volcano]]&lt;br /&gt;
*[[regmeteor|Meteor]]&lt;br /&gt;
==Job Sets==&lt;br /&gt;
*[[reg750|Team 750]] &lt;br /&gt;
*[[regno750|Team No 750]] &lt;br /&gt;
*[[reg375|Team 375]] (forces duplicates when used with Typhoon, Volcano, and Meteor)&lt;br /&gt;
*[[regFF1|Classic]] (overrides run type selection)&lt;br /&gt;
*[[regonion|Onion]] (can only be used with Regular runs)&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
*[[natural|Natural]]&lt;br /&gt;
*[[upgrade|Upgrade]]&lt;br /&gt;
*[[duplicate|Allow Duplicates]]&lt;br /&gt;
*[[fifthjob|Fifth Job]]&lt;br /&gt;
*[[extrajob|Extra Jobs]]&lt;br /&gt;
*[[forbidden|Forbidden]]&lt;br /&gt;
==Preregistration only==&lt;br /&gt;
*[[BERSERKERRISK]]&lt;br /&gt;
==Secret==&lt;br /&gt;
*[[Blame|Quadzerk]]&lt;br /&gt;
==Legacy==&lt;br /&gt;
*[[regpopular|Popular]]&lt;br /&gt;
*[[regadvance|Advance]]&lt;br /&gt;
*[[regrand|Random]]&lt;br /&gt;
*[[regchaos|Chaos]]&lt;br /&gt;
*[[regpurechaos|Pure Chaos]]&lt;br /&gt;
=Source=&lt;br /&gt;
[https://www.fourjobfiesta.com/help.php|Four Job Fiesta Help page]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1520</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1520"/>
		<updated>2024-05-06T20:50:00Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Looking like something that crawled out of Lovecraft&#039;s nightmares, Atomos&#039;s multiple mouths hunger for the bodies of Bartz and company. It&#039;s a very slow eater though, and you will have time to answer it with damage before it devours whoever it slays. Or you could just interrupt its feast entirely with the right spells...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Essentially a Time Mage from another space, Atomos alternates between two different scripts during its fight, an &amp;quot;attack&amp;quot; script and an &amp;quot;eating&amp;quot; script.&lt;br /&gt;
&lt;br /&gt;
If all four members of your party are alive and present, Atomos will go on the offensive. It will take two actions per turn, with each action being a 2/3 chance to throw Comet at one of the party. Each Comet cast is highly likely to down a party member. The real danger is if Atomos dualcasts Comet, likely making half your party eat dirt. This attack pattern continues until at least one of your party is felled. It may be worth it to enter the fight with one party member already down, just to skip this pattern.&lt;br /&gt;
&lt;br /&gt;
If one or more of the party members are dead, Atomos will try to consume their bodies. It will slowly, over several turns, pull all dead bodies towards it. This is irreversible - reviving any dead party members who have been partially pulled to Atomos&#039;s maw will have them remain in the middle of the battlefield. (Front rank or back rank has no effect on this process.) Once a dead body reaches Atomos, the creature will chuck it into its Wormhole, removing that character from the fight. If said character is the only dead character, Atomos will start casting Comet again.&lt;br /&gt;
&lt;br /&gt;
Also while trying to eat, Atomos will occasionally toss out additional debilitating Time spells. Gravity, Graviga, Slowga, and Old all have a chance of showing up. The former two aren&#039;t that big a deal, but getting hit with Slowga or Old will definitely put a damper on your ability to cause damage. This is bad because the whole fight is a damage race to kill Atomos before he eats his fill. Unless, of course, you resort to...&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Turns out, gluttons who eat a lot get sleepy very easily. Atomos is no exception, and putting him to sleep will stop both his spellcasting and his eating.&lt;br /&gt;
&lt;br /&gt;
Black Mages and Red Mages thrive here, as they can just tag Atomos with the Sleep spell and then get to work blasting him down with other magic or rod breaking. A party with Mystic Knight can also employ Sleep Spellblade to do the same, whittling down Atomos&#039;s considerable hit points. Knights and Bards can also gamble with the Sleep Blade and Dream Harp respectively, although this is much less reliable.&lt;br /&gt;
&lt;br /&gt;
In the Defunct and Pixel Remaster versions, a Blue Mage&#039;s Time Slip spell also will break through and send Atomos to slumberland. The first opportunity to acquire Time Slip is off the Traveller enemies lower in the Barrier Tower, so it&#039;s a great reward for grabbing it. On other versions, Blue Mage is limited to the Sleep Blade. (Not that Blue Mage is put off by this, as you&#039;ll see below.)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Time Slip or no Time Slip, Blue Mage can throw a Dark Spark at Atomos (which may take a few tries to land). Once Dark Spark has stuck, a followup Level 5 Death will finish the fight instantly.&lt;br /&gt;
&lt;br /&gt;
Beastmasters can collect Lightning Dragons from the trapped treasure chests in the Barrier Tower. On pre-Defunct versions, these are guaranteed to knock off 25% of Atomos&#039;s health, greatly simplifying the fight. If you&#039;re able to get a full set of four (and subsequently juggle your dead party member so you can use them all), this will win you the fight.&lt;br /&gt;
&lt;br /&gt;
Barring these approaches, all you can do is inflict as much damage as possible while trying to rotate which party member is dead, so that you can maintain three living characters all inflicting damage as long as possible. Keep up the pressure and hopefully Atomos will be defeated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=1519</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=1519"/>
		<updated>2024-05-06T20:48:48Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
For those who are tempted to open every treasure chest they see, the dragon comes for you. Shinryu is one of the game&#039;s two major superbosses, and definitely lives up to the title with a wide array of powerful attacks and spells. Dealing with Shinryu&#039;s massive offensive power may seem quite intimidating, but it turns out this monster might just have a key weakness or two that makes the fight much more straightforward. Don&#039;t breathe easy just yet, though.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Table_enemy_statistic | Shinryu | 97 | 87 | 55500 | 51000 | 175 | 60 | 20 | 128 | 60 | 95 | 0 | 0 | Dragon Fang | Dragon&#039;s Whisker | Dragon Seal | Nothing }}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Shinryu&lt;br /&gt;
| None&lt;br /&gt;
| Holy&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Float, Image, Mute, Berserk, Regen, Slow, Haste, Shell, Armor, Wall&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Dragon, Heavy&lt;br /&gt;
| None&lt;br /&gt;
| Critical Attack&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     {Maelstrom, Attack, Roulette}&lt;br /&gt;
     {Ice Storm, Atomic Ray, Lightning}&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Maelstrom, Attack, Roulette}&lt;br /&gt;
          {Mighty Guard, Level 2 Old, Level 3 Flare}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Attack, Attack, Evil Eye}&lt;br /&gt;
          {Attack, Attack, Poison Breath}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
 No Interrupt {&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Tidal Wave&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 React: Magic: No-Damage Magic {&lt;br /&gt;
     Set V00=00&lt;br /&gt;
     Zombie Breath&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 20000 &amp;amp; HP Damage {&lt;br /&gt;
     {No-Damage Magic, Nothing, Nothing}&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
The very first thing to note about Shinryu is that, unlike most bosses, it can be fled from. If an attempt goes badly, you can always retreat, rework your party setup, and come back later with better preparation.&lt;br /&gt;
&lt;br /&gt;
The second thing is that Shinryu opens every attempt the same way: launching a monstrous Tidal Wave cast that inflicts 8000+ damage to your entire party. If you do not have a way of dealing with this, you lose, period. This pretty much comes down to one of two accessories equipped: Hermes Sandals (which allow you a narrow window to act before the Tidal Wave is cast) or Coral Ring (absorbs the water damage). You will almost always need one of these two on every party member to progress.&lt;br /&gt;
&lt;br /&gt;
The third thing is that Shinryu absorbs holy damage. Have your Knights and Dragoons put Excalibur and Holy Lance away, and don&#039;t expect your White Mage to be a damage contributor. (Not that this is a major problem for White Mages or Dragoons, see below.)&lt;br /&gt;
&lt;br /&gt;
The fourth thing is that Shinryu is a dragon (gasp), so weapons that deal extra damage to Dragon type enemies like the Dragon Lance, Apollo&#039;s Harp, and the Dragon Whisker are valuable for this fight. (The Dragon Whisker is also Shinryu&#039;s rare steal, so it&#039;s possible to steal it off and then immediately put it to work if you have Beastmaster or Freelancer.)&lt;br /&gt;
&lt;br /&gt;
At this point, your strategy will likely be put into play, which comes down to four options for dealing with Shinryu&#039;s attack rotation. The last one involves navigating Shinryu&#039;s gauntlet of powerful attacks (thankfully there will be no more Tidal Wave casts after this). The other three, meanwhile...&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
That&#039;s right, Shinryu is vulnerable to Berserk, so instead of having to deal with Shinryu&#039;s regular script, you just have to answer to Shinryu spamming melee attacks. Inflicting Berserk can be done via White Mage&#039;s spell of the same name, Beastmaster releasing a Mammon to cast Berserk on a teammate with Reflect up so it bounces onto Shinryu, Chemist mixing a Bacchus&#039;s Cider (Holy Water + Turtle Shell), having any staff-wielding job use the Power Staff, or having a rod-wielding job cast Berserk via the Wonder Wand&#039;s spell rotation.&lt;br /&gt;
&lt;br /&gt;
Those melee attacks are no joke, however, inflicting several thousand damage and usually one-shotting your party members. Typical means of melee damage reduction like Protect will not help you here - you need to negate the attacks entirely. Knight can employ critical health Cover + Guard, White Mage can cast Blink (yes, White Mage generally trivializes this fight), Ninja can employ Image, and shields and gear that grants independent evade (keep in mind Elven Mantle is not an option, due to Tidal Wave) can also help. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Shinryu is also vulnerable to blind, although having to get around its magic evasion to land it with Blue Mage (Flash spell) or Ninja (throwing Ash) won&#039;t be easy. On older versions, Chemist could bypass this with the Dark Sigh mix (Eyedrop + Dragon Fang), but not so on the defunct mobile/Steam or Pixel Remaster versions. A Beastmaster can inflict blind on Shinryu via Rainbow Wind, which can be cast by releasing a Galajelly. A Ranger who carries a Dark Bow in every version but the defunct mobile/Steam can easily inflict this. (In said version, it&#039;s subject to magic evasion as well.) Furthermore, on defunct mobile/Steam, all of these will be countered with Zombie Breath even when Shinryu is berserked, so be careful.&lt;br /&gt;
&lt;br /&gt;
If none of these are options, all you can do is get into a rhythm of tossing Phoenix Downs while people attack. If this is required, you will want a full stack of 99 Phoenix Downs going into the fight.&lt;br /&gt;
&lt;br /&gt;
Keep up the offense while maintaining whatever defensive measures you have, and Berserk Shinryu will go down.&lt;br /&gt;
&lt;br /&gt;
===Reflect Zombie===&lt;br /&gt;
The local Necromancer enemies in the Interdimensional Rift like to use Zombie Powder to turn your characters into mindless undead. But if you have Bard as one of your jobs, you can take advantage of this to take down Shinryu.&lt;br /&gt;
&lt;br /&gt;
You want a zombie character equipped with a Reflect Ring. (If you end up with multiple zombies, only one needs the Reflect Ring.) Any remaining characters must have the Bard&#039;s Hide ability set, and Hermes Sandals equipped. When the battle begins, all non-zombie characters should immediate Hide before the Tidal Wave hits and remain there.&lt;br /&gt;
&lt;br /&gt;
And then you wait. The Reflect Ring will bounce Shinryu&#039;s Atomic Ray casts back at it, inflicting a small amount of damage each time. Nothing Shinryu can do can stop or undo the zombies, so it just becomes a matter of time for the reflected damage to add up. This is very slow due to Atomic Ray not being guaranteed and Shinryu highly likely to throw Mighty Guard on itself at some point, but after a couple of hours Shinryu should fall.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that on the defunct mobile/Steam version, the reflected Atomic Ray only does about a third of the damage it does on other versions, so be prepared to spend 5+ hours or more attempting this strategy on that version. If you lack the patience or time, choose another strategy or just move on.&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
While Dragoon are not normally the greatest job, they really shine when it comes to fighting Shinryu. Jump in conjunction with equipped Hermes Sandals allows your Dragoon to avoid basically all of Shinryu&#039;s attacks (including Tidal Wave), and with Dragon Lance inflicts heavy damage. Or if you want to be risky, you can use Coral Ring along with an equipped Ice Shield to nullify most of Shinryu&#039;s elemental damage, and pray for luck on which attacks Shinryu uses in between jumps.&lt;br /&gt;
&lt;br /&gt;
As for the rest of your party...who cares? Okay, if you have another physical job, having them with Jump to inflict extra damage doesn&#039;t hurt. Additionally, this strategy becomes even more broken with Time Mage, as the Quick spell can allow you extra risk-free Jump attacks to burn through Shinryu&#039;s hit points even faster. Other jobs can chip in setup for the few turns they survive, but a lot of the time this is going to come down to a single Dragoon bouncing off of Shinryu&#039;s head over and over until it dies, while the rest of the party takes a floor nap.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
If none of the above strategies are possible, and you still want to try to kill Shinryu, you&#039;re in for a rough fight. &lt;br /&gt;
&lt;br /&gt;
Shinryu&#039;s basic script after Tidal Wave follows a specific pattern. The first turn involves either a physical attack, Maelstrom, or the Blue Mage spell Roulette (inflicts instant death to a random target on the field, does nothing if it selects Shinryu as the target). The second turn is one of three elemental attacks (Atomic Ray, Frost Breath, or Lightning). Of the three, Lightning is the least dangerous, even if the Coral Rings double the damage it does (since it is percentage based). Combining an Ice Shield with your Coral Ring will result in the first two being nullified, so every shield user you have should go for this combo.&lt;br /&gt;
&lt;br /&gt;
Then Shinryu takes a pair of double turns, where it acts twice per turn. The first of these double turns starts off identical to its first single turn, followed by one of three Blue Mage spells (Mighty Guard, Level 2 Old, or Level 3 Flare). You want to be a level that isn&#039;t affected by the latter two of those spells. The second double turn has a two-thirds chance of physical attacks each time, with a one third chance of Evil Eye for the first action and a chance of Poison Breath for the second action.  Finally, Shinryu will skip a turn, then start over from the beginning. Finally, if hit with a non-damaging spell effect, Shinryu will counter with Zombie Breath.&lt;br /&gt;
&lt;br /&gt;
In general, any of the strategies used to negate melee damage in the Berserk section work here too, and with enough hit points and level grinding, you can survive a melee strike from non-Berserked Shinryu with Protect and back row. Poison Breath is also dangerous, but on older versions an equipped Bone Mail lets you absorb it. &lt;br /&gt;
