Ramuh: Difference between revisions
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{{Table_battle_formation | |||
| [[Image:background_01_PC.png|332px]] | |||
| 76 | |||
| Ramuh | |||
| 100% | |||
| 3 | |||
| Track: The Fierce Battle | |||
| Intro: Normal | |||
| None | |||
| #01 - Overworld Forest | |||
| | |||
}} | |||
[[File:Boss_Ramuh.png|332px|thumb|right|Ramuh]] | |||
== Stats == | |||
{{Table_enemy_statistic | Ramuh | 21 | 45 | 4000 | 300 | 27 | 20 | 10 | 50 | 5 | 10 | 0 | 0 | Hi-Potion | Hi-Potion | Ramuh | Nothing }} | |||
== Status == | |||
{{Table_enemy_status | {{Table_enemy_status | ||
| Ramuh | | Ramuh | ||
Line 10: | Line 27: | ||
| HP Scan | | HP Scan | ||
| Magic Stick (+ HP Leak, Aging) | | Magic Stick (+ HP Leak, Aging) | ||
}} | |||
==Summary== | ==Summary== | ||
Basically only Summoners have a reason to visit the weird wizard in his mysterious woods. If you're not a summoner, watch out for Flash blinding the party. Ramuh will also show up in the final dungeon if he wasn't picked up in World 1, but his damage outfit will be very pitiful by that point. | |||
==Attack Script== | ==Attack Script== | ||
Line 41: | Line 56: | ||
==Strategies== | ==Strategies== | ||
Ramuh is designed to be beaten by Summoners, who are going to nuke him down with boosted Ifrit. Sometimes Thieves will consider visiting Ramuh to steal his Hi Potions, but generally the party will just !fight Ramuh until he falls. | |||
[[Category:Bosses]] | [[Category:Bosses]] |
Latest revision as of 16:07, 9 June 2024
Battle Formation ID: | 76 |
---|---|
Enemies: | Ramuh |
Escape%: | 100% |
ABP gained: | 3 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | None |
Terrain: | #01 - Overworld Forest |
Stats
Name | Ramuh |
---|---|
Level | 21 |
Speed | 45 |
HP | 4000 |
MP | 300 |
Strength | 27 |
Defense | 20 |
Evasion | 10 |
Magic | 50 |
Magic Defense | 5 |
Magic Evasion | 10 |
Gil | 0 |
Exp | 0 |
Steal | Common: Hi-Potion Rare: Hi-Potion |
Drops | Always: Ramuh Rare: Nothing |
Status
NAME | Ramuh |
---|---|
Elemental Immunity: | None |
Elemental Absorb: | Lightning |
Elemental Weakness: | None |
Status Vulnerability: | Darkness, Zombie, Float, Mini, Dead, Image, Berserk, Regen, Slow Haste, Stop, Shell, Armor, Wall |
Initial Status: | None |
Cannot Evade: | None |
Creature Type: | Humanoind |
Command Vulnerability: | HP Scan |
Special Properties: | Magic Stick (+ HP Leak, Aging) |
Summary
Basically only Summoners have a reason to visit the weird wizard in his mysterious woods. If you're not a summoner, watch out for Flash blinding the party. Ramuh will also show up in the final dungeon if he wasn't picked up in World 1, but his damage outfit will be very pitiful by that point.
Attack Script
{Attack, Thundara, Electrocute}
{Thundara, Flash, Attack}
{Attack, Thundara, Electrocute}
React: Death{ Display Text: Ramuh: ...Ifrit? Display Text: What are you doing here? Display Text: Ifrit: Lord Ramuh! Display Text: I see you have become even more powerful. Display Text: If you would lend that strength to us... Display Text: Ifrit! No need to say more. Display Text: You and I have never been enemies! Nothing }
React: Magic: Mini { Change Target: Whole party Mini }
Strategies
Ramuh is designed to be beaten by Summoners, who are going to nuke him down with boosted Ifrit. Sometimes Thieves will consider visiting Ramuh to steal his Hi Potions, but generally the party will just !fight Ramuh until he falls.