Siren: Difference between revisions
(Creating Boss page) |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Table_battle_formation | ||
| | | [[Image:background_06_PC.png|332px]] | ||
| | | 441 | ||
| | | Siren (Living)<br>Siren (Undead) | ||
| | | Can't Escape | ||
| | | 5 | ||
| | | Track: The Fierce Battle | ||
| | | Intro: Normal | ||
| | | Boss Battle | ||
| | | #06 - Caves | ||
| | | Siren swaps from Living to Undead | ||
| Siren swaps from Living to Undead}} | }} | ||
[[File:Boss_Siren1.png|332px|thumb|right|Living]] | |||
[[File:Boss_Siren2.png|332px|thumb|right|undead]] | |||
== Stats == | |||
{{Table_enemy_statistic_2 | {{Table_enemy_statistic_2 | ||
| Siren (Living) | Siren (Undead) | | Siren<br>(Living) | Siren<br>(Undead) | ||
| 2 | | | 2 | 2 | ||
| 900 | 900 (shared) | | 35 | 35 | ||
| 900<br>(shared) | 900<br>(shared) | |||
| 200 | 200 | | 200 | 200 | ||
| 15 | 14 | | 15 | 14 | ||
| 0 | 12 | | 0 | 12 | ||
| 0 | 0 | |||
| 0 | 0 | | 0 | 0 | ||
| 20 | 0 | | 20 | 0 | ||
| 0 | 0 | | 0 | 0 | ||
| 0 | 0 | | 0 | 0 | ||
| | | 0 | 0 | ||
| Nothing | Nothing | Nothing | Nothing | |||
| Bronze Armor | Nothing | Bronze Shield | Nothing | |||
}} | |||
== Status == | |||
{{Table_enemy_status_2 | |||
| Siren (Living) | Siren (Undead) | |||
| None | None | |||
| None | Poison | |||
| None | Fire | |||
| Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Berserk, Charm, Paralyze, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Petrify, Dead, Regen, Slow, Haste, Shell, Armor, Wall | |||
| None | None | |||
| None | None | |||
| Human, Heavy | Undead, Human, Heavy | |||
| HP Scan | HP Scan | |||
| Critical Attack | Venomous Clasp (+Poison) | |||
}} | |||
==Summary== | ==Summary== | ||
Siren's song has lured the party into her trap, and if Galuf hadn't forgotten everything important to him there would have been no escape. Siren is a notably complex boss for this early stage of the game, swapping between a living and undead form with different attack routines between her two forms. The game expects a player to bring in a variety of classes to take advantage of each of her forms but unfortunately the player is stuck with only one, forcing them to engage with usually one form before waiting for Siren to transform back to the form their class is better against. | |||
==Attack Script== | ==Attack Script== | ||
Line 52: | Line 73: | ||
==Strategies== | ==Strategies== | ||
Siren's Haste is probably the most dangerous spell on her list, as it gives her many more actions than the player at this point of the game. It usually isn't enough to force a reset, but it will slow down the fight immensely as the player spends more time reacting to Siren's damage. The optimal damage for each class is: Monk, Knight, and Thief will spend their time attacking while Siren is in her living form, and during the undead form White mage will cast cure, Blue Mage will cast Aero, and Black Mage will cast fire. If the player has planned ahead and not leveled Lenna or Galuf (by killing them and leveling them to level 2), the player can use Blue Mage's Goblin Punch with a level 2 Blue Mage to smash through Siren. The flail allows a single white mage to hit Siren strongly in human form, and barehanded crits from a Monk will pierce the undead form's defense, but when attacking Siren in unfavorable forms the player should be willing to take it slow. | |||
[[Category:Bosses]] | [[Category:Bosses]] |
Latest revision as of 17:01, 7 June 2024
Battle Formation ID: | 441 |
---|---|
Enemies: | Siren (Living) Siren (Undead) |
Escape%: | Can't Escape |
ABP gained: | 5 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle |
Terrain: | #06 - Caves |
Siren swaps from Living to Undead |
Stats
Name | Siren (Living) |
Siren (Undead) |
---|---|---|
Level | 2 | 2 |
Speed | 35 | 35 |
HP | 900 (shared) |
900 (shared) |
MP | 200 | 200 |
Strength | 15 | 14 |
Defense | 0 | 12 |
Evasion | 0 | 0 |
Magic | 0 | 0 |
Magic Defense | 20 | 0 |
Magic Evasion | 0 | 0 |
Gil | 0 | 0 |
Exp | 0 | 0 |
Steal | Common: Nothing Rare: Nothing |
Common: Nothing Rare: Nothing |
Drops | Always: Bronze Armor Rare: Nothing |
Always: Bronze Shield Rare: Nothing |
Status
NAME | Siren (Living) | Siren (Undead) |
---|---|---|
Elemental Immunity: | None | None |
Elemental Absorb: | None | Poison |
Elemental Weakness: | None | Fire |
Status Vulnerability: | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Berserk, Charm, Paralyze, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Float, Petrify, Dead, Regen, Slow, Haste, Shell, Armor, Wall |
Initial Status: | None | None |
Cannot Evade: | None | None |
Creature Type: | Human, Heavy | Undead, Human, Heavy |
Command Vulnerability: | HP Scan | HP Scan |
Special Properties: | Critical Attack | Venomous Clasp (+Poison) |
Summary
Siren's song has lured the party into her trap, and if Galuf hadn't forgotten everything important to him there would have been no escape. Siren is a notably complex boss for this early stage of the game, swapping between a living and undead form with different attack routines between her two forms. The game expects a player to bring in a variety of classes to take advantage of each of her forms but unfortunately the player is stuck with only one, forcing them to engage with usually one form before waiting for Siren to transform back to the form their class is better against.
Attack Script
Siren (Living)
{Silence, Slow, Haste}
{Cure, Blizzard, Libra}
{Protect, Sleep, Thunder}
No Interrupt{ Display Text: Siren has become one of the undead! Unhide Monster: Siren (Undead) }
Siren (Undead)
{Attack, Special, Attack}
{Attack, Special, Attack}
{Attack, Special, Special}
Unhide Monster: Siren (Living)
Strategies
Siren's Haste is probably the most dangerous spell on her list, as it gives her many more actions than the player at this point of the game. It usually isn't enough to force a reset, but it will slow down the fight immensely as the player spends more time reacting to Siren's damage. The optimal damage for each class is: Monk, Knight, and Thief will spend their time attacking while Siren is in her living form, and during the undead form White mage will cast cure, Blue Mage will cast Aero, and Black Mage will cast fire. If the player has planned ahead and not leveled Lenna or Galuf (by killing them and leveling them to level 2), the player can use Blue Mage's Goblin Punch with a level 2 Blue Mage to smash through Siren. The flail allows a single white mage to hit Siren strongly in human form, and barehanded crits from a Monk will pierce the undead form's defense, but when attacking Siren in unfavorable forms the player should be willing to take it slow.