&lt;br /&gt;
The fight is clearly designed for high level Freelancers with multiple mastered jobs, which is not an option for the fiesta, but with the right gear and preparation it&#039;s doable. However, you will still be counting on luck to avoid the dreaded Maelstrom + Lightning combo, which can wipe out your party, or bad combos of melee strikes, or avoiding getting Poison Breath at all. If you&#039;re determined and have the time to see it through, press on, and with luck and skill you can earn a win.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1518</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1518"/>
		<updated>2024-04-30T18:44:54Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Looking like something that crawled out of Lovecraft&#039;s nightmares, Atomos&#039;s multiple mouths hunger for the bodies of Bartz and company. It&#039;s a very slow eater though, and you will have time to answer it with damage before it devours whoever it slays. Or you could just interrupt its feast entirely with the right spells...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Essentially a Time Mage from another space, Atomos alternates between two different scripts during its fight, an &amp;quot;attack&amp;quot; script and an &amp;quot;eating&amp;quot; script.&lt;br /&gt;
&lt;br /&gt;
If all four members of your party are alive, Atomos will go on the offensive. It will take two actions per turn, with each action being a 2/3 chance to throw Comet at one of the party. Each Comet cast is highly likely to down a party member. The real danger is if Atomos dualcasts Comet, likely making half your party eat dirt. This attack pattern continues until at least one of your party is felled. It may be worth it to enter the fight with one party member already down, just to skip this pattern.&lt;br /&gt;
&lt;br /&gt;
If one or more of the party members are dead, Atomos will try to consume their bodies. It will slowly, over several turns, pull all dead bodies towards it. This is irreversible - reviving any dead party members who have been partially pulled to Atomos&#039;s maw will have them remain in the middle of the battlefield. (Front rank or back rank has no affect on this process.) Once a dead body reaches Atomos, the creature will chuck it into its Wormhole, removing that character from the fight. If said character is the only dead character, Atomos will start casting Comet again.&lt;br /&gt;
&lt;br /&gt;
Also while trying to eat, Atomos will occasionally toss out additional debilitating Time spells. Gravity, Graviga, Slowga, and Old all have a chance of showing up. The former two aren&#039;t that big a deal, but getting hit with Slowga or Old will definitely put a damper on your ability to cause damage. This is bad because the whole fight is a damage race to kill Atomos before he eats his fill. Unless, of course, you resort to...&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Turns out, gluttons who eat a lot get sleepy very easily. Atomos is no exception, and putting him to sleep will stop both his spellcasting and his eating.&lt;br /&gt;
&lt;br /&gt;
Black Mages and Red Mages thrive here, as they can just tag Atomos with the Sleep spell and then get to work blasting him down with other magic or rod breaking. A party with Mystic Knight can also employ Sleep Spellblade to do the same, whittling down Atomos&#039;s considerable hit points. Knights and Bards can also gamble with the Sleep Blade and Dream Harp respectively, although this is much less reliable.&lt;br /&gt;
&lt;br /&gt;
In the Defunct and Pixel Remaster versions, a Blue Mage&#039;s Time Slip spell also will break through and send Atomos to slumberland. The first opportunity to acquire Time Slip is off the Traveller enemies lower in the Barrier Tower, so it&#039;s a great reward for grabbing it. On other versions, Blue Mage is limited to the Sleep Blade. (Not that Blue Mage is put off by this, as you&#039;ll see below.)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Time Slip or no Time Slip, Blue Mage can throw a Dark Spark at Atomos (which may take a few tries to land). Once Dark Spark has stuck, a followup Level 5 Death will finish the fight instantly.&lt;br /&gt;
&lt;br /&gt;
Beastmasters can collect Lightning Dragons from the trapped treasure chests in the Barrier Tower. On pre-Defunct versions, these are guaranteed to knock off 25% of Atomos&#039;s health, greatly simplifying the fight. If you&#039;re able to get a full set of four (and subsequently juggle your dead party member so you can use them all), this will win you the fight.&lt;br /&gt;
&lt;br /&gt;
Barring these approaches, all you can do is inflict as much damage as possible while trying to rotate which party member is dead, so that you can maintain three living characters all inflicting damage as long as possible. Keep up the pressure and hopefully Atomos will be defeated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1517</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1517"/>
		<updated>2024-04-30T18:30:17Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Looking like something that crawled out of Lovecraft&#039;s nightmares, Atomos&#039;s multiple mouths hunger for the bodies of Bartz and company. It&#039;s a very slow eater though, and you will have time to answer it with damage before it devours whoever it slays. Or you could just interrupt its feast entirely with the right spells...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Essentially a Time Mage from another space, Atomos alternates between two different scripts during its fight, an &amp;quot;attack&amp;quot; script and an &amp;quot;eating&amp;quot; script.&lt;br /&gt;
&lt;br /&gt;
If all four members of your party are alive, Atomos will go on the offensive. It will take two actions per turn, with each action being a 2/3 chance to throw Comet at one of the party. Each Comet cast is highly likely to down a party member. The real danger is if Atomos dualcasts Comet, likely making half your party eat dirt. This attack pattern continues until at least one of your party is felled. It may be worth it to enter the fight with one party member already down, just to skip this pattern.&lt;br /&gt;
&lt;br /&gt;
If one or more of the party members are dead, Atomos will try to consume their bodies. It will slowly, over several turns, pull all dead bodies towards it. This is irreversible - reviving any dead party members who have been partially pulled to Atomos&#039;s maw will have them remain in the middle of the battlefield. (Front rank or back rank has no affect on this process.) Once a dead body reaches Atomos, the creature will chuck it into its Wormhole, removing that character from the fight. If said character is the only dead character, Atomos will start attacking again.&lt;br /&gt;
&lt;br /&gt;
Also while trying to eat, Atomos will occasionally toss out additional debilitating Time spells. Gravity, Graviga, Slowga, and Old all have a chance of showing up. The former two aren&#039;t that big a deal, but getting hit with Slowga or Old will definitely put a damper on your ability to cause damage. This is bad because the whole fight is a damage race to kill Atomos before he eats his fill. Unless, of course, you resort to...&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Turns out, gluttons who eat a lot get sleepy very easily. Atomos is no exception, and putting him to sleep will stop both his spellcasting and his eating.&lt;br /&gt;
&lt;br /&gt;
Black Mages and Red Mages thrive here, as they can just tag Atomos with the Sleep spell and then get to work blasting him down with other magic or rod breaking. A party with Mystic Knight can also employ Sleep Spellblade to do the same, whittling down Atomos&#039;s considerable hit points. Knights and Bards can also gamble with the Sleep Blade and Dream Harp respectively, although this is much less reliable.&lt;br /&gt;
&lt;br /&gt;
In the Defunct and Pixel Remaster versions, a Blue Mage&#039;s Time Slip spell also will break through and send Atomos to slumberland. The first opportunity to acquire Time Slip is off the Traveller enemies lower in the Barrier Tower, so it&#039;s a great reward for grabbing it. On other versions, Blue Mage is limited to the Sleep Blade. (Not that Blue Mage is put off by this, as you&#039;ll see below.)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Time Slip or no Time Slip, Blue Mage can throw a Dark Spark at Atomos (which may take a few tries to land). Once Dark Spark has stuck, a followup Level 5 Death will finish the fight instantly.&lt;br /&gt;
&lt;br /&gt;
Beastmasters can collect Lightning Dragons from the trapped treasure chests in the Barrier Tower. On pre-Defunct versions, these are guaranteed to knock off 25% of Atomos&#039;s health, greatly simplifying the fight. If you&#039;re able to get a full set of four (and subsequently juggle your dead party member so you can use them all), this will win you the fight.&lt;br /&gt;
&lt;br /&gt;
Barring these approaches, all you can do is inflict as much damage as possible while trying to rotate which party member is dead, so that you can maintain three living characters all inflicting damage as long as possible. Keep up the pressure and hopefully Atomos will be defeated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1516</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1516"/>
		<updated>2024-04-30T18:01:41Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Looking like something that crawled out of Lovecraft&#039;s nightmares, Atomos&#039;s multiple mouths hunger for the bodies of Bartz and company. It&#039;s a very slow eater though, and you will have time to answer it with damage before it devours whoever it slays. Or you could just interrupt its feast entirely with the right spells...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Essentially a Time Mage from another space, Atomos alternates between two different scripts during its fight, an &amp;quot;attack&amp;quot; script and an &amp;quot;eating&amp;quot; script.&lt;br /&gt;
&lt;br /&gt;
If all four members of your party are alive, Atomos will go on the offensive. It will take two actions per turn, with each action being a 2/3 chance to throw Comet at one of the party. Each Comet cast is highly likely to down a party member. The real danger is if Atomos dualcasts Comet, likely making half your party eat dirt. This attack pattern continues until at least one of your party is felled. It may be worth it to enter the fight with one party member already down, just to skip this pattern.&lt;br /&gt;
&lt;br /&gt;
If one or more of the party members are dead, Atomos will try to consume their bodies. It will slowly, over several turns, pull all dead bodies towards it. This is irreversible - reviving any dead party members who have been partially pulled to Atomos&#039;s maw will have them remain in the middle of the battlefield. Once a dead body reaches Atomos, the creature will chuck it into its Wormhole, removing that character from the fight. If said character is the only dead character, Atomos will start attacking again.&lt;br /&gt;
&lt;br /&gt;
Also while trying to eat, Atomos will occasionally toss out additional debilitating Time spells. Gravity, Graviga, Slowga, and Old all have a chance of showing up. The former two aren&#039;t that big a deal, but getting hit with Slowga or Old will definitely put a damper on your ability to cause damage. This is bad because the whole fight is a damage race to kill Atomos before he eats his fill. Unless, of course, you resort to...&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Turns out, gluttons who eat a lot get sleepy very easily. Atomos is no exception, and putting him to sleep will stop both his spellcasting and his eating.&lt;br /&gt;
&lt;br /&gt;
Black Mages and Red Mages thrive here, as they can just tag Atomos with the Sleep spell and then get to work blasting him down with other magic or rod breaking. A party with Mystic Knight can also employ Sleep Spellblade to do the same, whittling down Atomos&#039;s considerable hit points. Knights and Bards can also gamble with the Sleep Blade and Dream Harp respectively, although this is much less reliable.&lt;br /&gt;
&lt;br /&gt;
In the Defunct and Pixel Remaster versions, a Blue Mage&#039;s Time Slip spell also will break through and send Atomos to slumberland. The first opportunity to acquire Time Slip is off the Traveller enemies lower in the Barrier Tower, so it&#039;s a great reward for grabbing it. On other versions, Blue Mage is limited to the Sleep Blade. (Not that Blue Mage is put off by this, as you&#039;ll see below.)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
Time Slip or no Time Slip, Blue Mage can throw a Dark Spark at Atomos (which may take a few tries to land). Once Dark Spark has stuck, a followup Level 5 Death will finish the fight instantly.&lt;br /&gt;
&lt;br /&gt;
Beastmasters can collect Lightning Dragons from the trapped treasure chests in the Barrier Tower. On pre-Defunct versions, these are guaranteed to knock off 25% of Atomos&#039;s health, greatly simplifying the fight. If you&#039;re able to get a full set of four (and subsequently juggle your dead party member so you can use them all), this will win you the fight.&lt;br /&gt;
&lt;br /&gt;
Barring these approaches, all you can do is inflict as much damage as possible while trying to rotate which party member is dead, so that you can maintain three living characters all inflicting damage as long as possible. Keep up the pressure and hopefully Atomos will be defeated.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1515</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1515"/>
		<updated>2024-04-30T16:58:34Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Looking like something that crawled out of Lovecraft&#039;s nightmares, Atomos&#039;s multiple mouths hunger for the bodies of Bartz and company. It&#039;s a very slow eater though, and you will have time to answer it with damage before it devours whoever it slays. Or you could just interrupt its feast entirely with the right spells...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
Atomos has a simple script built around bursting down your party with magic and then drawing in the bodies. Since Atomos is most dangerous when in attack mode, it is a good idea to enter combat with a party member already dead so Atomos begins the fight drawing in the downed party member. You can KO another party member and revive the first one before they&#039;re drawn in completely to prevent them from being removed from battle while keeping Atomos in pull mode.&lt;br /&gt;
&lt;br /&gt;
===Beastmaster===&lt;br /&gt;
The second and tenth floors of the Barrier Tower have monster-in-a-box encounters that can contain two Yellow Dragons. Releasing Yellow Dragons casts Lightning, which deals fractional damage equal to 1/4 of the target&#039;s total HP and can affect heavy targets. Four Yellow Dragon releases will kill Atomos.&lt;br /&gt;
&lt;br /&gt;
===Blue Mage===&lt;br /&gt;
Dark Spark makes Atomos susceptible to Level 5 Death, which will end the fight instantly.&lt;br /&gt;
&lt;br /&gt;
In the Defunct mobile/Steam and Pixel Remaster versions, Time Slip can put Atomos to sleep.&lt;br /&gt;
&lt;br /&gt;
===Mystic Knight===&lt;br /&gt;
Atomos is susceptible to sleep. Repeated Sleep Blades from multiple party members can keep Atomos sleep-locked while it gets chipped away.&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
On the SNES/PS and GBA versions, Mineuchi/SwdSlap is bugged and does a regular attack that fails to cure sleep, confusion, and control. If Atomos has already been slept, Mineuchi lets you get free damage on Atomos without rousing it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1514</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1514"/>
		<updated>2024-04-30T16:56:06Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
