Natural: Difference between revisions
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##When using the Fifth Job option this means Krile may only use the fifth job and receive no inheritance from Galuf's fourth job. | ##When using the Fifth Job option this means Krile may only use the fifth job and receive no inheritance from Galuf's fourth job. | ||
==trivia== | |||
*Natural may have began life as "hard mode" and was introduced in 2012. 2013 is the first time "natural" appears in the infographics. | |||
[[Category:Modifier]] | [[Category:Modifier]] |
Latest revision as of 13:34, 28 May 2024
#natural
Natural can be added to any run except with the Extra Jobs option.
What this means it that you intend on playing with these extra rules in mind:
- Bartz must use the Wind crystal job exclusively. Lenna the Water, Faris the Fire and Galuf/Krile the Earth ones.
- If you are playing a mode other than Normal you simply assign the job listed in that slot on the players page for your job.
- Characters must remain Freelancer until their job is unlocked. Team No 750 players must not break rods.
- Characters may not use skills from other jobs. This means no giving Black Magic to Bards and the like. Only skills learned naturally from the one assigned job may be used.
- When using the Fifth Job option this means Krile may only use the fifth job and receive no inheritance from Galuf's fourth job.
trivia
- Natural may have began life as "hard mode" and was introduced in 2012. 2013 is the first time "natural" appears in the infographics.