Geomancer: Difference between revisions

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m (Adjusting Table_job_statistic parameters)
(Implementing Abilities and Commands tables)
 
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= Stats =
{{ Table_job_statistic  
{{ Table_job_statistic  
| 28 | +4  
| 28 | +4  
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| 28 | +4  
| 28 | +4  
| 48 | +24 }}
| 48 | +24 }}
= Abilities =
{{Table_job_abilities
| ! Gaia    |  25 |  25 | Attack enemies by channeling the power of the surrounding area. | There are up to 4 spells you can cast. They will depend on the background terrain.
| Find Pits  |  50 |  75 | Detect holes in the floor. | Innate ability
| Light Step | 100 | 175 | Avoid damage on floors with harmful effects. | Innate ability
| | | | |
| | | | |
| | | | |
| | | | |
}}
= Commands =
{{Table_job_commands
| ! Attack
| ! Gaia
|
| ! Items
}}


=Acquisition=
=Acquisition=

Latest revision as of 11:44, 10 November 2022

Stats

List Base stat Modifier
Strength 28 +4
Agility 26 +2
Stamina 28 +4
Magic 48 +24

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 ! Gaia 25 25 Attack enemies by channeling the power of the surrounding area. There are up to 4 spells you can cast. They will depend on the background terrain.
2 Find Pits 50 75 Detect holes in the floor. Innate ability
3 Light Step 100 175 Avoid damage on floors with harmful effects. Innate ability
4
5
6
7

Commands

# Command
1 ! Attack
2 ! Gaia
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Geomancer is obtained after the destruction of the Karnak Castle.

In the Fiesta

Geomancer is one of the weaker classes in regular play and it is a weak class within the Fiesta as well. While it boasts an impressive magic stat, none of its learned abilities pass it to any other class. !Gaia's spell selection is level based in some versions (SNES, PS, GBA) and rolls on a random table otherwise (defunct mobile, PR) making its performance widely variable. It's ability list is incredibly short and almost entirely pointless when you're forced to carry a Geomancer through the entire game as a regular party member. Geomancer's silver lining is its cost effective black flame grind in World 1 and relative ease of grinding in the northern desert in World 2. Geomancer is also a good inheritance target from other classes, where its weird synergies allow it do perform strange feats of prowess. Overall the Geomancer is among the weaker jobs in the fiesta, and when compared against something that is straightforwardly powerful like the Ninja or Bard jobs Geomancer comes up lacking.

Notable Synergies

  • Any equip ability from a job that has a weapon that uses the magic stat (Rune Blade, Flame Whip, Gaia Hammer) can be passed to Geomancer to allow it to use those weapons better than most of the classes they come from.
  • The Rune Chime boosts all elements except Water, allowing Geomancer to cast a wide range of boosted magic without an opportunity cost of equipment swapping.