Monk: Difference between revisions
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(Created page with "{| class="wikitable" cellpadding="2" cellspacing="0" border="0" ||List||Modifier |- ||Str||+26 |- ||Mag||-23 |- ||Agi||+1 |- ||vit||+26 |} =Acquisition= Wind Crystal, after beating Wind Shrine. =In the fiesta= category:classes") |
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= Stats = | |||
{{ Table_job_statistic | |||
| | | 50 | +26 | ||
| 25 | +1 | |||
| | | 50 | +26 | ||
| 1 | -23 }} | |||
| | |||
|} | |||
=Acquisition= | = Abilities = | ||
{{Table_job_abilities | |||
| ! Focus | 15 | 15 | Focus energies for a hit with twice the attack power. | | |||
| Barehanded | 30 | 45 | Gain the same attack power as monks when unarmed. | Innate ability, Strength ⇒ ''Monk Strength'' (or ''50'' before character's bonuses) when used by weaker jobs. | |||
| ! Chakra | 45 | 90 | Healing energies recover HP and cleanse the body of poison and darkness. | | |||
| Counter | 60 | 150 | Automatically counter when hit | Innate ability. | |||
| HP +10% | 100 | 250 | Increases maximum HP by 10% | Multiplies the user's max HP by 1.1, rounded down to the nearest integer. | |||
| HP +20% | 150 | 400 | Increases maximum HP by 20% | Multiplies the user's max HP by 1.2, rounded down to the nearest integer. | |||
| HP +30% | 300 | 700 | Increases maximum HP by 30% | Multiplies the user's max HP by 1.3, rounded down to the nearest integer. | |||
}} | |||
= Commands = | |||
{{Table_job_commands | |||
| ! Attack | |||
| ! Kick | |||
| | |||
| ! Items | |||
}} | |||
= Acquisition = | |||
Wind Crystal, after beating Wind Shrine. | Wind Crystal, after beating Wind Shrine. | ||
=In the fiesta= | = In the fiesta = | ||
TBD | |||
[[category: | [[category:Jobs]] |
Latest revision as of 07:35, 10 November 2022
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 50 | +26 |
Agility | 25 | +1 |
Stamina | 50 | +26 |
Magic | 1 | -23 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | ! Focus | 15 | 15 | Focus energies for a hit with twice the attack power. | |
2 | Barehanded | 30 | 45 | Gain the same attack power as monks when unarmed. | Innate ability, Strength ⇒ Monk Strength (or 50 before character's bonuses) when used by weaker jobs. |
3 | ! Chakra | 45 | 90 | Healing energies recover HP and cleanse the body of poison and darkness. | |
4 | Counter | 60 | 150 | Automatically counter when hit | Innate ability. |
5 | HP +10% | 100 | 250 | Increases maximum HP by 10% | Multiplies the user's max HP by 1.1, rounded down to the nearest integer. |
6 | HP +20% | 150 | 400 | Increases maximum HP by 20% | Multiplies the user's max HP by 1.2, rounded down to the nearest integer. |
7 | HP +30% | 300 | 700 | Increases maximum HP by 30% | Multiplies the user's max HP by 1.3, rounded down to the nearest integer. |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Kick |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
Wind Crystal, after beating Wind Shrine.
In the fiesta
TBD