Time Mage: Difference between revisions

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(Created page with "{| class="wikitable" cellpadding="2" cellspacing="0" border="0" ||List||Base stat||Modifier |- ||Str||19||-5 |- ||Mag||48||+24 |- ||Agi||26||+2 |- ||Vit||21||-3 |} =Acquisition= Time Mage is acquired after the water crystal is broken. =In the Fiesta= Time magic is very powerful. A funny quirk about Time Mage is that none of its spells use its magic stat (Comet and Meteor) do no use the magic stat, so it only exists to boost Time Mage's MP. Time Mage can also break rods...")
 
(Implementing Abilities and Commands tables)
 
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{| class="wikitable" cellpadding="2" cellspacing="0" border="0"
= Stats =
||List||Base stat||Modifier
{{ Table_job_statistic
|-
| 19 | -5
||Str||19||-5
| 26 | +2
|-
| 21 | -3
||Mag||48||+24
| 48 | +24 }}
|-
 
||Agi||26||+2
= Abilities =
|-
{{Table_job_abilities
||Vit||21||-3
| Time<br>''(Lv. 1)'' | 10 | 10 | Perform time magic.<br>''(Lv. 1)'' | Can cast Lv. 1 tier: Speed, Slow, Regen<br>Magic power ⇒ ''Time Mage Magic - 10'' (or ''38'' before character's bonuses) when used by weaker jobs.
|}
| Time<br>''(Lv. 2)'' |  20 |  30 | Perform time magic.<br>''(Lv. 2)'' | Can cast up to Lv. 2 tier: Mute, Haste, Float<br>Magic power ⇒ ''Time Mage Magic - 8'' (or ''40'' before character's bonuses) when used by weaker jobs.
| Time<br>''(Lv. 3)'' | 30 | 60 | Perform time magic.<br>''(Lv. 3)'' | Can cast up to Lv. 3 tier: Gravity, Stop, Teleport<br>Magic power ⇒ ''Time Mage Magic - 6'' (or ''42'' before character's bonuses) when used by weaker jobs.
| Time<br>''(Lv. 4)'' |  50 | 110 | Perform time magic.<br>''(Lv. 4)'' | Can cast up to Lv. 4 tier: Comet, Slowga, Return<br>Magic power ⇒ ''Time Mage Magic - 4'' (or ''44'' before character's bonuses) when used by weaker jobs.
| Time<br>''(Lv. 5)'' | 70 | 180 | Perform time magic.<br>''(Lv. 5)'' | Can cast up to Lv. 5 tier: Graviga, Hastega, Old<br>Magic power ⇒ ''Time Mage Magic - 2'' (or ''46'' before character's bonuses) when used by weaker jobs.
| Time<br>''(Lv. 6)'' | 100 | 280 | Perform time magic.<br>''(Lv. 6)'' | Can cast up to Lv. 6 tier: Meteor, Quick, Banish<br>Magic power ⇒ ''Time Mage Magic'' (or ''48'' before character's bonuses) when used by weaker jobs.
| Equip Rods          | 250 | 530 | Gain the ability to wield rods. | Great for jobs who cannot equip rods and want their innate magic boost or be able to break them to cast strong magic.
}}
 
= Commands =
{{Table_job_commands
| ! Attack
| ! Time<br>''(Lv. 6)''
|  
| ! Items
}}


=Acquisition=
=Acquisition=

Latest revision as of 07:51, 10 November 2022

Stats

List Base stat Modifier
Strength 19 -5
Agility 26 +2
Stamina 21 -3
Magic 48 +24

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 Time
(Lv. 1)
10 10 Perform time magic.
(Lv. 1)
Can cast Lv. 1 tier: Speed, Slow, Regen
Magic power ⇒ Time Mage Magic - 10 (or 38 before character's bonuses) when used by weaker jobs.
2 Time
(Lv. 2)
20 30 Perform time magic.
(Lv. 2)
Can cast up to Lv. 2 tier: Mute, Haste, Float
Magic power ⇒ Time Mage Magic - 8 (or 40 before character's bonuses) when used by weaker jobs.
3 Time
(Lv. 3)
30 60 Perform time magic.
(Lv. 3)
Can cast up to Lv. 3 tier: Gravity, Stop, Teleport
Magic power ⇒ Time Mage Magic - 6 (or 42 before character's bonuses) when used by weaker jobs.
4 Time
(Lv. 4)
50 110 Perform time magic.
(Lv. 4)
Can cast up to Lv. 4 tier: Comet, Slowga, Return
Magic power ⇒ Time Mage Magic - 4 (or 44 before character's bonuses) when used by weaker jobs.
5 Time
(Lv. 5)
70 180 Perform time magic.
(Lv. 5)
Can cast up to Lv. 5 tier: Graviga, Hastega, Old
Magic power ⇒ Time Mage Magic - 2 (or 46 before character's bonuses) when used by weaker jobs.
6 Time
(Lv. 6)
100 280 Perform time magic.
(Lv. 6)
Can cast up to Lv. 6 tier: Meteor, Quick, Banish
Magic power ⇒ Time Mage Magic (or 48 before character's bonuses) when used by weaker jobs.
7 Equip Rods 250 530 Gain the ability to wield rods. Great for jobs who cannot equip rods and want their innate magic boost or be able to break them to cast strong magic.

Commands

# Command
1 ! Attack
2 ! Time
(Lv. 6)
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Time Mage is acquired after the water crystal is broken.

In the Fiesta

Time magic is very powerful. A funny quirk about Time Mage is that none of its spells use its magic stat (Comet and Meteor) do no use the magic stat, so it only exists to boost Time Mage's MP. Time Mage can also break rods for offensive power in the earlygame. Staff access allows Time Mage to use the Healing Staff to fill its time after buffing the rest of the party with Haste.

Quickleak

Time Mage can slowly kill anything in the game vulnerable to HP Leak in some versions of the game (not PR). The steps are 1) Cast Quick 2) Break a Venom Rod on the chosen target 3) never take the second action. Time Mage is thus a solo win condition against Omega, Shinryu, Neo Exdeath, and many other difficult bosses. This method takes hours, so it is not recommended for use.

Notable synergies

  • Time Mage mostly wants something to do after finishing its buff rotation. In the early game this is after casting haste once on everyone and maybe regen if you're really feeling it.
  • Red Mage's Dualcast is extraordinarily powerful, but it will likely unlock sometime late in World 3 or in the Interdimensional Rift limiting its usefulness.
  • Ninja's !Throw is incredible for Time Mage because of its large Magic, reasonable speed for a mage, and ability to boost the scrolls by holding rods.
  • Do not use Quick's first action to sing a continuous song from Bard's !Sing. You will softlock unless you are playing a version where HP leak does not wear out within frozen time.