Chemist: Difference between revisions
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m (Adjusting Table_job_statistic parameters) |
(Implementing Abilities and Commands tables) |
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= Stats = | |||
{{ Table_job_statistic | {{ Table_job_statistic | ||
| 26 | +2 | | 26 | +2 | ||
Line 4: | Line 5: | ||
| 30 | +6 | | 30 | +6 | ||
| 20 | -4 }} | | 20 | -4 }} | ||
= Abilities = | |||
{{Table_job_abilities | |||
| Pharmacology | 15 | 15 | Use knowledge of medicines to double the potency of potions and ethers. | Is like using 2 items (Potions or Ethers) in 1 turn! | |||
| ! Mix | 30 | 45 | Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies. | There is a varied amount of buffs, heals & attacks so is good to keep a good stock of materials. | |||
| ! Drink | 45 | 90 | Drink special medicines to increase stats during battle. | Each kind of drink buffs you in different ways. | |||
| ! Recover | 135 | 225 | Recover from various conditions. | Targets all allies.<br>Removes Darkness, Poison, Mini, Toad, Stone, Mute, Charm, Paralyze, Sleep, and Aging statuses. | |||
| ! Revive | 405 | 630 | Restore a KO'd ally to fighting form. | Targets all allies.<br>Revives and sets Current HP to a 16th of TOTAL HP to dead allies. | |||
| - | | | | | |||
| - | | | | | |||
}} | |||
= Commands = | |||
{{Table_job_commands | |||
| ! Attack | |||
| ! Drink | |||
| | |||
| ! Items | |||
}} | |||
=Acquisition= | =Acquisition= |
Revision as of 12:45, 10 November 2022
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 26 | +2 |
Agility | 27 | +3 |
Stamina | 30 | +6 |
Magic | 20 | -4 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | Pharmacology | 15 | 15 | Use knowledge of medicines to double the potency of potions and ethers. | Is like using 2 items (Potions or Ethers) in 1 turn! |
2 | ! Mix | 30 | 45 | Combine items to create concoctions that can be consumed in battle to augment stats or harm enemies. | There is a varied amount of buffs, heals & attacks so is good to keep a good stock of materials. |
3 | ! Drink | 45 | 90 | Drink special medicines to increase stats during battle. | Each kind of drink buffs you in different ways. |
4 | ! Recover | 135 | 225 | Recover from various conditions. | Targets all allies. Removes Darkness, Poison, Mini, Toad, Stone, Mute, Charm, Paralyze, Sleep, and Aging statuses. |
5 | ! Revive | 405 | 630 | Restore a KO'd ally to fighting form. | Targets all allies. Revives and sets Current HP to a 16th of TOTAL HP to dead allies. |
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Drink |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
Chemist is acquired when the Earth Crystal shatters.
In the Fiesta
Chemist's !Mix command is the most powerful ability in the game for the immense variety of actions one can take with it. Even on top of that, !Drink is a powerful command for granting oneself a variety of buffs. Even the innate ability to double the healing of potions and ethers helps a lot during World 2. Chemists in real life require going to college for a degree, and running Chemist can feel like that some times as well.
!Mix
Write a lot of words in here about what the Mixes do...