Blue Mage: Difference between revisions
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= Spells = | |||
Unlike other mages, the Blue mage has to learn the spells from combat and not bought in shop. They already have the ''learning'' ability equipped (innate), and so would be a Freelancer or Mimic when you master Blue Mage. For other jobs, you would need to manually equip that ability, so that your party can learn it. Once such spell has successfully hit your learner, you must also finish the battle & afterwards any member can use that spell afterwards (of course, as long as they have equipped the ''!Blue '' ability). | |||
=Acquisition= | =Acquisition= | ||
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=In the fiesta= | =In the fiesta= | ||
[[Beastmaster | Beastmaster's]] ''Control'' ability can help you forcing the enemy cast Blue spells on your mage, sometimes that is the only way to make them cast such spell in the first place. ''Confused'' status can also make the enemy cast the spell, though it will then be a 1 in 4 chance to use and on a random character on top of that, so it is more of a gamble, but still an alternative way. | |||
On rare occasions, monsters can run out of (or start without) magic, so you might need to give them an Ether or similar, to replenish their MP. | |||
Some monsters will only target themselves, so you might need to reflect the magic & then hope it targets your learner. Also note that most magic go through reflect status, so only a fraction of them can be learned this way. | |||
[[category:Jobs]] | [[category:Jobs]] |
Revision as of 11:47, 4 December 2022
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 16 | -8 |
Agility | 25 | +1 |
Stamina | 27 | +3 |
Magic | 47 | +23 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | ! Check | 10 | 10 | Check an enemy's HP. | |
2 | Learning | 20 | 30 | Learn some monsters' special attacks. | Innate ability |
3 | ! Blue | 70 | 100 | Perform blue magic. | Magic power ⇒ Blue Mage Magic (or 47 before character's bonuses) when used by weaker jobs. |
4 | ! Scan | 250 | 350 | See enemy's level, HP, weakness, and current condition. | Improved version of ! Check ability |
5 | - | ||||
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Blue |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Spells
Unlike other mages, the Blue mage has to learn the spells from combat and not bought in shop. They already have the learning ability equipped (innate), and so would be a Freelancer or Mimic when you master Blue Mage. For other jobs, you would need to manually equip that ability, so that your party can learn it. Once such spell has successfully hit your learner, you must also finish the battle & afterwards any member can use that spell afterwards (of course, as long as they have equipped the !Blue ability).
Acquisition
Wind Crystal, after beating Wind Shrine.
In the fiesta
Beastmaster's Control ability can help you forcing the enemy cast Blue spells on your mage, sometimes that is the only way to make them cast such spell in the first place. Confused status can also make the enemy cast the spell, though it will then be a 1 in 4 chance to use and on a random character on top of that, so it is more of a gamble, but still an alternative way.
On rare occasions, monsters can run out of (or start without) magic, so you might need to give them an Ether or similar, to replenish their MP.
Some monsters will only target themselves, so you might need to reflect the magic & then hope it targets your learner. Also note that most magic go through reflect status, so only a fraction of them can be learned this way.