Looking like something that crawled out of Lovecraft&#039;s nightmares, Atomos&#039;s many mouths hunger for the bodies of Bartz and company. It&#039;s a very slow eater though, and you will have time to answer it with damage before it devours whoever it slays. Or you could just interrupt its feast entirely with the right spells...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
Atomos has a simple script built around bursting down your party with magic and then drawing in the bodies. Since Atomos is most dangerous when in attack mode, it is a good idea to enter combat with a party member already dead so Atomos begins the fight drawing in the downed party member. You can KO another party member and revive the first one before they&#039;re drawn in completely to prevent them from being removed from battle while keeping Atomos in pull mode.&lt;br /&gt;
&lt;br /&gt;
===Beastmaster===&lt;br /&gt;
The second and tenth floors of the Barrier Tower have monster-in-a-box encounters that can contain two Yellow Dragons. Releasing Yellow Dragons casts Lightning, which deals fractional damage equal to 1/4 of the target&#039;s total HP and can affect heavy targets. Four Yellow Dragon releases will kill Atomos.&lt;br /&gt;
&lt;br /&gt;
===Blue Mage===&lt;br /&gt;
Dark Spark makes Atomos susceptible to Level 5 Death, which will end the fight instantly.&lt;br /&gt;
&lt;br /&gt;
In the Defunct mobile/Steam and Pixel Remaster versions, Time Slip can put Atomos to sleep.&lt;br /&gt;
&lt;br /&gt;
===Mystic Knight===&lt;br /&gt;
Atomos is susceptible to sleep. Repeated Sleep Blades from multiple party members can keep Atomos sleep-locked while it gets chipped away.&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
On the SNES/PS and GBA versions, Mineuchi/SwdSlap is bugged and does a regular attack that fails to cure sleep, confusion, and control. If Atomos has already been slept, Mineuchi lets you get free damage on Atomos without rousing it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1513</id>
		<title>Atomos</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Atomos&amp;diff=1513"/>
		<updated>2024-04-30T16:52:18Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_09_PC.png|332px]]&lt;br /&gt;
| 469&lt;br /&gt;
| Atomos&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 12&lt;br /&gt;
| Track: The Fierce Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;Alt. Death Animation&lt;br /&gt;
| #09 - Barrier Tower (Exterior)&lt;br /&gt;
| Once you&#039;re affected with Wormhole, you&#039;re out&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Atomos&lt;br /&gt;
| 41&lt;br /&gt;
| 36&lt;br /&gt;
| 19997&lt;br /&gt;
| 10000&lt;br /&gt;
| 10&lt;br /&gt;
| 14&lt;br /&gt;
| 0&lt;br /&gt;
| 80&lt;br /&gt;
| 20&lt;br /&gt;
| 20&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Ether       | Flail&lt;br /&gt;
| Dark Matter | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Atomos&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Sleep&lt;br /&gt;
| Haste&lt;br /&gt;
| None&lt;br /&gt;
| Heavy&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: If Status of Character 1 is Death:&lt;br /&gt;
     Change Target: Character 1&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 2 is Death :&lt;br /&gt;
     Change Target: Character 2&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 3 is Death :&lt;br /&gt;
     Change Target: Character 3&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Character 4 is Death :&lt;br /&gt;
     Change Target: Character 4&lt;br /&gt;
     Wormhole&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: If Status of Single Ally (available) is Death:&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Slowga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Old}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Pull}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Gravity}&lt;br /&gt;
     Pull&lt;br /&gt;
     {Pull, Pull, Graviga}&lt;br /&gt;
     Pull&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 {Comet, Comet, Nothing} + {Comet, Comet, Nothing}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
Atomos has a simple script built around bursting down your party with magic and then drawing in the bodies. Since Atomos is most dangerous when in attack mode, it is a good idea to enter combat with a party member already dead so Atomos begins the fight drawing in the downed party member. You can KO another party member and revive the first one before they&#039;re drawn in completely to prevent them from being removed from battle while keeping Atomos in pull mode.&lt;br /&gt;
&lt;br /&gt;
===Beastmaster===&lt;br /&gt;
The second and tenth floors of the Barrier Tower have monster-in-a-box encounters that can contain two Yellow Dragons. Releasing Yellow Dragons casts Lightning, which deals fractional damage equal to 1/4 of the target&#039;s total HP and can affect heavy targets. Four Yellow Dragon releases will kill Atomos.&lt;br /&gt;
&lt;br /&gt;
===Blue Mage===&lt;br /&gt;
Dark Spark makes Atomos susceptible to Level 5 Death, which will end the fight instantly.&lt;br /&gt;
&lt;br /&gt;
In the Defunct mobile/Steam and Pixel Remaster versions, Time Slip can put Atomos to sleep.&lt;br /&gt;
&lt;br /&gt;
===Mystic Knight===&lt;br /&gt;
Atomos is susceptible to sleep. Repeated Sleep Blades from multiple party members can keep Atomos sleep-locked while it gets chipped away.&lt;br /&gt;
&lt;br /&gt;
===Samurai===&lt;br /&gt;
On the SNES/PS and GBA versions, Mineuchi/SwdSlap is bugged and does a regular attack that fails to cure sleep, confusion, and control. If Atomos has already been slept, Mineuchi lets you get free damage on Atomos without rousing it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Abductor_1&amp;diff=1512</id>
		<title>Abductor 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Abductor_1&amp;diff=1512"/>
		<updated>2023-12-12T01:48:01Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_15_PC.png|332px]]&lt;br /&gt;
| 456&lt;br /&gt;
| Abductor (Solitary Island)&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 1&lt;br /&gt;
| Track: The Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| #15 - Forest (Exterior) &lt;br /&gt;
| One of the few battles where is OK to lose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faris and Lenna have been captured, and now Exdeath&#039;s minion wants to take Bartz too. But if you fight hard, you can prevent this from happening...for about fifteen seconds.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Abductor&amp;lt;br&amp;gt;(Solitary Island)&lt;br /&gt;
| 22&lt;br /&gt;
| 25&lt;br /&gt;
| 1500&lt;br /&gt;
| 2000&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Nothing | Gaia Gear&lt;br /&gt;
| Ether   | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Abductor&amp;lt;br&amp;gt;(Solitary Island)&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Berserk, Charm, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Floating&lt;br /&gt;
| Ranged&lt;br /&gt;
| None&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 {Attack, Hurricane, Attack}&lt;br /&gt;
&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Heads I win, tails you lose. The outcome of this fight is completely irrelevant, outside of you getting the item drop or pulling off a successful steal. But hey, beating up monsters is fun, so...&lt;br /&gt;
&lt;br /&gt;
This is a very simple fight, only made challenging by you just having one character available. The Abductor will attack Bartz with melee strikes and occasional HP-cutting Hurricanes. Blinding him, putting up Protect or Image, or inflicting Old will all slow his offense down considerably. All you have to do then is periodically heal to stay ahead of his damage, and then bring him down. Of course, if said healing requires dipping into your item supply, it&#039;s not worth fighting back. Just let the Abductor do his abducting and move on to the next part of your run.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Abductor_1&amp;diff=1511</id>
		<title>Abductor 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Abductor_1&amp;diff=1511"/>
		<updated>2023-12-12T01:46:31Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_15_PC.png|332px]]&lt;br /&gt;
| 456&lt;br /&gt;
| Abductor (Solitary Island)&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 1&lt;br /&gt;
| Track: The Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| #15 - Forest (Exterior) &lt;br /&gt;
| One of the few battles where is OK to lose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faris and Lenna have been captured, and now Exdeath&#039;s minion wants to take Bartz too. But if you fight hard, you can prevent this from happening...for about fifteen seconds.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Abductor&amp;lt;br&amp;gt;(Solitary Island)&lt;br /&gt;
| 22&lt;br /&gt;
| 25&lt;br /&gt;
| 1500&lt;br /&gt;
| 2000&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Nothing | Gaia Gear&lt;br /&gt;
| Ether   | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Abductor&amp;lt;br&amp;gt;(Solitary Island)&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Berserk, Charm, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Floating&lt;br /&gt;
| Ranged&lt;br /&gt;
| None&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 {Attack, Hurricane, Attack}&lt;br /&gt;
&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Heads you win, tails you lose. The outcome of this fight is completely irrelevant, outside of you getting the item drop or pulling off a successful steal. But hey, beating up monsters is fun, so...&lt;br /&gt;
&lt;br /&gt;
This is a very simple fight, only made challenging by you just having one character available. The Abductor will attack Bartz with melee strikes and occasional HP-cutting Hurricanes. Blinding him, putting up Protect or Image, or inflicting Old will all slow his offense down considerably. All you have to do then is periodically heal to stay ahead of his damage, and then bring him down. Of course, if said healing requires dipping into your item supply, it&#039;s not worth fighting back. Just let the Abductor do his abducting and move on to the next part of your run.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Abductor_1&amp;diff=1510</id>
		<title>Abductor 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Abductor_1&amp;diff=1510"/>
		<updated>2023-12-11T23:15:45Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: Easy addition.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_15_PC.png|332px]]&lt;br /&gt;
| 456&lt;br /&gt;
| Abductor (Solitary Island)&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 1&lt;br /&gt;
| Track: The Battle&lt;br /&gt;
| Intro: Normal&lt;br /&gt;
| Boss Battle&lt;br /&gt;
| #15 - Forest (Exterior) &lt;br /&gt;
| One of the few battles where is OK to lose&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Faris and Lenna have been captured, and now Exdeath&#039;s minion wants to take Bartz too. But if you fight hard, you can prevent this from happening...for about fifteen seconds.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic &lt;br /&gt;
| Abductor&amp;lt;br&amp;gt;(Solitary Island)&lt;br /&gt;
| 22&lt;br /&gt;
| 25&lt;br /&gt;
| 1500&lt;br /&gt;
| 2000&lt;br /&gt;
| 40&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| Nothing | Gaia Gear&lt;br /&gt;
| Ether   | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Abductor&amp;lt;br&amp;gt;(Solitary Island)&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Berserk, Charm, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Floating&lt;br /&gt;
| Ranged&lt;br /&gt;
| None&lt;br /&gt;
| HP Scan&lt;br /&gt;
| Critical Attack&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 {Attack, Hurricane, Attack}&lt;br /&gt;
&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Heads you win, tails you lose. The outcome of this fight is completely irrelevant, outside of you getting the item drop or pulling off a successful steal. But hey, beating up monsters is fun, so...&lt;br /&gt;
&lt;br /&gt;
This is a very simple fight, only made challenging by you just having one character available. The Abductor will attack Bartz with melee strikes and occasional HP-cutting Hurricanes. Blinding him, putting up Protect or Image, or inflicting Old will all slow his offense down considerably. All you have to do then is periodically heal to stay ahead of his damage, and then bring him down. Of course, if said healing requires dipping into your item supply, don&#039;t bother fighting back. Just let the Abductor do his abducting and move on to the next part of your run.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=1509</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=1509"/>
		<updated>2023-12-11T19:35:23Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Lower Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Upper Middle===&lt;br /&gt;
The upper middle part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Lower Middle===&lt;br /&gt;
The lower middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage from Almagest, dealing with this part is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=687</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=687"/>
		<updated>2023-08-22T16:28:27Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Upper Middle===&lt;br /&gt;
The upper middle part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Lower Middle===&lt;br /&gt;
The lower middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=684</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=684"/>
		<updated>2023-08-14T19:41:40Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
For those who are tempted to open every treasure chest they see, the dragon comes for you. Shinryu is one of the game&#039;s two major superbosses, and definitely lives up to the title with a wide array of powerful attacks and spells. Dealing with Shinryu&#039;s massive offensive power may seem quite intimidating, but it turns out this monster might just have a key weakness or two that makes the fight much more straightforward. Don&#039;t breathe easy just yet, though.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Table_enemy_statistic | Shinryu | 97 | 87 | 55500 | 51000 | 175 | 60 | 20 | 128 | 60 | 95 | 0 | 0 | Dragon Fang | Dragon&#039;s Whisker | Dragon Seal | Nothing }}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Shinryu&lt;br /&gt;
| None&lt;br /&gt;
| Holy&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Float, Image, Mute, Berserk, Regen, Slow, Haste, Shell, Armor, Wall&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Dragon, Heavy&lt;br /&gt;
| None&lt;br /&gt;
| Critical Attack&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     {Maelstrom, Attack, Roulette}&lt;br /&gt;
     {Ice Storm, Atomic Ray, Lightning}&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Maelstrom, Attack, Roulette}&lt;br /&gt;
          {Mighty Guard, Level 2 Old, Level 3 Flare}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Attack, Attack, Evil Eye}&lt;br /&gt;
          {Attack, Attack, Poison Breath}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
 No Interrupt {&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Tidal Wave&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 React: Magic: No-Damage Magic {&lt;br /&gt;
     Set V00=00&lt;br /&gt;
     Zombie Breath&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 20000 &amp;amp; HP Damage {&lt;br /&gt;
     {No-Damage Magic, Nothing, Nothing}&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
The very first thing to note about Shinryu is that, unlike most bosses, it can be fled from. If an attempt goes badly, you can always retreat, rework your party setup, and come back later with better preparation.&lt;br /&gt;
&lt;br /&gt;
The second thing is that Shinryu opens every attempt the same way: launching a monstrous Tidal Wave cast that inflicts 8000+ damage to your entire party. If you do not have a way of dealing with this, you lose, period. This pretty much comes down to one of two accessories equipped: Hermes Sandals (which allow you a narrow window to act before the Tidal Wave is cast) or Coral Ring (absorbs the water damage). You will almost always need one of these two on every party member to progress.&lt;br /&gt;
