Liquid Flame: Difference between revisions

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==Summary==
==Summary==
TBD
Liquid Flame is a conflagration of anger and rage looking to burn the party to the ground. Between Garuda and Liquid Flame the player will have gotten access to an additional class, allowing for more options to confront this heated confrontation. Liquid Flame will swap between its forms upon counterattack, like a bonfire changes shape when another log is added to the fire. Fortunately, all mage classes have access to rods at this point and by pitching frost rods into Liquid Flame during the tornado and human forms (the hand form is immune, does it catch the rod?) the player can blow through this fight with little trouble. Any class without access to rods will feel deja vu for Garula, as Liquid Flame will strike with counterattacks to any damage before swapping for another form.


==Attack Script==
==Attack Script==
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==Strategies==
==Strategies==
TBD


[[Category:Bosses]]
[[Category:Bosses]]

Revision as of 17:30, 30 November 2022

Background 22 PC.png
Battle Formation ID: 444
Enemies: Liquid Flame (Humanoid)
Liquid Flame (Hand)
Liquid Flame (Whirlwind)
Escape%: Can't Escape
ABP gained: 6
Music Control: Track: The Fierce Battle
Visual Control: Intro: Normal
Parameters: Boss Battle
Denies Mute (Time spell)
Terrain: #22 - Fire-Powered Ship
Liquid Flame changes form when damaged

Stats

Name Liquid Flame
(Humanoid)
Liquid Flame
(Hand)
Liquid Flame
(Whirlwind)
Level 19 19 19
Speed 35 35 35
HP 3000
(shared)
3000
(shared)
3000
(shared)
MP 100 30 50
Strength 18 18 18
Defense 0 0 0
Evasion 20 10 30
Magic 10 30 20
Magic Defense 15 30 15
Magic Evasion 0 0 0
Gil 0 0 0
Exp 0 0 0
Steal Common: Nothing
Rare: Nothing
Common: Nothing
Rare: Nothing
Common: Nothing
Rare: Nothing
Drops Always: Flame Scroll
Rare: Nothing
Always: Flame Rod
Rare: Nothing
Always: Flame Bow
Rare: Nothing

Status

Enemy Status
NAME Liquid Flame
(Humanoid)
Liquid Flame
(Hand)
Liquid Flame
(Whirlwind)
Elemental Immunity: Poison, Water Ice, Lightning, Poison, Holy, Earth, Wind, Water Poison, Water
Elemental Absorb: Fire, Wind Fire, Wind Fire, Wind
Elemental Weakness: Ice Ice Ice
Status Vulnerability: Float, Dead, Charm Float, Dead, Charm Float, Dead, Charm
Initial Status: None None None
Cannot Evade: None None None
Creature Type: None Heavy None
Command Vulnerability: HP Scan HP Scan HP Scan
Special Properties: Rush (Unavoidable + Ignore Defense) Ray (Paralyze) Critical Attack (+50% Attack)

Summary

Liquid Flame is a conflagration of anger and rage looking to burn the party to the ground. Between Garuda and Liquid Flame the player will have gotten access to an additional class, allowing for more options to confront this heated confrontation. Liquid Flame will swap between its forms upon counterattack, like a bonfire changes shape when another log is added to the fire. Fortunately, all mage classes have access to rods at this point and by pitching frost rods into Liquid Flame during the tornado and human forms (the hand form is immune, does it catch the rod?) the player can blow through this fight with little trouble. Any class without access to rods will feel deja vu for Garula, as Liquid Flame will strike with counterattacks to any damage before swapping for another form.

Attack Script

Liquid Flame (Humanoid)

{Attack, Special, Blaze}
React: HP Damage {
    No Interrupt {
         Blaze
         Unhide Monster: Liquid Flame (Randomly Hand or Whirlwind form)
         Hide: Self
         }
    }

Liquid Flame (Hand)

{Attack, Attack, Special}
React: HP Damage {
    No Interrupt {
         Fira
         Unhide Monster: Liquid Flame (Randomly Humanoid or Whirlwind form)
         Hide: Self
         }
    }

Liquid Flame (Whirlwind)

Change Target: Self
Fira
React: HP Damage {
    No Interrupt {
         Magnet
         Unhide Monster: Liquid Flame (Randomly Human or Hand form)
         Hide: Self
         }
    }

Strategies