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===Preparing for the Rift - Bahamut's Desert=== | ===Preparing for the Rift - Bahamut's Desert=== | ||
If you've been putting off grinding, it's time to start. The battles from here on out will be tougher and this is one of the best places to level up, so you should aim to get each party member to at least level 50. This isn't too bad to do, and because you're grinding on the world map, it's easy to heal with Tents. If you stick to the northern part of the desert, you can avoid the Landcrawler enemy and its annoying Maelstrom attack. You'll need to get the Black Chocobo from the Phantom Village to access the desert area, and while there, you should pick up a set of Hermes Sandals as soon as you're able. | If you've been putting off grinding, it's time to start. The battles from here on out will be tougher and this is one of the best places to level up, so you should aim to get each party member to at least level 50. This isn't too bad to do, and because you're grinding on the world map, it's easy to heal with Tents. If you stick to the northern part of the desert, you can avoid the Landcrawler enemy and its annoying Maelstrom attack. You'll need to get the Black Chocobo from the Phantom Village to access the desert area, and while there, you should grab the Thief Knife and pick up a set of Hermes Sandals as soon as you're able. |
Revision as of 11:40, 18 October 2022
The premise
What is the most agonizing run devised in the depths of the interdimensional rift, and sealed in the void alongside many evil spirits? It is known as Quadzerk, or #blame. After registering with #blame you will be assigned four Berserkers. There is no relief from Berserker, it is your one and only class for all characters through the entire game. The mind numbing tedium of this run is what is truly feared, as in some version the player will need to hit the level cap to stand a chance of muscling past NED.
Version specific jank
World 1
Note: the levels here are suggested minimums based on a playthrough of the PR. Due to the random nature of axe damage calculation and targeting in certain versions, you may wish to exceed these levels if you're struggling.
Liquid Flame (Lv. 17)
Grinding the Wild Nakks outside of Karnak is a good way to prepare for this as well as acquire money for equipment.
Byblos (Lv.24)
Remember that Lvl 5 Death is a threat in the Library if you go through at 25, but otherwise you should be able to power through Drain counters.
Sandworm (Lv.30)
Sandworm is one of the most random and version specific bosses in this run. You can beat him as low as level 30 if RNG works favorably, but it may be desirable to level up as high as 40 if you're struggling. Make sure to get everyone a Death Sickle and use them for this fight.
Soul Cannon (Lv.30)
All of Soul Cannon's attacks deal percentage based damage, so you should remove all armor pieces in order to minimize equip weight and maximize speed. You cannot survive a second Wave Cannon, so the extra speed makes a huge difference.
Purobolos (Lv.31)
This boss can be difficult. The Mage Masher can silence them, but only for a short time. Your best bet is to use the Death Sickles as the instant death proc will quickly deplete their MP from using Arise, until eventually they run out and can no longer revive.
World 2
Barrier Tower
Make sure to pick up a set of Reflect Rings from the Reflect Knights. The 6th floor has the highest encounter rate for this enemy, so search there for them. This is one of the only defenses you have versus magic attacks in this run, so you will definitely want access to them for many fights going forward.
Atomos (Lv.35)
Nothing terribly special about this fight, you should be able to axe him up good.
Crystals (Lv.35)
The Crystals suffer from a weakness to instant death attacks, so the Death Sickles will take care of them with ease.
Exdeath - Castle (Lv.36)
Equipping the Reflect Rings will help you immensely in this battle. Exdeath has a tendency to cast Reverse Polarity, which can mess up your damage output and cause you to lose the race, so if you're getting unlucky with that, you can try pre-changing your party's formation anticipating he'll fix it for you.
World 3
Omniscient (Lv.39)
While totally an optional fight, this is one of the greatest challenges in the Quad Zerker run. That said, he CAN be defeated. Omniscient counters all physical attacks using Return, which resets the battle. With an improperly geared party, this can result in an infinite loop since every attack from your characters will trigger this counter. Omniscient can only harm you with magic attacks, so equipping the Reflect Rings instantly negates any and all possible offense from the mage. The secret to defeating him lies in the Mage Masher weapon. The Mage Masher has a 33% chance to cast Silence, and Silence will prevent Omniscient from casting Return, thus allowing a window for damage to be dealt to him.
A single Berserker is sufficient to climb the other tower, so you should bring 3 Zerks here. One of them needs to equip a Mage Masher. If you're on PR, you have access to 2 Chicken Knives if you used the bug, otherwise, use 1 Chicken Knife and whatever your second strongest weapon is (in this scenario, you will probably need more levels to make up for the difference in damage). Since this is yet another battle where speed matters and defense is irrelevant due to the Reflect Rings, take off all the helms, shields, and body armors, but leave the rings equipped. At level 39, a fully powered up Chicken Knife should deal around 2,000 damage. The ideal sequence you need is as follows:
Battle Sequence
R1-1: Mage Masher user attacks, inflicts Silence
R1-2: Other 2 attack
R2: All 3 get an attack in
R3-1: Mage Masher user attacks, inflicts Silence
R3-2: Other 2 attack
R4: All 3 get an attack in
Essentially, you need a sequence that lines up such that your Mage Masher user attacks first and triggers the 33% chance of Silence, and then manages to trigger the 33% chance of Silence at the beginning of the third round of attacks. Each casting of Silence should give your main damage dealers time for 2 attacks before it wears off. As the initial ATB order can vary slightly each time the battle restarts, and there's an element of chance on the Silence procs, it may take a few hours of auto-battling, but eventually you should be able to hit this sequence of attacks which will do enough damage to kill Omniscient.
Defeating Omniscient unlocks access to Istory Falls, which while not necessary to the run, does grant you a second Aegis Shield and the Titan Axe, both very useful rewards for your patience.
Preparing for the Rift - Bahamut's Desert
If you've been putting off grinding, it's time to start. The battles from here on out will be tougher and this is one of the best places to level up, so you should aim to get each party member to at least level 50. This isn't too bad to do, and because you're grinding on the world map, it's easy to heal with Tents. If you stick to the northern part of the desert, you can avoid the Landcrawler enemy and its annoying Maelstrom attack. You'll need to get the Black Chocobo from the Phantom Village to access the desert area, and while there, you should grab the Thief Knife and pick up a set of Hermes Sandals as soon as you're able.