&lt;br /&gt;
The third thing is that Shinryu absorbs holy damage. Have your Knights and Dragoons put Excalibur and Holy Lance away, and don&#039;t expect your White Mage to be a damage contributor. (Not that this is a major problem for White Mages or Dragoons, see below.)&lt;br /&gt;
&lt;br /&gt;
The fourth thing is that Shinryu is a dragon (gasp), so weapons that deal extra damage to Dragon type enemies like the Dragon Lance, Apollo&#039;s Harp, and the Dragon Whisker are valuable for this fight. (The Dragon Whisker is also Shinryu&#039;s rare steal, so it&#039;s possible to steal it off and then immediately put it to work if you have Beastmaser or Freelancer.)&lt;br /&gt;
&lt;br /&gt;
At this point, your strategy will likely be put into play, which comes down to four options for dealing with Shinryu&#039;s attack rotation. The last one involves navigating Shinryu&#039;s gauntlet of powerful attacks (thankfully there will be no more Tidal Wave casts after this). The other three, meanwhile...&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
That&#039;s right, Shinryu is vulnerable to Berserk. So instead of having to deal with Shinryu&#039;s regular script, you just have to answer to Shinryu spamming melee attacks. Inflicting Berserk can be done via White Mage&#039;s spell of the same name, Chemist mixing a Bacchus&#039;s Cider (Holy Water + Turtle Shell), or having a rod-wielding job utilize the Wonder Wand&#039;s spell rotation to cycle to the aforementioned spell.&lt;br /&gt;
&lt;br /&gt;
Those melee attacks are no joke, however, inflicting several thousand damage and usually one-shotting your party members. Typical means of melee damage reduction like Protect will not help you here - you need to negate the attacks entirely. Knight can employ critical health Cover + Guard, White Mage can cast Blink (yes, White Mage generally trivializes this fight), Ninja can employ Image, and shields and gear that grants independent evade (keep in mind Elven Mantle is not an option, due to Tidal Wave) can also help. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Shinryu is also vulnerable to blind, although having to get around its magic evasion to land it with Blue Mage (Flash spell) or Ninja (throwing Ash) won&#039;t be easy. On older versions, Chemist could bypass this with the Dark Sigh mix (Eyedrop + Dragon Fang), but not so on the defunct mobile/Steam or Pixel Remaster versions. A Ranger who carries a Dark Bow in every version but the defunct mobile/Steam can easily inflict this. (In said version, it&#039;s subject to magic evasion as well.) Furthermore, on defunct mobile/Steam, all of these will be countered with Zombie Breath even when Shinryu is berserked, so be careful.&lt;br /&gt;
&lt;br /&gt;
If none of these are options, all you can do is get into a rhythm of tossing Phoenix Downs while people attack. If this is required, you will want a full stack of 99 Phoenix Downs going into the fight.&lt;br /&gt;
&lt;br /&gt;
Keep up the offense while maintaining whatever defensive measures you have, and Berserk Shinryu will go down.&lt;br /&gt;
&lt;br /&gt;
===Reflect Zombie===&lt;br /&gt;
The local Necromancer enemies in the Interdimensional Rift like to use Zombie Powder to turn your characters into mindless undead. But if you have Bard as one of your jobs, you can take advantage of this to take down Shinryu.&lt;br /&gt;
&lt;br /&gt;
You want a zombie character equipped with a Reflect Ring. (If you end up with multiple zombies, only one needs the Reflect Ring.) Any remaining characters must have the Bard&#039;s Hide ability set, and Hermes Sandals equipped. When the battle begins, all non-zombie characters should immediate Hide before the Tidal Wave hits and remain there.&lt;br /&gt;
&lt;br /&gt;
And then you wait. The Reflect Ring will bounce Shinryu&#039;s Atomic Ray casts back at it, inflicting a small amount of damage each time. Nothing Shinryu can do can stop or undo the zombies, so it just becomes a matter of time for the reflected damage to add up. This is very slow due to Atomic Ray not being guaranteed and Shinryu highly likely to throw Mighty Guard on itself at some point, but after a couple of hours Shinryu should fall.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that on the defunct mobile/Steam version, the reflected Atomic Ray only does about a third of the damage it does on other versions, so be prepared to spend 5+ hours or more attempting this strategy on that version. If you lack the patience or time, choose another strategy or just move on.&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
While Dragoon are not normally the greatest job, they really shine when it comes to fighting Shinryu. Jump in conjunction with equipped Hermes Sandals allows your Dragoon to avoid basically all of Shinryu&#039;s attacks (including Tidal Wave), and with Dragon Lance inflicts heavy damage. Or if you want to be risky, you can use Coral Ring along with an equipped Ice Shield to nullify most of Shinryu&#039;s elemental damage, and pray for luck on which attacks Shinryu uses in between jumps.&lt;br /&gt;
&lt;br /&gt;
As for the rest of your party...who cares? Okay, if you have another physical job, having them with Jump to inflict extra damage doesn&#039;t hurt. Additionally, this strategy becomes even more broken with Time Mage, as the Quick spell can allow you extra risk-free Jump attacks to burn through Shinryu&#039;s hit points even faster. Other jobs can chip in setup for the few turns they survive, but a lot of the time this is going to come down to a single Dragoon bouncing off of Shinryu&#039;s head over and over until it dies, while the rest of the party takes a floor nap.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
If none of the above strategies are possible, and you still want to try to kill Shinryu, you&#039;re in for a rough fight. &lt;br /&gt;
&lt;br /&gt;
Shinryu&#039;s basic script after Tidal Wave follows a specific pattern. The first turn involves either a physical attack, Maelstrom, or the Blue Mage spell Roulette (inflicts instant death to a random target on the field, does nothing if it selects Shinryu as the target). The second turn is one of three elemental attacks (Atomic Ray, Frost Breath, or Lightning). Of the three, Lightning is the least dangerous, even if the Coral Rings double the damage it does (since it is percentage based). Combining an Ice Shield with your Coral Ring will result in the first two being nullified, so every shield user you have should go for this combo.&lt;br /&gt;
&lt;br /&gt;
Then Shinryu takes a pair of double turns, where it acts twice per turn. The first of these double turns starts off identical to its first single turn, followed by one of three Blue Mage spells (Mighty Guard, Level 2 Old, or Level 3 Flare). You want to be a level that isn&#039;t affected by the latter two of those spells. The second double turn has a two-thirds chance of physical attacks each time, with a one third chance of Evil Eye for the first action and a chance of Poison Breath for the second action.  Finally, Shinryu will skip a turn, then start over from the beginning. Finally, if hit with a non-damaging spell effect, Shinryu will counter with Zombie Breath.&lt;br /&gt;
&lt;br /&gt;
In general, any of the strategies used to negate melee damage in the Berserk section work here too, and with enough hit points and level grinding, you can survive a melee strike from non-Berserked Shinryu with Protect and back row. Poison Breath is also dangerous, but on older versions an equipped Bone Mail lets you absorb it. &lt;br /&gt;
&lt;br /&gt;
The fight is clearly designed for high level Freelancers with multiple mastered jobs, which is not an option for the fiesta, but with the right gear and preparation it&#039;s doable. However, you will still be counting on luck to avoid the dreaded Maelstrom + Lightning combo, which can wipe out your party, or bad combos of melee strikes, or avoiding getting Poison Breath at all. If you&#039;re determined and have the time to see it through, press on, and with luck and skill you can earn a win.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=683</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=683"/>
		<updated>2023-08-14T19:27:22Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Dragoon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
For those who are tempted to open every treasure chest they see, the dragon comes for you. Shinryu is one of the game&#039;s two major superbosses, and definitely lives up to the title with a wide array of powerful attacks and spells. Dealing with Shinryu&#039;s massive offensive power may seem quite intimidating, but it turns out this monster might just have a key weakness that makes the fight much more straightforward. Don&#039;t breathe easy just yet, though.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Table_enemy_statistic | Shinryu | 97 | 87 | 55500 | 51000 | 175 | 60 | 20 | 128 | 60 | 95 | 0 | 0 | Dragon Fang | Dragon&#039;s Whisker | Dragon Seal | Nothing }}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Shinryu&lt;br /&gt;
| None&lt;br /&gt;
| Holy&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Float, Image, Mute, Berserk, Regen, Slow, Haste, Shell, Armor, Wall&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Dragon, Heavy&lt;br /&gt;
| None&lt;br /&gt;
| Critical Attack&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     {Maelstrom, Attack, Roulette}&lt;br /&gt;
     {Ice Storm, Atomic Ray, Lightning}&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Maelstrom, Attack, Roulette}&lt;br /&gt;
          {Mighty Guard, Level 2 Old, Level 3 Flare}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Attack, Attack, Evil Eye}&lt;br /&gt;
          {Attack, Attack, Poison Breath}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
 No Interrupt {&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Tidal Wave&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 React: Magic: No-Damage Magic {&lt;br /&gt;
     Set V00=00&lt;br /&gt;
     Zombie Breath&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 20000 &amp;amp; HP Damage {&lt;br /&gt;
     {No-Damage Magic, Nothing, Nothing}&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
The very first thing to note about Shinryu is that, unlike most bosses, it can be fled from. If an attempt goes badly, you can always retreat, rework your party setup, and come back later with better preparation.&lt;br /&gt;
&lt;br /&gt;
The second thing is that Shinryu opens every attempt the same way: launching a monstrous Tidal Wave cast that inflicts 8000+ damage to your entire party. If you do not have a way of dealing with this, you lose, period. This pretty much comes down to one of two accessories equipped: Hermes Sandals (which allow you a narrow window to act before the Tidal Wave is cast) or Coral Ring (absorbs the water damage). You will almost always need one of these two on every party member to progress.&lt;br /&gt;
&lt;br /&gt;
The third thing is that Shinryu absorbs holy damage. Have your Knights and Dragoons put Excalibur and Holy Lance away, and don&#039;t expect your White Mage to be a damage contributor. (Not that this is a major problem for White Mages or Dragoons, see below.)&lt;br /&gt;
&lt;br /&gt;
The fourth thing is that Shinryu is a dragon (gasp), so weapons that deal extra damage to Dragon type enemies like the Dragon Lance, Apollo&#039;s Harp, and the Dragon Whisker are valuable for this fight. (The Dragon Whisker is also Shinryu&#039;s rare steal, so it&#039;s possible to steal it off and then immediately put it to work if you have Beastmaser or Freelancer.)&lt;br /&gt;
&lt;br /&gt;
At this point, your strategy will likely be put into play, which comes down to four options for dealing with Shinryu&#039;s attack rotation. The last one involves navigating Shinryu&#039;s gauntlet of powerful attacks (thankfully there will be no more Tidal Wave casts after this). The other three, meanwhile...&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
That&#039;s right, Shinryu is vulnerable to Berserk. So instead of having to deal with Shinryu&#039;s regular script, you just have to answer to Shinryu spamming melee attacks. Inflicting Berserk can be done via White Mage&#039;s spell of the same name, Chemist mixing a Bacchus&#039;s Cider (Holy Water + Turtle Shell), or having a rod-wielding job utilize the Wonder Wand&#039;s spell rotation to cycle to the aforementioned spell.&lt;br /&gt;
&lt;br /&gt;
Those melee attacks are no joke, however, inflicting several thousand damage and usually one-shotting your party members. Typical means of melee damage reduction like Protect will not help you here - you need to negate the attacks entirely. Knight can employ critical health Cover + Guard, White Mage can cast Blink (yes, White Mage generally trivializes this fight), Ninja can employ Image, and shields and gear that grants independent evade (keep in mind Elven Mantle is not an option, due to Tidal Wave) can also help. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Shinryu is also vulnerable to blind, although having to get around its magic evasion to land it with Blue Mage (Flash spell) or Ninja (throwing Ash) won&#039;t be easy. On older versions, Chemist could bypass this with the Dark Sigh mix (Eyedrop + Dragon Fang), but not so on the defunct mobile/Steam or Pixel Remaster versions. A Ranger who carries a Dark Bow in every version but the defunct mobile/Steam can easily inflict this. (In said version, it&#039;s subject to magic evasion as well.) Furthermore, on defunct mobile/Steam, all of these will be countered with Zombie Breath even when Shinryu is berserked, so be careful.&lt;br /&gt;
&lt;br /&gt;
If none of these are options, all you can do is get into a rhythm of tossing Phoenix Downs while people attack. If this is required, you will want a full stack of 99 Phoenix Downs going into the fight.&lt;br /&gt;
&lt;br /&gt;
Keep up the offense while maintaining whatever defensive measures you have, and Berserk Shinryu will go down.&lt;br /&gt;
&lt;br /&gt;
===Reflect Zombie===&lt;br /&gt;
The local Necromancer enemies in the Interdimensional Rift like to use Zombie Powder to turn your characters into mindless undead. But if you have Bard as one of your jobs, you can take advantage of this to take down Shinryu.&lt;br /&gt;
&lt;br /&gt;
You want a zombie character equipped with a Reflect Ring. (If you end up with multiple zombies, only one needs the Reflect Ring.) Any remaining characters must have the Bard&#039;s Hide ability set, and Hermes Sandals equipped. When the battle begins, all non-zombie characters should immediate Hide before the Tidal Wave hits and remain there.&lt;br /&gt;
&lt;br /&gt;
And then you wait. The Reflect Ring will bounce Shinryu&#039;s Atomic Ray casts back at it, inflicting a small amount of damage each time. Nothing Shinryu can do can stop or undo the zombies, so it just becomes a matter of time for the reflected damage to add up. This is very slow due to Atomic Ray not being guaranteed and Shinryu highly likely to throw Mighty Guard on itself at some point, but after a couple of hours Shinryu should fall.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that on the defunct mobile/Steam version, the reflected Atomic Ray only does about a third of the damage it does on other versions, so be prepared to spend 5+ hours or more attempting this strategy on that version. If you lack the patience or time, choose another strategy or just move on.&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
While Dragoon are not normally the greatest job, they really shine when it comes to fighting Shinryu. Jump in conjunction with equipped Hermes Sandals allows your Dragoon to avoid basically all of Shinryu&#039;s attacks (including Tidal Wave), and with Dragon Lance inflicts heavy damage. Or if you want to be risky, you can use Coral Ring along with an equipped Ice Shield to nullify most of Shinryu&#039;s elemental damage, and pray for luck on which attacks Shinryu uses in between jumps.&lt;br /&gt;
