Monk: Difference between revisions

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(Implementing Abilities and Commands tables)
 
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{{Table_job_abilities
{{Table_job_abilities
| ! Focus    |  15 |  15 | Focus energies for a hit with twice the attack power. |  
| ! Focus    |  15 |  15 | Focus energies for a hit with twice the attack power. |  
| Barehanded |  30 |  45 | Gain the same attack power as monks when unarmed.    | Innate ability, Strength is ''Monk Strength'' (or ''50'' before character's bonuses) when used by weaker jobs.  
| Barehanded |  30 |  45 | Gain the same attack power as monks when unarmed.    | Innate ability, Strength ''Monk Strength'' (or ''50'' before character's bonuses) when used by weaker jobs.  
| ! Chakra  |  45 |  90 | Healing energies recover HP and cleanse the body of poison and darkness. |  
| ! Chakra  |  45 |  90 | Healing energies recover HP and cleanse the body of poison and darkness. |  
| Counter    |  60 | 150 | Automatically counter when hit | Innate ability.
| Counter    |  60 | 150 | Automatically counter when hit | Innate ability.
| HP +10%    | 100 | 250 | Increases maximum HP by 10% | More HP is usually better.
| HP +10%    | 100 | 250 | Increases maximum HP by 10% | Multiplies the user's max HP by 1.1, rounded down to the nearest integer.
| HP +20%    | 150 | 400 | Increases maximum HP by 20% | Even more HP than before.
| HP +20%    | 150 | 400 | Increases maximum HP by 20% | Multiplies the user's max HP by 1.2, rounded down to the nearest integer.
| HP +30%    | 300 | 700 | Increases maximum HP by 30% | Can't get any better than this.
| HP +30%    | 300 | 700 | Increases maximum HP by 30% | Multiplies the user's max HP by 1.3, rounded down to the nearest integer.
}}
}}



Latest revision as of 07:35, 10 November 2022

Stats

List Base stat Modifier
Strength 50 +26
Agility 25 +1
Stamina 50 +26
Magic 1 -23

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 ! Focus 15 15 Focus energies for a hit with twice the attack power.
2 Barehanded 30 45 Gain the same attack power as monks when unarmed. Innate ability, Strength ⇒ Monk Strength (or 50 before character's bonuses) when used by weaker jobs.
3 ! Chakra 45 90 Healing energies recover HP and cleanse the body of poison and darkness.
4 Counter 60 150 Automatically counter when hit Innate ability.
5 HP +10% 100 250 Increases maximum HP by 10% Multiplies the user's max HP by 1.1, rounded down to the nearest integer.
6 HP +20% 150 400 Increases maximum HP by 20% Multiplies the user's max HP by 1.2, rounded down to the nearest integer.
7 HP +30% 300 700 Increases maximum HP by 30% Multiplies the user's max HP by 1.3, rounded down to the nearest integer.

Commands

# Command
1 ! Attack
2 ! Kick
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Wind Crystal, after beating Wind Shrine.

In the fiesta

TBD