Shiva: Difference between revisions

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(Table_battle_formation + Table_enemy_status data_2)
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{{Table_battle_formation
{{Table_battle_formation
| [[Image:background_11_PC.png|332px]]
| [[Image:background_11_PC.png|332px]]
| 439
| 497
| Shiva<br>Ice Commander x3
| Shiva<br>Ice Commander x3
| Can't Escape
| Can't Escape
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| Be sure to set both front and back rows
| Be sure to set both front and back rows
}}
}}
 
[[File:Boss_Shiva.png|332px|thumb|right|Shiva and her Ice Commanders]]
== Stats ==
== Stats ==
{{Table_enemy_statistic_2  
{{Table_enemy_statistic_2  
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==Summary==
==Summary==
TBD
Shiva is an optional boss who luxuriates in her tower while awaiting a challenge from the player. Only Summoners have an incentive to fight Shiva, and even then it's easier to fight her after reaching Karnak and purchasing a stack of rods to break over their knees. If that weren't bad enough, cracking an ice rod over the summoner's knee does more damage than Shiva will for the cost of 750 gold, rendering the Shiva fight a curiosity instead of a necessity. The one note is that Shiva must be acquired before the player leaves world 1, otherwise Shiva will be lost forever.


==Attack Script==
==Attack Script==
Line 60: Line 60:


==Strategies==
==Strategies==
TBD
Shiva alternates between blasting the front and back row of the party with Blizara, encouraging them to split the party between front and back row. Without visiting Karnak the Summoner is limited to Remora, Chocobo, and Sylph for this fight, none of which can target Shiva's entire party. The easiest solution that is available to a Summoner is breaking fire rods, followed by Ifrit if the player waits until the library.


[[Category:Bosses]]
[[Category:Bosses]]

Latest revision as of 15:57, 9 June 2024

Background 11 PC.png
Battle Formation ID: 497
Enemies: Shiva
Ice Commander x3
Escape%: Can't Escape
ABP gained: 5
Music Control: Track: The Fierce Battle
Visual Control: Intro: Normal
Parameters: Boss Battle
Denies Mute (Time spell)
Terrain: #11 - Inhabitated Castle (Interior)
Be sure to set both front and back rows
Shiva and her Ice Commanders

Stats

Name Shiva Ice Commander
Level 11 4
Speed 25 25
HP 1500 600
MP 1000 200
Strength 40 21
Defense 0 0
Evasion 0 10
Magic 0 10
Magic Defense 0 0
Magic Evasion 0 0
Gil 0 0
Exp 0 0
Steal Common: Hi-Potion
Rare: Phoenix Down
Common: Mythril Sword
Rare: Nothing
Drops Always: Ice Rod
Rare: Nothing
Always: Nothing
Rare: Long Sword

Status

Enemy Status
NAME Shiva Ice Commander
Elemental Immunity: None None
Elemental Absorb: Ice Ice
Elemental Weakness: Fire Fire
Status Vulnerability: Darkness, Poison, Regen, Slow, Haste, Shell, Armor, Wall Darkness, Zombie, Poison, Float, Toad, Petrify, Dead, Image, Mute, Berserk, Charm, Paralyze, Sleep, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall
Initial Status: None None
Cannot Evade: None None
Creature Type: Heavy, Humanoid Humanoid
Command Vulnerability: HP Scan HP Scan
Special Properties: Critical Attack Critical Attack

Summary

Shiva is an optional boss who luxuriates in her tower while awaiting a challenge from the player. Only Summoners have an incentive to fight Shiva, and even then it's easier to fight her after reaching Karnak and purchasing a stack of rods to break over their knees. If that weren't bad enough, cracking an ice rod over the summoner's knee does more damage than Shiva will for the cost of 750 gold, rendering the Shiva fight a curiosity instead of a necessity. The one note is that Shiva must be acquired before the player leaves world 1, otherwise Shiva will be lost forever.

Attack Script

Shiva

Change Target: All Enemies; Front Row
Blizzara
Change Target: All Enemies; Back Row
Blizzara

Ice Commander

{Attack, Attack, Special}

Strategies

Shiva alternates between blasting the front and back row of the party with Blizara, encouraging them to split the party between front and back row. Without visiting Karnak the Summoner is limited to Remora, Chocobo, and Sylph for this fight, none of which can target Shiva's entire party. The easiest solution that is available to a Summoner is breaking fire rods, followed by Ifrit if the player waits until the library.