&lt;br /&gt;
As for the rest of your party...who cares? Okay, if you have another physical job, having them with Jump to inflict extra damage doesn&#039;t hurt. Additionally, this strategy becomes even more broken with Time Mage, as the Quick spell can allow you extra risk-free Jump attacks to burn through Shinryu&#039;s hit points even faster. Other jobs can chip in setup for the few turns they survive, but a lot of the time this is going to come down to a single Dragoon bouncing off of Shinryu&#039;s head over and over until it dies, while the rest of the party takes a floor nap.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
If none of the above strategies are possible, and you still want to try to kill Shinryu, you&#039;re in for a rough fight. &lt;br /&gt;
&lt;br /&gt;
Shinryu&#039;s basic script after Tidal Wave follows a specific pattern. The first turn involves either a physical attack, Maelstrom, or the Blue Mage spell Roulette (inflicts instant death to a random target on the field, does nothing if it selects Shinryu as the target). The second turn is one of three elemental attacks (Atomic Ray, Frost Breath, or Lightning). Of the three, Lightning is the least dangerous, even if the Coral Rings double the damage it does (since it is percentage based). Combining an Ice Shield with your Coral Ring will result in the first two being nullified, so every shield user you have should go for this combo.&lt;br /&gt;
&lt;br /&gt;
Then Shinryu takes a pair of double turns, where it acts twice per turn. The first of these double turns starts off identical to its first single turn, followed by one of three Blue Mage spells (Mighty Guard, Level 2 Old, or Level 3 Flare). You want to be a level that isn&#039;t affected by the latter two of those spells. The second double turn has a two-thirds chance of physical attacks each time, with a one third chance of Evil Eye for the first action and a chance of Poison Breath for the second action.  Finally, Shinryu will skip a turn, then start over from the beginning. Finally, if hit with a non-damaging spell effect, Shinryu will counter with Zombie Breath.&lt;br /&gt;
&lt;br /&gt;
In general, any of the strategies used to negate melee damage in the Berserk section work here too, and with enough hit points and level grinding, you can survive a melee strike from non-Berserked Shinryu with Protect and back row. Poison Breath is also dangerous, but on older versions an equipped Bone Mail lets you absorb it. &lt;br /&gt;
&lt;br /&gt;
The fight is clearly designed for high level Freelancers with multiple mastered jobs, which is not an option for the fiesta, but with the right gear and preparation it&#039;s doable. However, you will still be counting on luck to avoid the dreaded Maelstrom + Lightning combo, which can wipe out your party, or bad combos of melee strikes, or avoiding getting Poison Breath at all. If you&#039;re determined and have the time to see it through, press on, and with luck and skill you can earn a win.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=682</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=682"/>
		<updated>2023-08-14T19:25:57Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
For those who are tempted to open every treasure chest they see, the dragon comes for you. Shinryu is one of the game&#039;s two major superbosses, and definitely lives up to the title with a wide array of powerful attacks and spells. Dealing with Shinryu&#039;s massive offensive power may seem quite intimidating, but it turns out this monster might just have a key weakness that makes the fight much more straightforward. Don&#039;t breathe easy just yet, though.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Table_enemy_statistic | Shinryu | 97 | 87 | 55500 | 51000 | 175 | 60 | 20 | 128 | 60 | 95 | 0 | 0 | Dragon Fang | Dragon&#039;s Whisker | Dragon Seal | Nothing }}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Shinryu&lt;br /&gt;
| None&lt;br /&gt;
| Holy&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Float, Image, Mute, Berserk, Regen, Slow, Haste, Shell, Armor, Wall&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Dragon, Heavy&lt;br /&gt;
| None&lt;br /&gt;
| Critical Attack&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     {Maelstrom, Attack, Roulette}&lt;br /&gt;
     {Ice Storm, Atomic Ray, Lightning}&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Maelstrom, Attack, Roulette}&lt;br /&gt;
          {Mighty Guard, Level 2 Old, Level 3 Flare}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Attack, Attack, Evil Eye}&lt;br /&gt;
          {Attack, Attack, Poison Breath}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
 No Interrupt {&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Tidal Wave&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 React: Magic: No-Damage Magic {&lt;br /&gt;
     Set V00=00&lt;br /&gt;
     Zombie Breath&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 20000 &amp;amp; HP Damage {&lt;br /&gt;
     {No-Damage Magic, Nothing, Nothing}&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
The very first thing to note about Shinryu is that, unlike most bosses, it can be fled from. If an attempt goes badly, you can always retreat, rework your party setup, and come back later with better preparation.&lt;br /&gt;
&lt;br /&gt;
The second thing is that Shinryu opens every attempt the same way: launching a monstrous Tidal Wave cast that inflicts 8000+ damage to your entire party. If you do not have a way of dealing with this, you lose, period. This pretty much comes down to one of two accessories equipped: Hermes Sandals (which allow you a narrow window to act before the Tidal Wave is cast) or Coral Ring (absorbs the water damage). You will almost always need one of these two on every party member to progress.&lt;br /&gt;
&lt;br /&gt;
The third thing is that Shinryu absorbs holy damage. Have your Knights and Dragoons put Excalibur and Holy Lance away, and don&#039;t expect your White Mage to be a damage contributor. (Not that this is a major problem for White Mages or Dragoons, see below.)&lt;br /&gt;
&lt;br /&gt;
The fourth thing is that Shinryu is a dragon (gasp), so weapons that deal extra damage to Dragon type enemies like the Dragon Lance, Apollo&#039;s Harp, and the Dragon Whisker are valuable for this fight. (The Dragon Whisker is also Shinryu&#039;s rare steal, so it&#039;s possible to steal it off and then immediately put it to work if you have Beastmaser or Freelancer.)&lt;br /&gt;
&lt;br /&gt;
At this point, your strategy will likely be put into play, which comes down to four options for dealing with Shinryu&#039;s attack rotation. The last one involves navigating Shinryu&#039;s gauntlet of powerful attacks (thankfully there will be no more Tidal Wave casts after this). The other three, meanwhile...&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
That&#039;s right, Shinryu is vulnerable to Berserk. So instead of having to deal with Shinryu&#039;s regular script, you just have to answer to Shinryu spamming melee attacks. Inflicting Berserk can be done via White Mage&#039;s spell of the same name, Chemist mixing a Bacchus&#039;s Cider (Holy Water + Turtle Shell), or having a rod-wielding job utilize the Wonder Wand&#039;s spell rotation to cycle to the aforementioned spell.&lt;br /&gt;
&lt;br /&gt;
Those melee attacks are no joke, however, inflicting several thousand damage and usually one-shotting your party members. Typical means of melee damage reduction like Protect will not help you here - you need to negate the attacks entirely. Knight can employ critical health Cover + Guard, White Mage can cast Blink (yes, White Mage generally trivializes this fight), Ninja can employ Image, and shields and gear that grants independent evade (keep in mind Elven Mantle is not an option, due to Tidal Wave) can also help. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Shinryu is also vulnerable to blind, although having to get around its magic evasion to land it with Blue Mage (Flash spell) or Ninja (throwing Ash) won&#039;t be easy. On older versions, Chemist could bypass this with the Dark Sigh mix (Eyedrop + Dragon Fang), but not so on the defunct mobile/Steam or Pixel Remaster versions. A Ranger who carries a Dark Bow in every version but the defunct mobile/Steam can easily inflict this. (In said version, it&#039;s subject to magic evasion as well.) Furthermore, on defunct mobile/Steam, all of these will be countered with Zombie Breath even when Shinryu is berserked, so be careful.&lt;br /&gt;
&lt;br /&gt;
If none of these are options, all you can do is get into a rhythm of tossing Phoenix Downs while people attack. If this is required, you will want a full stack of 99 Phoenix Downs going into the fight.&lt;br /&gt;
&lt;br /&gt;
Keep up the offense while maintaining whatever defensive measures you have, and Berserk Shinryu will go down.&lt;br /&gt;
&lt;br /&gt;
===Reflect Zombie===&lt;br /&gt;
The local Necromancer enemies in the Interdimensional Rift like to use Zombie Powder to turn your characters into mindless undead. But if you have Bard as one of your jobs, you can take advantage of this to take down Shinryu.&lt;br /&gt;
&lt;br /&gt;
You want a zombie character equipped with a Reflect Ring. (If you end up with multiple zombies, only one needs the Reflect Ring.) Any remaining characters must have the Bard&#039;s Hide ability set, and Hermes Sandals equipped. When the battle begins, all non-zombie characters should immediate Hide before the Tidal Wave hits and remain there.&lt;br /&gt;
&lt;br /&gt;
And then you wait. The Reflect Ring will bounce Shinryu&#039;s Atomic Ray casts back at it, inflicting a small amount of damage each time. Nothing Shinryu can do can stop or undo the zombies, so it just becomes a matter of time for the reflected damage to add up. This is very slow due to Atomic Ray not being guaranteed and Shinryu highly likely to throw Mighty Guard on itself at some point, but after a couple of hours Shinryu should fall.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that on the defunct mobile/Steam version, the reflected Atomic Ray only does about a third of the damage it does on other versions, so be prepared to spend 5+ hours or more attempting this strategy on that version. If you lack the patience or time, choose another strategy or just move on.&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
While Dragoon are not normally the greatest job, they really shine when it comes to fighting Shinryu. Jump in conjunction with equipped Hermes Sandals allows your Dragoon to avoid basically all of Shinryu&#039;s attacks (including Tidal Wave), and with Dragon Lance inflicts heavy damage. Or if you want to be risky, you can use Coral Ring along with an equipped Ice Shield to nullify most of Shinryu&#039;s elemental damage, and pray for luck on which attacks Shinryu uses in between jumps.&lt;br /&gt;
&lt;br /&gt;
As for the rest of your party...who cares? Okay, if you have another physical job, having them with Jump to inflict extra damage doesn&#039;t hurt. Additionally, this strategy becomes even more broken with Time Mage, as the Quick spell can allow you extra Jump attacks to burn through Shinryu&#039;s hit points even faster. Other jobs can chip in setup for the few turns they survive, but a lot of the time this is going to come down to a single Dragoon bouncing off of Shinryu&#039;s head over and over until it dies, while the rest of the party takes a floor nap.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
If none of the above strategies are possible, and you still want to try to kill Shinryu, you&#039;re in for a rough fight. &lt;br /&gt;
&lt;br /&gt;
Shinryu&#039;s basic script after Tidal Wave follows a specific pattern. The first turn involves either a physical attack, Maelstrom, or the Blue Mage spell Roulette (inflicts instant death to a random target on the field, does nothing if it selects Shinryu as the target). The second turn is one of three elemental attacks (Atomic Ray, Frost Breath, or Lightning). Of the three, Lightning is the least dangerous, even if the Coral Rings double the damage it does (since it is percentage based). Combining an Ice Shield with your Coral Ring will result in the first two being nullified, so every shield user you have should go for this combo.&lt;br /&gt;
&lt;br /&gt;
Then Shinryu takes a pair of double turns, where it acts twice per turn. The first of these double turns starts off identical to its first single turn, followed by one of three Blue Mage spells (Mighty Guard, Level 2 Old, or Level 3 Flare). You want to be a level that isn&#039;t affected by the latter two of those spells. The second double turn has a two-thirds chance of physical attacks each time, with a one third chance of Evil Eye for the first action and a chance of Poison Breath for the second action.  Finally, Shinryu will skip a turn, then start over from the beginning. Finally, if hit with a non-damaging spell effect, Shinryu will counter with Zombie Breath.&lt;br /&gt;
&lt;br /&gt;
In general, any of the strategies used to negate melee damage in the Berserk section work here too, and with enough hit points and level grinding, you can survive a melee strike from non-Berserked Shinryu with Protect and back row. Poison Breath is also dangerous, but on older versions an equipped Bone Mail lets you absorb it. &lt;br /&gt;
&lt;br /&gt;
The fight is clearly designed for high level Freelancers with multiple mastered jobs, which is not an option for the fiesta, but with the right gear and preparation it&#039;s doable. However, you will still be counting on luck to avoid the dreaded Maelstrom + Lightning combo, which can wipe out your party, or bad combos of melee strikes, or avoiding getting Poison Breath at all. If you&#039;re determined and have the time to see it through, press on, and with luck and skill you can earn a win.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=681</id>
		<title>Shinryu</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Shinryu&amp;diff=681"/>
		<updated>2023-08-14T19:25:13Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
For those who are tempted to open every treasure chest they see, the dragon comes for you. Shinryu is one of the game&#039;s two major superbosses, and definitely lives up to the title with a wide array of powerful attacks and spells. Dealing with Shinryu&#039;s massive offensive power may seem quite intimidating, but it turns out this monster might just have a key weakness that makes the fight much more straightforward. Don&#039;t breathe easy just yet, though.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{Table_enemy_statistic | Shinryu | 97 | 87 | 55500 | 51000 | 175 | 60 | 20 | 128 | 60 | 95 | 0 | 0 | Dragon Fang | Dragon&#039;s Whisker | Dragon Seal | Nothing }}&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
{{Table_enemy_status &lt;br /&gt;
| Shinryu&lt;br /&gt;
| None&lt;br /&gt;
| Holy&lt;br /&gt;
| None&lt;br /&gt;
| Darkness, Zombie, Float, Image, Mute, Berserk, Regen, Slow, Haste, Shell, Armor, Wall&lt;br /&gt;
| None&lt;br /&gt;
| None&lt;br /&gt;
| Dragon, Heavy&lt;br /&gt;
| None&lt;br /&gt;
| Critical Attack&lt;br /&gt;
| }}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     {Maelstrom, Attack, Roulette}&lt;br /&gt;
     {Ice Storm, Atomic Ray, Lightning}&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Maelstrom, Attack, Roulette}&lt;br /&gt;
          {Mighty Guard, Level 2 Old, Level 3 Flare}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Attack, Attack, Evil Eye}&lt;br /&gt;
          {Attack, Attack, Poison Breath}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
 No Interrupt {&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Tidal Wave&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 React: Magic: No-Damage Magic {&lt;br /&gt;
