Knight: Difference between revisions

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(Implementing Stats and Abilities tables)
 
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| Cover        |  10 |  10 | Take hits for allies who cannot protect themselves. | Innate ability.
| Cover        |  10 |  10 | Take hits for allies who cannot protect themselves. | Innate ability.
| ! Guard      |  30 |  40 | Completely absorb a direct physical attack. |  
| ! Guard      |  30 |  40 | Completely absorb a direct physical attack. |  
| Two-Handed    |  50 |  90 | Use both hands when wielding swords, katanas, or axes to inflict twice the damage. | Strength is ''Knight Strength - 10'' (or ''37'' before character's bonuses) when used by weaker jobs.
| Two-Handed    |  50 |  90 | Use both hands when wielding swords, katanas, or axes to inflict twice the damage. | Strength ''Knight Strength - 10'' (or ''37'' before character's bonuses) when used by weaker jobs.
| Equip Shields | 100 | 190 | Gain the ability to equip shields. |  
| Equip Shields | 100 | 190 | Gain the ability to equip shields. |  
| Equip Armor  | 150 | 340 | Gain the ability to wear armor.    |  
| Equip Armor  | 150 | 340 | Gain the ability to wear armor.    |  
| Equip Swords  | 350 | 690 | Gain the ability to wield swords.  | Strength is ''Knight Strength'' (or ''47'' before character's bonuses) when used by weaker jobs.
| Equip Swords  | 350 | 690 | Gain the ability to wield swords.  | Strength ''Knight Strength'' (or ''47'' before character's bonuses) when used by weaker jobs.
| -            | -  | -  | - | -
| -            | -  | -  | - | -
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Latest revision as of 07:32, 10 November 2022

Stats

List Base stat Modifier
Strength 47 +23
Agility 25 +1
Stamina 44 +20
Magic 10 -14

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 Cover 10 10 Take hits for allies who cannot protect themselves. Innate ability.
2 ! Guard 30 40 Completely absorb a direct physical attack.
3 Two-Handed 50 90 Use both hands when wielding swords, katanas, or axes to inflict twice the damage. Strength ⇒ Knight Strength - 10 (or 37 before character's bonuses) when used by weaker jobs.
4 Equip Shields 100 190 Gain the ability to equip shields.
5 Equip Armor 150 340 Gain the ability to wear armor.
6 Equip Swords 350 690 Gain the ability to wield swords. Strength ⇒ Knight Strength (or 47 before character's bonuses) when used by weaker jobs.
7 - - - - -

Commands

# Command
1 ! Attack
2 ! Guard
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Wind Crystal, after beating Wind Shrine.

In the fiesta

Knight is known for its !Cover + Guard strats, which can be used to cheese any boss that can be reduced to only physical attacks (e.g Berserk status). Two-Handed is useful for increasing damage in fights where shields are not useful. Equip Sword can pass the Knight's immense strength stat to other classes that could use it. Two-Handed can be used by Berserker, Samurai, the basic Staff, Flail, and Morningstar.

Knights can equip the (disputable) strongest weapon in the game, the Brave Blade (it has the highest raw power but due to how the formula damage works, Chicken Knife is arguable the best weapon, not including new weapons from the GBA version), so consider whether or not running away from battles.