Bard: Difference between revisions

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*Knights with !Guard can protect a setup Bard with low HP to keep them singing against bosses that do not have any options aside from physical attacks.
*Knights with !Guard can protect a setup Bard with low HP to keep them singing against bosses that do not have any options aside from physical attacks.
*Samurai's Gil Toss and Monk's Barehanded scale incredibly well with Hero's Rhyme.
*Samurai's Gil Toss and Monk's Barehanded scale incredibly well with Hero's Rhyme.
[[category:Jobs]]

Revision as of 08:22, 22 October 2022

List Base stat Modifier
Strength 16 -8
Agility 35 +11
Stamina 32 +8
Magic 15 -9

Acquisition

Bard is acquired after taming the Black Chocobo

In the Fiesta

Bard is an extremely powerful class, being able to throw out party wide stop or confuse for free in the earlygame and boosting stats in the lategame as long as it has the runway to sing. Bard also gets Requiem to demolish any undead encounters that cross its path, alongside the Apollo's Harp to slay any dragon awaiting it. !Hide can be used to squirm out of dangerous attacks (assuming you know the AI scripts of bosses to know when they're coming) and in some versions (SNES, PS) as an autoescape tool when everyone alive !Hides. Equip Harps can boost the agility and magic of many physical classes, so it's relatively useful as far as the equip abilities go. Bard is notably able to demolish all superbosses and cheese any boss passive enough to let it sing to supremacy.

Notable synergies

  • Time Mage granting haste lets the Bard sing its speed boosting Swift Song to overwhelm any boss until Hermes Sandals can be acquired.
  • Knights with !Guard can protect a setup Bard with low HP to keep them singing against bosses that do not have any options aside from physical attacks.
  • Samurai's Gil Toss and Monk's Barehanded scale incredibly well with Hero's Rhyme.