     Set V00=00&lt;br /&gt;
     Zombie Breath&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 20000 &amp;amp; HP Damage {&lt;br /&gt;
     {No-Damage Magic, Nothing, Nothing}&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
The very first thing to note about Shinryu is that, unlike most bosses, it can be fled from. If an attempt goes badly, you can always retreat, rework your party setup, and come back later with better preparation.&lt;br /&gt;
&lt;br /&gt;
The second thing is that Shinryu opens every attempt the same way: launching a monstrous Tidal Wave cast that inflicts 8000+ damage to your entire party. If you do not have a way of dealing with this, you lose, period. This pretty much comes down to one of two accessories equipped: Hermes Sandals (which allow you a narrow window to act before the Tidal Wave is cast) or Coral Ring (absorbs the water damage). You will almost always need one of these two on every party member to progress.&lt;br /&gt;
&lt;br /&gt;
The third thing is that Shinryu absorbs holy damage. Have your Knights and Dragoons put Excalibur and Holy Lance away, and don&#039;t expect your White Mage to be a damage contributor. (Not that this is a major problem for White Mages or Dragoons, see below.)&lt;br /&gt;
&lt;br /&gt;
The fourth thing is that Shinryu is a dragon (gasp), so weapons that deal extra damage to Dragon type enemies like the Dragon Lance, Apollo&#039;s Harp, and the Dragon Whisker are valuable for this fight. (The Dragon Whisker is also Shinryu&#039;s rare steal, so it&#039;s possible to steal it off and then immediately put it to work if you have Beastmaser or Freelancer.)&lt;br /&gt;
&lt;br /&gt;
At this point, your strategy will likely be put into play, which comes down to four options for dealing with Shinryu&#039;s attack rotation. The last one involves navigating Shinryu&#039;s gauntlet of powerful attacks (thankfully there will be no more Tidal Wave casts after this). The other three, meanwhile...&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
That&#039;s right, Shinryu is vulnerable to Berserk. So instead of having to deal with Shinryu&#039;s regular script, you just have to answer to Shinryu spamming melee attacks. Inflicting Berserk can be done via White Mage&#039;s spell of the same name, Chemist mixing a Bacchus&#039;s Cider (Holy Water + Turtle Shell), or having a rod-wielding job utilize the Wonder Wand&#039;s spell rotation to cycle to the aforementioned spell.&lt;br /&gt;
&lt;br /&gt;
Those melee attacks are no joke, however, inflicting several thousand damage and usually one-shotting your party members. Typical means of melee damage reduction like Protect will not help you here - you need to negate the attacks entirely. Knight can employ critical health Cover + Guard, White Mage can cast Blink (yes, White Mage generally trivializes this fight), Ninja can employ Image, and shields and gear that grants independent evade (keep in mind Elven Mantle is not an option, due to Tidal Wave) can also help. &lt;br /&gt;
&lt;br /&gt;
Furthermore, Shinryu is also vulnerable to blind, although having to get around its magic evasion to land it with Blue Mage (Flash spell) or Ninja (throwing Ash) won&#039;t be easy. On older versions, Chemist could bypass this with the Dark Sigh mix (Eyedrop + Dragon Fang), but not so on the defunct mobile/Steam or Pixel Remaster versions. A Ranger who carries a Dark Bow in every version but the defunct mobile/Steam can easily inflict this. (In said version, it&#039;s subject to magic evasion as well.) Furthermore, on defunct mobile/Steam, all of these will be countered with Zombie Breath even when Shinryu is berserked, so be careful.&lt;br /&gt;
&lt;br /&gt;
If none of these are options, all you can do is get into a rhythm of tossing Phoenix Downs while people attack. If this is required, you will want a full stack of 99 Phoenix Downs going into the fight.&lt;br /&gt;
&lt;br /&gt;
Keep up the offense while maintaining whatever defensive measures you have, and Berserk Shinryu will go down.&lt;br /&gt;
&lt;br /&gt;
===Reflect Zombie===&lt;br /&gt;
The local Necromancer enemies in the Interdimensional Rift like to use Zombie Powder to turn your characters into mindless undead. But if you have Bard as one of your jobs, you can take advantage of this to take down Shinryu.&lt;br /&gt;
&lt;br /&gt;
You want a zombie character equipped with a Reflect Ring. (If you end up with multiple zombies, only one needs the Reflect Ring.) Any remaining characters must have the Bard&#039;s Hide ability set, and Hermes Sandals equipped. When the battle begins, all non-zombie characters should immediate Hide before the Tidal Wave hits and remain there.&lt;br /&gt;
&lt;br /&gt;
And then you wait. The Reflect Ring will bounce Shinryu&#039;s Atomic Ray casts back at it, inflicting a small amount of damage each time. Nothing Shinryu can do can stop or undo the zombies, so it just becomes a matter of time for the reflected damage to add up. This is very slow due to Atomic Ray not being guaranteed and Shinryu highly likely to throw Mighty Guard on itself at some point, but after a couple of hours Shinryu should fall.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that on the defunct mobile/Steam version, the reflected Atomic Ray only does about a third of the damage it does on other versions, so be prepared to spend 5+ hours or more attempting this strategy on that version. If you lack the patience or time, choose another strategy or just move on.&lt;br /&gt;
&lt;br /&gt;
===Dragoon===&lt;br /&gt;
While Dragoon are not normally the greatest job, they really shine when it comes to fighting Shinryu. Jump in conjunction with equipped Hermes Sandals allows your Dragoon to avoid basically all of Shinryu&#039;s attacks (including Tidal Wave), and with Dragon Lance inflicts heavy damage. Or if you want to be risky, you can use Coral Ring along with an equipped Ice Shield to nullify most of Shinryu&#039;s elemental damage, and pray for luck on which attacks Shinryu uses in between jumps.&lt;br /&gt;
&lt;br /&gt;
As for the rest of your party...who cares? Okay, if you have another physical job, having them with Jump to inflict extra damage doesn&#039;t hurt. Additionally, this strategy becomes even more broken with Time Mage, as the Quick spell can allow you extra Jump attacks to burn through Shinryu&#039;s hit points even faster. Other jobs can chip in setup for the few turns they survive, but a lot of the time this is going to come down to a single Dragoon bouncing off of Shinryu&#039;s head over and over until it dies, while the rest of the party takes a floor nap.&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
If none of the above strategies are possible, and you still want to try to kill Shinryu, you&#039;re in for a rough fight. &lt;br /&gt;
&lt;br /&gt;
Shinryu&#039;s basic script after Tidal Wave follows a specific pattern. The first turn involves either a physical attack, Maelstrom, or the Blue Mage spell Roulette (inflicts instant death to a random target on the field, does nothing if it selects Shinryu as the target). The second turn is one of three elemental attacks (Atomic Ray, Frost Breath, or Lightning). Of the three, Lightning is the least dangerous, even if the Coral Rings double the damage it does (since it is percentage based). Combining an Ice Shield with your Coral Ring will result in the first two being nullified, so every shield user you have should go for this combo.&lt;br /&gt;
&lt;br /&gt;
Then Shinryu takes a pair of double turns, where it acts twice per turn. The first of these double turns starts off identical to its first single turn, followed by one of three Blue Mage spells (Mighty Guard, Level 2 Old, or Level 3 Flare). You want to be a level that isn&#039;t affected by the latter two of those spells. The second double turn has a two-thirds chance of physical attacks each time, with a one third chance of Evil Eye for the first action and a chance of Poison Breath for the second action.  Finally, Shinryu will skip a turn, then start over from the beginning. Finally, if hit with a non-damaging spell effect, Shinryu will counter with Zombie Breath.&lt;br /&gt;
&lt;br /&gt;
In general, any of the strategies used to negate melee damage in the Berserk section work here too, and with enough hit points and level grinding, you can survive a melee strike from Shinryu with Protect and back row. Poison Breath is also dangerous, but on older versions an equipped Bone Mail lets you absorb it. &lt;br /&gt;
&lt;br /&gt;
The fight is clearly designed for high level Freelancers with multiple mastered jobs, which is not an option for the fiesta, but with the right gear and preparation it&#039;s doable. However, you will still be counting on luck to avoid the dreaded Maelstrom + Lightning combo, which can wipe out your party, or bad combos of melee strikes, or avoiding getting Poison Breath at all. If you&#039;re determined and have the time to see it through, press on, and with luck and skill you can earn a win.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=680</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=680"/>
		<updated>2023-08-14T16:58:49Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=679</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=679"/>
		<updated>2023-08-14T16:55:50Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Top */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects (up to and including instant death) to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect. Chemists who have mixed Life Shield (Holy Water + Phoenix Down) and Dragon&#039;s Kiss (Maiden&#039;s Kiss + Dragon Fang) on everyone will eliminate the worst of what Grand Cross can inflict.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=678</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=678"/>
		<updated>2023-08-14T16:50:54Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: Moving Summary up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part mass of insane demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=675</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=675"/>
		<updated>2023-08-11T19:21:19Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part insane mass of demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage, and an equipped Aegis Shield can block the spell on every version save defunct mobile/Steam. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=671</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=671"/>
		<updated>2023-08-09T22:59:56Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part insane mass of demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage. On the Pixel Remaster version, equipment that grants magic evasion gives you a chance to avoid Almagest completely. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=670</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=670"/>
		<updated>2023-08-09T22:20:00Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Middle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part insane mass of demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive party-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=669</id>
		<title>Neo Exdeath</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Neo_Exdeath&amp;diff=669"/>
		<updated>2023-08-09T22:15:58Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: Updating page with strategy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Table_battle_formation&lt;br /&gt;
| [[Image:background_31_SNES.png|332px]]&lt;br /&gt;
| 495&lt;br /&gt;
| Neo Exdeath &#039;&#039;(Fake 1)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Fake 2)&#039;&#039;&amp;lt;br&amp;gt;Exdeath&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Dragon)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Creature)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Heavy)&#039;&#039;&amp;lt;br&amp;gt;Neo Exdeath &#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Can&#039;t Escape&lt;br /&gt;
| 0&lt;br /&gt;
| Track: The Last Battle&lt;br /&gt;
| Intro: Normal&amp;lt;br&amp;gt;Invalid Targets&lt;br /&gt;
| Boss Battle&amp;lt;br&amp;gt;Denies Mute (Time spell)&amp;lt;br&amp;gt;No Reward at the end&lt;br /&gt;
| #31 - Distorted Space&lt;br /&gt;
| &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{{Table_enemy_statistic_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
|    97 |    97 |     83 |    67 |     81 |    86&lt;br /&gt;
|     1 |     1 |     27 |    35 |     55 |    35&lt;br /&gt;
| 55500 | 55500 |  55000 | 55000 |  50000 | 60000&lt;br /&gt;
| 55500 | 55500 |  65000 | 65000 |  65000 | 65000&lt;br /&gt;
|     1 |     1 |     99 |    99 |     99 |    99&lt;br /&gt;
|     0 |     0 |     30 |    30 |     30 |    30&lt;br /&gt;
|     0 |     0 |     10 |    10 |     10 |    10&lt;br /&gt;
|     0 |     0 |     10 |    21 |     10 |    12&lt;br /&gt;
|     0 |     0 |     20 |    19 |     25 |    20&lt;br /&gt;
|    10 |    10 |     75 |    80 |     76 |    66&lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
|     0 |     0 |      0 |     0 |      0 |     0 &lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Dragon Lance | Fuma Shuriken | Nothing | Nothing | Murakumo | Nothing | Ragnarok&lt;br /&gt;
| Nothing | Nothing | Nothing | Nothing | Nothing | Nothing      | Nothing       | Nothing | Nothing | Nothing  | Nothing | Nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Status ==&lt;br /&gt;
{{Table_enemy_status_6&lt;br /&gt;
| Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 1)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Fake 2)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Dragon)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Creature)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Heavy)&#039;&#039; | Neo Exdeath&amp;lt;br&amp;gt;&#039;&#039;(Humanoid)&#039;&#039;&lt;br /&gt;
| Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| None | None | None | None | None | None&lt;br /&gt;
| Regen, Slow, Haste, Shell, Armor, Wall | Regen, Slow, Haste, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Paralyze, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall  | Darkness, Zombie, Poison, Float, Image, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall&lt;br /&gt;
| (Always) Zombie, Invulnerable | (Always) Sleep, Invulnerable | None | None | None | None&lt;br /&gt;
| None  | None  | None | None | None | None&lt;br /&gt;
| Heavy | Heavy | Dragon, Heavy | Creature, Heavy | Heavy | Humanoid&lt;br /&gt;
| None  | None  | HP Scan | HP Scan | HP Scan | HP Scan&lt;br /&gt;
| Critical Attack | Critical Attack | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack) | Vacuum Wave (+50% Attack)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The void consumes all, and Exdeath is not excluded. What is left afterwards is a tangled four-part insane mass of demons and spirits that seek to destroy everything, one that stands between you and your final victory. Each of the four parts has their own abilities and weaknesses, and staying alive while taking full advantage of these weaknesses with whatever resources your jobs can muster is key to winning.&lt;br /&gt;
&lt;br /&gt;
Good luck.&lt;br /&gt;
&lt;br /&gt;
==Attack Script==&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the front image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Fake 2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: This is just the back image of Neo Exdeath&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Dragon)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the red horned beast on the top middle&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: V00=01 {&lt;br /&gt;
     Attack&lt;br /&gt;
     {Meteor, Attack, Nothing}&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 15000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Nothing&lt;br /&gt;
     Change Music??&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Set V00=01&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
