Abductor 1: Difference between revisions
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== Status == | == Status == | ||
{{Table_enemy_status | {{Table_enemy_status | ||
| | | Abductor<br>(Solitary Island) | ||
| | | None | ||
| | | None | ||
| | | None | ||
| | | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Berserk, Charm, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall | ||
| | | (Always) Floating | ||
| | | Ranged | ||
| | | None | ||
| | | HP Scan | ||
| | | Critical Attack | ||
}} | }} | ||
Revision as of 16:46, 14 November 2022
Battle Formation ID: | ID |
---|---|
Enemies: | NAME |
Escape%: | % |
ABP gained: | ABP |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle |
Terrain: | # |
Stats
Name | Abductor (Solitary Island) |
---|---|
Level | 22 |
Speed | 25 |
HP | 1500 |
MP | 2000 |
Strength | 40 |
Defense | 0 |
Evasion | 0 |
Magic | 10 |
Magic Defense | 0 |
Magic Evasion | 0 |
Gil | 0 |
Exp | 0 |
Steal | Common: Nothing Rare: Gaia Gear |
Drops | Always: Ether Rare: Nothing |
Status
NAME | Abductor (Solitary Island) |
---|---|
Elemental Immunity: | None |
Elemental Absorb: | None |
Elemental Weakness: | None |
Status Vulnerability: | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Berserk, Charm, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall |
Initial Status: | (Always) Floating |
Cannot Evade: | Ranged |
Creature Type: | None |
Command Vulnerability: | HP Scan |
Special Properties: | Critical Attack |
Summary
TODO
Attack Script
TODO
Strategies
TODO