Knight: Difference between revisions
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| Cover | 10 | 10 | Take hits for allies who cannot protect themselves. | Innate ability. | | Cover | 10 | 10 | Take hits for allies who cannot protect themselves. | Innate ability. | ||
| ! Guard | 30 | 40 | Completely absorb a direct physical attack. | | | ! Guard | 30 | 40 | Completely absorb a direct physical attack. | | ||
| Two-Handed | 50 | 90 | Use both hands when wielding swords, katanas, or axes to inflict twice the damage. | Strength | | Two-Handed | 50 | 90 | Use both hands when wielding swords, katanas, or axes to inflict twice the damage. | Strength ⇒ ''Knight Strength - 10'' (or ''37'' before character's bonuses) when used by weaker jobs. | ||
| Equip Shields | 100 | 190 | Gain the ability to equip shields. | | | Equip Shields | 100 | 190 | Gain the ability to equip shields. | | ||
| Equip Armor | 150 | 340 | Gain the ability to wear armor. | | | Equip Armor | 150 | 340 | Gain the ability to wear armor. | | ||
| Equip Swords | 350 | 690 | Gain the ability to wield swords. | Strength | | Equip Swords | 350 | 690 | Gain the ability to wield swords. | Strength ⇒ ''Knight Strength'' (or ''47'' before character's bonuses) when used by weaker jobs. | ||
| - | - | - | - | - | | - | - | - | - | - | ||
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Latest revision as of 07:32, 10 November 2022
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 47 | +23 |
Agility | 25 | +1 |
Stamina | 44 | +20 |
Magic | 10 | -14 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | Cover | 10 | 10 | Take hits for allies who cannot protect themselves. | Innate ability. |
2 | ! Guard | 30 | 40 | Completely absorb a direct physical attack. | |
3 | Two-Handed | 50 | 90 | Use both hands when wielding swords, katanas, or axes to inflict twice the damage. | Strength ⇒ Knight Strength - 10 (or 37 before character's bonuses) when used by weaker jobs. |
4 | Equip Shields | 100 | 190 | Gain the ability to equip shields. | |
5 | Equip Armor | 150 | 340 | Gain the ability to wear armor. | |
6 | Equip Swords | 350 | 690 | Gain the ability to wield swords. | Strength ⇒ Knight Strength (or 47 before character's bonuses) when used by weaker jobs. |
7 | - | - | - | - | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Guard |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
Wind Crystal, after beating Wind Shrine.
In the fiesta
Knight is known for its !Cover + Guard strats, which can be used to cheese any boss that can be reduced to only physical attacks (e.g Berserk status). Two-Handed is useful for increasing damage in fights where shields are not useful. Equip Sword can pass the Knight's immense strength stat to other classes that could use it. Two-Handed can be used by Berserker, Samurai, the basic Staff, Flail, and Morningstar.
Knights can equip the (disputable) strongest weapon in the game, the Brave Blade (it has the highest raw power but due to how the formula damage works, Chicken Knife is arguable the best weapon, not including new weapons from the GBA version), so consider whether or not running away from battles.