 Condition: HP &amp;lt; 30000 {&lt;br /&gt;
     Display Text: The laws of the universe mean nothing!&lt;br /&gt;
     Nothing&lt;br /&gt;
     Grand Cross&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     Attack&lt;br /&gt;
     Dispel&lt;br /&gt;
     Nothing&lt;br /&gt;
     Nothing&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Display Text: The laws of the universe mean nothing!&lt;br /&gt;
 Nothing&lt;br /&gt;
 Grand Cross&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
 Dispel&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Creature)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the many women in the middle front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Almagest, Special}&lt;br /&gt;
          {Maelstrom, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Nothing&lt;br /&gt;
 Almagest&lt;br /&gt;
 Nothing&lt;br /&gt;
 Nothing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Heavy)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the horned centaur in the front&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt {&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Attack, Special, Nothing}&lt;br /&gt;
 {Attack, Attack, Special}&lt;br /&gt;
 {Attack, Special, Dispel}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neo Exdeath (Humanoid)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Has no image, but corresponds to the skeletal torso in the rear&lt;br /&gt;
 Condition: If in Position ?? {&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Comet, Special, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Meteor, Special}&lt;br /&gt;
          {Maelstrom, Maelstrom, Special}&lt;br /&gt;
          }&lt;br /&gt;
     No Interrupt{&lt;br /&gt;
          {Meteor, Attack, Special}&lt;br /&gt;
          {Comet, Almagest, Special}&lt;br /&gt;
          }&lt;br /&gt;
     }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 {Aeroga, Delta Attack, Attack}&lt;br /&gt;
 {Blizzaga, Attack, Dispel}&lt;br /&gt;
 {Flare, Firaga, Attack}&lt;br /&gt;
 {Holy, Thundaga, Nothing}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
As noted above, Neo Exdeath is divided into four different parts, each with their own hit point pool. All four parts must be killed to win. On older versions of the game, Neo Exdeath also has two dummy parts that do nothing, cannot be hurt, and only serve to absorb randomly targeted spells and attacks.&lt;br /&gt;
&lt;br /&gt;
Thankfully, the four main parts generally act infrequently, with all of them having at least a chance to skip some turns. This is good, but it doesn&#039;t get around that when they do act, they are each capable of unleashing powerful attacks and abilities that can and will decimate an unprepared party. This is why it is generally recommended to do any setup work while fighting Exdeath&#039;s tree form, as any buffs from that fight carry over directly into this one.&lt;br /&gt;
&lt;br /&gt;
While the forms mostly have different attack patterns (described below), the one thing they do have in common is infrequently using Dispel to remove one character&#039;s buffs. Be ready to reapply those if need be.&lt;br /&gt;
&lt;br /&gt;
Once three of the four parts have been slain, Neo Exdeath&#039;s final part goes into hyperdeath mode, acting twice per turn and spamming powerful melee strikes, Meteor, and Almagest (more on what this does below). More than a couple turns of this is guaranteed to wipe out your party, so balancing your damage between different parts so that the final part is nearly dead when you reach this point is the preferred approach. Of course, there are other strategies, depending on what order you killed the parts in and what options you have.&lt;br /&gt;
&lt;br /&gt;
On the SNES, Playstation, and GBA versions, Beastmaster can make the entire fight much less difficult with the right releases (like Dragon Aevis), potentially shaving 39996 health off of every part as an opener. During the fight, Geomancer&#039;s Gaia will always generate a Wind Slash. Certain AOE effects like Summoner boosted Syldra or Samurai&#039;s Zeninage throwing money around will allow you to AOE burn every part at the same time. Barring those, however, you will have to deal with each part individually.&lt;br /&gt;
&lt;br /&gt;
===Front===&lt;br /&gt;
The front part is represented by the horned centaur creature that was Exdeath&#039;s beta design. It has 50000 hit points, and is Heavy.&lt;br /&gt;
&lt;br /&gt;
It attacks entirely with physical strikes and Vacuum Wave attacks, which it uses fairly regularly every turn. Back row will half the damage, as will the Protect spell. Meanwhile the Blink spell, Ninja&#039;s Image, and summoning Golem can outright negate it. Just keep in mind the occasional Dispel which will remove all of these buffs except Golem. Equipped shields and other items that grant independent evade like the Elven Mantle or Sasuke&#039;s Katana can also mitigate some of the damage this part does.&lt;br /&gt;
&lt;br /&gt;
Weakness wise, though, this part doesn&#039;t have a lot. It can be blinded to make it miss with its swings, but overcoming its high magic evasion is a bit of a tall order. There&#039;s no real shortcut to bringing this part down, though - you just have to burn through all of its hit points. Because of this lack of quickly exploitable weaknesses, you don&#039;t want to leave it alone to be the last part.&lt;br /&gt;
&lt;br /&gt;
===Top===&lt;br /&gt;
The top part is represented by the red horned beast (possibly meant to evoke a mythological kirin) on Neo Exdeath&#039;s back. It has 55000 hit points, is Heavy, and is classified as a Dragon.&lt;br /&gt;
&lt;br /&gt;
This part periodically lets out an emote regarding the laws of the universe, and then two turns later unleashes Grand Cross, an ability that just applies random negative status effects to your whole party. While Grand Cross is charging, Neo Exdeath cannot use Almagest. Depending on your luck, this can be a minor annoyance, or can immediately stop your fight cold. Any gear that grants you immunity to status effects, like Ribbon or Hermes Sandals, can make Grand Cross do nothing if it rolls a resisted effect.&lt;br /&gt;
&lt;br /&gt;
Weapons that do extra damage to Dragon enemies, like Dragon Lance, Apollo&#039;s Harp, or Dragon&#039;s Whisker, will cut deep into this part&#039;s health. This is important because at specific health thresholds (30000 and 15000 hit points respectively), this part&#039;s script resets, meaning you can lock it out of casting Grand Cross if you do damage fast enough.&lt;br /&gt;
&lt;br /&gt;
On top of that, this part is specifically weak to paralysis effects. If you can get this part locked down with paralysis, you can safely leave it for last, as it being paralyzed locks out even the final part&#039;s murderous script. A Blue Mage with Mind Blast makes this very easy, and a whip wielding Beastmaster with the right weapon (including the aforementioned Dragon&#039;s Whisker) can also potentially shut it down. If you&#039;re really desperate, you can gamble by spam summoning Remora, although this is unlikely to hit.&lt;br /&gt;
&lt;br /&gt;
If you have none of these options, you will probably want to burn this part&#039;s hit points down in tandem with the front part&#039;s, so they die at roughly the same time, all while praying Grand Cross isn&#039;t too mean.&lt;br /&gt;
&lt;br /&gt;
===Middle===&lt;br /&gt;
The middle part is represented either by the grinning horned skull or the woman in the red dress sticking out from underneath Neo Exdeath. (It&#039;s version dependent.) It has 55000 hit points, is Heavy, and is classified as a Magic Beast.&lt;br /&gt;
&lt;br /&gt;
This part likes to make Neo Exdeath vibrate with power. After a turn of shaking, it unleashes Almagest, a massive magical attack that does around 1500-1600 damage and inflicts sap to your entire party. The Shell spell can half the initial damage. While this part is winding up for Almagest, Grand Cross is put on hold.&lt;br /&gt;
&lt;br /&gt;
Because of the massive part-wide damage, dealing with Almagest is a very high priority. The easiest way to do this is via the art of petrification. Mystic Knights can just swing a Break spellblade to immediately do this with no trouble at all. Black Mages can try just casting Break, while Summoners can call on Catoblepas to do the same. (In the defunct mobile/Steam version, a Lamp summoned Catoblepas also can work nicely due to AOE targeting.) Certain Beastmaster releases like Mover or Orukat can also land a hit to do the same, although this is a bit more dicey.&lt;br /&gt;
&lt;br /&gt;
If you do not have access to such, you will need to burn through this part&#039;s hit points the old fashioned way, and quickly. Again, this is typically the most dangerous part of Neo Exdeath, so taking Almagest off the board as soon as possible is highly recommended.&lt;br /&gt;
&lt;br /&gt;
===Back===&lt;br /&gt;
The back part is represented by the skeletal torso towards the, well, back of Neo Exdeath. It has 60000 hit points, and is classified as a Humanoid.&lt;br /&gt;
&lt;br /&gt;
The form is the spellcaster of the bunch, throwing out Firaga, Blizzaga, and Thundaga spells along with Holy and Flare. It will also sprinkle in a Delta Attack to petrify your party members, as well as the occasional expected Dispel.&lt;br /&gt;
&lt;br /&gt;
And in the time it took you to read all that, this part is probably now dead, since it falls to a Magic Lamp summoned Odin. Given how any run can use the lamp, it&#039;s the preferred strategy to take advantage of this. The real question is whether to use the lamp to kill this part first, or save it for last. It&#039;s a bit of a matter of personal preference, but generally it isn&#039;t recommended to deal with this part&#039;s spell output and Almagest&#039;s damage at the same time.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if you want to be a rebel and not use the lamp, Blue Mage can hit this part with their Doom spell, Samurai can attempt Iainuki, and Time Mages can try to throw the Banish spell at it. The only reason you&#039;d want to inflict hit point damage to this part is if you were going for strategy of spamming AOE attacks.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Once the final part goes down, watch the credits roll and celebrate a fiesta run well done. That is, unless you have unfinished business with [[Shinryu]] and/or [[Omega]]...&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=668</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=668"/>
		<updated>2023-08-09T19:16:37Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Galuf Halm Baldesion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
Each character in the player&#039;s party has base stat modifiers that give them a slight specialization. While these affects are minor, the small optimizations can provide small damage or survivability boosts to a party. These base stats matter in corner cases such as the Magic Underflow Glitch in the SNES version (where Berserkers can equip Magic lowering equipment to wrap their magic value around from 0 to 255 to deal immense damage with the Gaia Hammer, and Bartz has the easiest time doing this due to his lowest base magic).&lt;br /&gt;
&lt;br /&gt;
Additionally, each of the first four characters begins the game with a different starting weapon, which will have a minor effect on your approach to early random fights up until the first boss ([[Wing Raptor]]).&lt;br /&gt;
&lt;br /&gt;
== Bartz Klauser ==&lt;br /&gt;
[[File:Art_Bartz.png | thumb | 70px | left | upright=0.4 | alt=Bartz Image | Bartz Klauser ]] Bartz will have the largest HP of the final party due to his +3 Vitality. It is therefore recommended to give Bartz the class with the lowest base Vitality stat because he might lower the level required to survive an Almagest by 1.&lt;br /&gt;
&lt;br /&gt;
Bartz starts the game equipped with a Broadsword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lenna Charlotte Tycoon ==&lt;br /&gt;
[[File:Art_Lenna.png | thumb | 70px | left | upright=0.4 | alt=Lenna Image | Lenna Charlotte Tycoon ]] Lenna has the highest magic stat of all playable characters at +4. This makes her best suited to any magic classes the player gets as she will have a larger MP pool and do slightly more damage.&lt;br /&gt;
&lt;br /&gt;
Lenna starts the game equipped with a Knife (not to be confused with the stronger Dagger).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faris Scherwiz ==&lt;br /&gt;
[[File:Art_Faris.png | thumb | 70px | left | upright=0.4 | alt=Faris Image | Faris Scherwiz ]] Faris has the highest combination of Strength and Agility, meaning she will deal the most damage with the Chicken Knife.&lt;br /&gt;
&lt;br /&gt;
Faris starts the game equipped with a Dagger (not to be confused with the weaker Knife).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galuf Halm Baldesion ==&lt;br /&gt;
[[File:Art_Galuf.png | thumb | 70px | left | upright=0.4 | alt=Galuf Image | Galuf Halm Baldesion ]] Galuf is not around for long, so his class setup should be tuned to boost Krile for her endgame setups.&lt;br /&gt;
&lt;br /&gt;
Galuf starts the game with no equipped weapon (meaning he will do twin unarmed punches when attacking).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Krile Mayer Baldesion ==&lt;br /&gt;
[[File:Art_Krile.png | thumb | 70px | left | upright=0.4 | alt=Krile Image | Krile Mayer Baldesion ]] Krile is the granddaughter of Galuf. She is the fastest of the party at +4 agility.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
These are the base stats differences each character has&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Name || Strength || Agility || Stamina || Magic&lt;br /&gt;
|-&lt;br /&gt;
! Bartz&lt;br /&gt;
| +4 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
! Lenna&lt;br /&gt;
| +1 || +2 || +1 || +4&lt;br /&gt;
|-&lt;br /&gt;
! Faris&lt;br /&gt;
| +3 || +3 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
! Galuf&lt;br /&gt;
| +3 || +0 || +4 || +0&lt;br /&gt;
|-&lt;br /&gt;
! Krile&lt;br /&gt;
| +1 || +4 || +0 || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=667</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=667"/>
		<updated>2023-08-09T19:10:17Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
Each character in the player&#039;s party has base stat modifiers that give them a slight specialization. While these affects are minor, the small optimizations can provide small damage or survivability boosts to a party. These base stats matter in corner cases such as the Magic Underflow Glitch in the SNES version (where Berserkers can equip Magic lowering equipment to wrap their magic value around from 0 to 255 to deal immense damage with the Gaia Hammer, and Bartz has the easiest time doing this due to his lowest base magic).&lt;br /&gt;
&lt;br /&gt;
Additionally, each of the first four characters begins the game with a different starting weapon, which will have a minor effect on your approach to early random fights up until the first boss ([[Wing Raptor]]).&lt;br /&gt;
&lt;br /&gt;
== Bartz Klauser ==&lt;br /&gt;
[[File:Art_Bartz.png | thumb | 70px | left | upright=0.4 | alt=Bartz Image | Bartz Klauser ]] Bartz will have the largest HP of the final party due to his +3 Vitality. It is therefore recommended to give Bartz the class with the lowest base Vitality stat because he might lower the level required to survive an Almagest by 1.&lt;br /&gt;
&lt;br /&gt;
Bartz starts the game equipped with a Broadsword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lenna Charlotte Tycoon ==&lt;br /&gt;
[[File:Art_Lenna.png | thumb | 70px | left | upright=0.4 | alt=Lenna Image | Lenna Charlotte Tycoon ]] Lenna has the highest magic stat of all playable characters at +4. This makes her best suited to any magic classes the player gets as she will have a larger MP pool and do slightly more damage.&lt;br /&gt;
&lt;br /&gt;
