Atomos: Difference between revisions
m (→Blue Mage) |
|||
Line 100: | Line 100: | ||
===Blue Mage=== | ===Blue Mage=== | ||
Dark Spark makes Atomos susceptible to Level 5 Death, which will end the fight instantly. | Dark Spark makes Atomos susceptible to Level 5 Death, which will end the fight instantly. | ||
In the Defunct mobile/Steam and Pixel Remaster versions, Time Slip can put Atomos to sleep. | |||
===Mystic Knight=== | ===Mystic Knight=== |
Revision as of 08:42, 13 August 2023
Battle Formation ID: | 469 |
---|---|
Enemies: | Atomos |
Escape%: | Can't Escape |
ABP gained: | 12 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle Denies Mute (Time spell) Alt. Death Animation |
Terrain: | #09 - Barrier Tower (Exterior) |
Once you're affected with Wormhole, you're out |
Stats
Name | Atomos |
---|---|
Level | 41 |
Speed | 36 |
HP | 19997 |
MP | 10000 |
Strength | 10 |
Defense | 14 |
Evasion | 0 |
Magic | 80 |
Magic Defense | 20 |
Magic Evasion | 20 |
Gil | 0 |
Exp | 0 |
Steal | Common: Ether Rare: Flail |
Drops | Always: Dark Matter Rare: Nothing |
Status
NAME | Atomos |
---|---|
Elemental Immunity: | None |
Elemental Absorb: | None |
Elemental Weakness: | None |
Status Vulnerability: | Sleep |
Initial Status: | Haste |
Cannot Evade: | None |
Creature Type: | Heavy |
Command Vulnerability: | HP Scan |
Special Properties: | Critical Attack |
Summary
TODO
Attack Script
Condition: If Status of Character 1 is Death: Change Target: Character 1 Wormhole }
Condition: If Status of Character 2 is Death : Change Target: Character 2 Wormhole }
Condition: If Status of Character 3 is Death : Change Target: Character 3 Wormhole }
Condition: If Status of Character 4 is Death : Change Target: Character 4 Wormhole }
Condition: If Status of Single Ally (available) is Death: {Pull, Pull, Pull} Pull Pull {Pull, Pull, Slowga} Pull {Pull, Pull, Gravity} Pull {Pull, Pull, Graviga} Pull {Pull, Pull, Old} Pull {Pull, Pull, Pull} Pull {Pull, Pull, Gravity} Pull {Pull, Pull, Graviga} Pull }
{Comet, Comet, Nothing} + {Comet, Comet, Nothing}
Strategies
Overview
Atomos has a simple script built around bursting down your party with magic and then drawing in the bodies. Since Atomos is most dangerous when in attack mode, it is a good idea to enter combat with a party member already dead so Atomos begins the fight drawing in the downed party member. You can KO another party member and revive the first one before they're drawn in completely to prevent them from being removed from battle while keeping Atomos in pull mode.
Beastmaster
The second and tenth floors of the Barrier Tower have monster-in-a-box encounters that can contain two Yellow Dragons. Releasing Yellow Dragons casts Lightning, which deals fractional damage equal to 1/4 of the target's total HP and can affect heavy targets. Four Yellow Dragon releases will kill Atomos.
Blue Mage
Dark Spark makes Atomos susceptible to Level 5 Death, which will end the fight instantly.
In the Defunct mobile/Steam and Pixel Remaster versions, Time Slip can put Atomos to sleep.
Mystic Knight
Atomos is susceptible to sleep. Repeated Sleep Blades from multiple party members can keep Atomos sleep-locked while it gets chipped away.
Samurai
On the SNES/PS and GBA versions, Mineuchi/SwdSlap is bugged and does a regular attack that fails to cure sleep, confusion, and control. If Atomos has already been slept, Mineuchi lets you get free damage on Atomos without rousing it.