Lenna starts the game equipped with a Knife (not to be confused with the stronger Dagger).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faris Scherwiz ==&lt;br /&gt;
[[File:Art_Faris.png | thumb | 70px | left | upright=0.4 | alt=Faris Image | Faris Scherwiz ]] Faris has the highest combination of Strength and Agility, meaning she will deal the most damage with the Chicken Knife.&lt;br /&gt;
&lt;br /&gt;
Faris starts the game equipped with a Dagger (not to be confused with the weaker Knife).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galuf Halm Baldesion ==&lt;br /&gt;
[[File:Art_Galuf.png | thumb | 70px | left | upright=0.4 | alt=Galuf Image | Galuf Halm Baldesion ]] Galuf is not around for long, so his class setup should be tuned to boost Krile for her endgame setups.&lt;br /&gt;
&lt;br /&gt;
Galuf starts the game with no equipped weapon (meaning he will do twin unarmed punches).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Krile Mayer Baldesion ==&lt;br /&gt;
[[File:Art_Krile.png | thumb | 70px | left | upright=0.4 | alt=Krile Image | Krile Mayer Baldesion ]] Krile is the granddaughter of Galuf. She is the fastest of the party at +4 agility.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
These are the base stats differences each character has&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Name || Strength || Agility || Stamina || Magic&lt;br /&gt;
|-&lt;br /&gt;
! Bartz&lt;br /&gt;
| +4 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
! Lenna&lt;br /&gt;
| +1 || +2 || +1 || +4&lt;br /&gt;
|-&lt;br /&gt;
! Faris&lt;br /&gt;
| +3 || +3 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
! Galuf&lt;br /&gt;
| +3 || +0 || +4 || +0&lt;br /&gt;
|-&lt;br /&gt;
! Krile&lt;br /&gt;
| +1 || +4 || +0 || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=666</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=666"/>
		<updated>2023-08-09T19:05:46Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
Each character in the player&#039;s party has base stat modifiers that give them a slight specialization. While these affects are minor, the small optimizations can provide small damage or survivability boosts to a party. These base stats matter in corner cases such as the Magic Underflow Glitch in the SNES version (where Berserkers can equip Magic lowering equipment to wrap their magic value around from 0 to 255 to deal immense damage with the Gaia Hammer, and Bartz has the easiest time doing this due to his lowest base magic).&lt;br /&gt;
&lt;br /&gt;
Additionally, each of the first four characters begins the game with a different starting weapon, which will have a minor effect on your approach to early random fights up until the first boss ([[Wing Raptor]]).&lt;br /&gt;
&lt;br /&gt;
== Bartz Klauser ==&lt;br /&gt;
[[File:Art_Bartz.png | thumb | 70px | left | upright=0.4 | alt=Bartz Image | Bartz Klauser ]] Bartz will have the largest HP of the final party due to his +3 Vitality. It is therefore recommended to give Bartz the class with the lowest base Vitality stat because he might lower the level required to survive an Almagest by 1.&lt;br /&gt;
&lt;br /&gt;
Bartz starts the game equipped with a Broadsword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lenna Charlotte Tycoon ==&lt;br /&gt;
[[File:Art_Lenna.png | thumb | 70px | left | upright=0.4 | alt=Lenna Image | Lenna Charlotte Tycoon ]] Lenna has the highest magic stat of all playable characters at +4. This makes her best suited to any magic classes the player gets as she will have a larger MP pool and do slightly more damage.&lt;br /&gt;
&lt;br /&gt;
Lenna starts the game equipped with a Knife.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faris Scherwiz ==&lt;br /&gt;
[[File:Art_Faris.png | thumb | 70px | left | upright=0.4 | alt=Faris Image | Faris Scherwiz ]] Faris has the highest combination of Strength and Agility, meaning she will deal the most damage with the Chicken Knife.&lt;br /&gt;
&lt;br /&gt;
Faris starts the game equipped with a Dagger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galuf Halm Baldesion ==&lt;br /&gt;
[[File:Art_Galuf.png | thumb | 70px | left | upright=0.4 | alt=Galuf Image | Galuf Halm Baldesion ]] Galuf is not around for long, so his class setup should be tuned to boost Krile for her endgame setups.&lt;br /&gt;
&lt;br /&gt;
Galuf starts the game with no equipped weapon (meaning he will do twin unarmed punches).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Krile Mayer Baldesion ==&lt;br /&gt;
[[File:Art_Krile.png | thumb | 70px | left | upright=0.4 | alt=Krile Image | Krile Mayer Baldesion ]] Krile is the granddaughter of Galuf. She is the fastest of the party at +4 agility.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
These are the base stats differences each character has&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Name || Strength || Agility || Stamina || Magic&lt;br /&gt;
|-&lt;br /&gt;
! Bartz&lt;br /&gt;
| +4 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
! Lenna&lt;br /&gt;
| +1 || +2 || +1 || +4&lt;br /&gt;
|-&lt;br /&gt;
! Faris&lt;br /&gt;
| +3 || +3 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
! Galuf&lt;br /&gt;
| +3 || +0 || +4 || +0&lt;br /&gt;
|-&lt;br /&gt;
! Krile&lt;br /&gt;
| +1 || +4 || +0 || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=665</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=665"/>
		<updated>2023-08-09T19:05:31Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
Each character in the player&#039;s party has base stat modifiers that give them a slight specialization. While these affects are minor, the small optimizations can provide small damage or survivability boosts to a party. These base stats matter in corner cases such as the Magic Underflow Glitch in the SNES version (where Berserkers can equip Magic lowering equipment to wrap their magic value around from 0 to 255 to deal immense damage with the Gaia Hammer, and Bartz has the easiest time doing this due to his lowest base magic).&lt;br /&gt;
&lt;br /&gt;
Additionally, each of the first four characters begins the game with a different starting weapon, which will have a minor effect on your approach to early random fights up until the first boss ([[Wing Raptor]]).&lt;br /&gt;
&lt;br /&gt;
== Bartz Klauser ==&lt;br /&gt;
[[File:Art_Bartz.png | thumb | 70px | left | upright=0.4 | alt=Bartz Image | Bartz Klauser ]] Bartz will have the largest HP of the final party due to his +3 Vitality. It is therefore recommended to give Bartz the class with the lowest base Vitality stat because he might lower the level required to survive an Almagest by 1.&lt;br /&gt;
&lt;br /&gt;
Bartz starts the game equipped with a Broadsword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lenna Charlotte Tycoon ==&lt;br /&gt;
[[File:Art_Lenna.png | thumb | 70px | left | upright=0.4 | alt=Lenna Image | Lenna Charlotte Tycoon ]] Lenna has the highest magic stat of all playable characters at +4. This makes her best suited to any magic classes the player gets as she will have a larger MP pool and do slightly more damage.&lt;br /&gt;
&lt;br /&gt;
Lenna starts the game equipped with a Knife.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faris Scherwiz ==&lt;br /&gt;
[[File:Art_Faris.png | thumb | 70px | left | upright=0.4 | alt=Faris Image | Faris Scherwiz ]] Faris has the highest combination of Strength and Agility, meaning she will deal the most damage with the Chicken Knife.&lt;br /&gt;
&lt;br /&gt;
Faris starts the game equipped with a Dagger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galuf Halm Baldesion ==&lt;br /&gt;
[[File:Art_Galuf.png | thumb | 70px | left | upright=0.4 | alt=Galuf Image | Galuf Halm Baldesion ]] Galuf is not around for long, so his class setup should be tuned to boost Krile for her endgame setups.&lt;br /&gt;
&lt;br /&gt;
Galuf starts the game with no equipped weapon (meaning he will do twin unarmed punches).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Krile Mayer Baldesion ==&lt;br /&gt;
[[File:Art_Krile.png | thumb | 70px | left | upright=0.4 | alt=Krile Image | Krile Mayer Baldesion ]] Krile is the granddaughter of Galuf. She is the fastest of the party at +4 agility.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
These are the base stats differences each character has&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Name || Strength || Agility || Stamina || Magic&lt;br /&gt;
|-&lt;br /&gt;
! Bartz&lt;br /&gt;
| +4 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
! Lenna&lt;br /&gt;
| +1 || +2 || +1 || +4&lt;br /&gt;
|-&lt;br /&gt;
! Faris&lt;br /&gt;
| +3 || +3 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
! Galuf&lt;br /&gt;
| +3 || +0 || +4 || +0&lt;br /&gt;
|-&lt;br /&gt;
! Krile&lt;br /&gt;
| +1 || +4 || +0 || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=664</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=664"/>
		<updated>2023-08-09T19:04:35Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
Each character in the player&#039;s party has base stat modifiers that give them a slight specialization. While these affects are minor, the small optimizations can provide small damage or survivability boosts to a party. These base stats matter in corner cases such as the Magic Underflow Glitch in the SNES version (where Berserkers can equip Magic lowering equipment to wrap their magic value around from 0 to 255 to deal immense damage with the Gaia Hammer, and Bartz has the easiest time doing this due to his lowest base magic).&lt;br /&gt;
&lt;br /&gt;
Additionally, each of the first four characters begins the game with a different starting weapon, which will have a minor effect on your approach to early random fights up until the first boss ([[Wing Raptor]]).&lt;br /&gt;
&lt;br /&gt;
== Bartz Klauser ==&lt;br /&gt;
[[File:Art_Bartz.png | thumb | 70px | left | upright=0.4 | alt=Bartz Image | Bartz Klauser ]] Bartz will have the largest HP of the final party due to his +3 Vitality. It is therefore recommended to give Bartz the class with the lowest base Vitality stat because he might lower the level required to survive an Almagest by 1.&lt;br /&gt;
&lt;br /&gt;
Bartz starts the game equipped with a Broadsword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lenna Charlotte Tycoon ==&lt;br /&gt;
[[File:Art_Lenna.png | thumb | 70px | left | upright=0.4 | alt=Lenna Image | Lenna Charlotte Tycoon ]] Lenna has the highest magic stat of all playable characters at +4. This makes her best suited to any magic classes the player gets as she will have a larger MP pool and do slightly more damage.&lt;br /&gt;
&lt;br /&gt;
Lenna starts the game equipped with a Knife.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faris Scherwiz ==&lt;br /&gt;
[[File:Art_Faris.png | thumb | 70px | left | upright=0.4 | alt=Faris Image | Faris Scherwiz ]] Faris has the highest combination of Strength and Agility, meaning she will deal the most damage with the Chicken Knife.&lt;br /&gt;
&lt;br /&gt;
Faris starts the game equipped with a Dagger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galuf Halm Baldesion ==&lt;br /&gt;
[[File:Art_Galuf.png | thumb | 70px | left | upright=0.4 | alt=Galuf Image | Galuf Halm Baldesion ]] Galuf is not around for long, so his class setup should be tuned to boost Krile for her endgame setups.&lt;br /&gt;
&lt;br /&gt;
Galuf starts the game with no equipped weapon (meaning he will do twin unarmed punches).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Krile Mayer Baldesion ==&lt;br /&gt;
[[File:Art_Krile.png | thumb | 70px | left | upright=0.4 | alt=Krile Image | Krile Mayer Baldesion ]] Krile is the granddaughter of Galuf. She is the fastest of the party at +4 agility.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
These are the base stats differences each character has&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Name || Strength || Agility || Stamina || Magic&lt;br /&gt;
|-&lt;br /&gt;
! Bartz&lt;br /&gt;
| +4 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
! Lenna&lt;br /&gt;
| +1 || +2 || +1 || +4&lt;br /&gt;
|-&lt;br /&gt;
! Faris&lt;br /&gt;
| +3 || +3 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
! Galuf&lt;br /&gt;
| +3 || +0 || +4 || +0&lt;br /&gt;
|-&lt;br /&gt;
! Krile&lt;br /&gt;
| +1 || +4 || +0 || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
	<entry>
		<id>https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=663</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.fourjobfiesta.com/wiki/index.php?title=Characters&amp;diff=663"/>
		<updated>2023-08-09T19:04:13Z</updated>

		<summary type="html">&lt;p&gt;ProfessorMitchell: /* Characters */ Noting starting weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Characters =&lt;br /&gt;
Each character in the player&#039;s party has base stat modifiers that give them a slight specialization. While these affects are minor, the small optimizations can provide small damage or survivability boosts to a party. These base stats matter in corner cases such as the Magic Underflow Glitch in the SNES version (where Berserkers can equip Magic lowering equipment to wrap their magic value around from 0 to 255 to deal immense damage with the Gaia Hammer, and Bartz has the easiest time doing this due to his lowest base magic).&lt;br /&gt;
&lt;br /&gt;
Additionally, each of the first four characters begins the game with a different starting weapon, which will have a minor effect on your approach to early random fights up until the first boss ([[Wing Raptor]]).&lt;br /&gt;
&lt;br /&gt;
== Bartz Klauser ==&lt;br /&gt;
[[File:Art_Bartz.png | thumb | 70px | left | upright=0.4 | alt=Bartz Image | Bartz Klauser ]] Bartz will have the largest HP of the final party due to his +3 Vitality. It is therefore recommended to give Bartz the class with the lowest base Vitality stat because he might lower the level required to survive an Almagest by 1.&lt;br /&gt;
&lt;br /&gt;
Bartz starts the game equipped with a Broadsword.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lenna Charlotte Tycoon ==&lt;br /&gt;
[[File:Art_Lenna.png | thumb | 70px | left | upright=0.4 | alt=Lenna Image | Lenna Charlotte Tycoon ]] Lenna has the highest magic stat of all playable characters at +4. This makes her best suited to any magic classes the player gets as she will have a larger MP pool and do slightly more damage.&lt;br /&gt;
&lt;br /&gt;
Lenna starts the game equipped with a Knife.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Faris Scherwiz ==&lt;br /&gt;
[[File:Art_Faris.png | thumb | 70px | left | upright=0.4 | alt=Faris Image | Faris Scherwiz ]] Faris has the highest combination of Strength and Agility, meaning she will deal the most damage with the Chicken Knife.&lt;br /&gt;
&lt;br /&gt;
Faris starts the game equipped with a Dagger.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Galuf Halm Baldesion ==&lt;br /&gt;
[[File:Art_Galuf.png | thumb | 70px | left | upright=0.4 | alt=Galuf Image | Galuf Halm Baldesion ]] Galuf is not around for long, so his class setup should be tuned to boost Krile for her endgame setups.&lt;br /&gt;
&lt;br /&gt;
Galuf starts the game with no equipped weapon (meaning he will do twin unarmed punches).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Krile Mayer Baldesion ==&lt;br /&gt;
[[File:Art_Krile.png | thumb | 70px | left | upright=0.4 | alt=Krile Image | Krile Mayer Baldesion ]] Krile is the granddaughter of Galuf. She is the fastest of the party at +4 agility.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
These are the base stats differences each character has&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! Name || Strength || Agility || Stamina || Magic&lt;br /&gt;
|-&lt;br /&gt;
! Bartz&lt;br /&gt;
| +4 || +1 || +3 || +1&lt;br /&gt;
|-&lt;br /&gt;
! Lenna&lt;br /&gt;
| +1 || +2 || +1 || +4&lt;br /&gt;
|-&lt;br /&gt;
! Faris&lt;br /&gt;
| +3 || +3 || +2 || +2&lt;br /&gt;
|-&lt;br /&gt;
! Galuf&lt;br /&gt;
| +3 || +0 || +4 || +0&lt;br /&gt;
|-&lt;br /&gt;
! Krile&lt;br /&gt;
| +1 || +4 || +0 || +3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ProfessorMitchell</name></author>
	</entry>
</feed>