Karlabos: Difference between revisions

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==Summary==
==Summary==
Karlabos is the second boss in the game, but it might be the first one where you start using jobs other than Freelancer.
Karlabos is the second boss in the game, but it might be the first one where you start using jobs other than Freelancer, depending on your run type. Karlabos is able to paralyze party members and reduce them to 1 HP, so carrying a stack of potions into the fight is recommended.


==Attack Script==
==Attack Script==
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==Strategies==
==Strategies==
TODO
As long as the player uses a potion on characters when they get reduced to 1 HP by Tail Screw, the fight is easy. Black Mage has an easier out than any other job since it casts Thunder and hits Karlabos's weakness. Knight and Monk can press the fight button until the fight is over, cracking through Karlabos's tough shell to get at that sweet shrimp inside. Blue Mage can cast Vampire to heal up when they get hit, but will likely be casting Aero otherwise. White Mage has no trouble with healing, but suffers a slow fight where it bonks Karlabos with staves for the entire fight. Thieves suffer because their weapon options (in an unmodified game) in this fight are a single knife and a single dagger while other characters punch twice for 3 damage. While thieves will have to take a patient approach and likely burn a pile of potions to cook the shrimp and white mages slug it out slowly with staves, other classes will blow through this fight with minimal difficulty.


[[Category:Bosses]]
[[Category:Bosses]]

Revision as of 16:06, 30 November 2022

Background 21 PC.png
Battle Formation ID: 440
Enemies: Karlabos
Escape%: Can't Escape
ABP gained: 5
Music Control: Track: The Fierce Battle
Visual Control: Intro: Normal
Parameters: Boss Battle
Terrain: #21 - Shipwreck (Day)

Stats

Name Karlabos
Level 5
Speed 30
HP 650
MP 100
Strength 10
Defense 0
Evasion 0
Magic 0
Magic Defense 10
Magic Evasion 0
Gil 0
Exp 0
Steal Common: Potion
Rare: Nothing
Drops Always: Tent
Rare: Nothing

Status

Enemy Status
NAME Karlabos
Elemental Immunity: None
Elemental Absorb: None
Elemental Weakness: Lightning
Status Vulnerability: Regen, Slow, Haste, Stop, Shell, Armor, Wall
Initial Status: None
Cannot Evade: None
Creature Type: Heavy
Command Vulnerability: HP Scan
Special Properties: Feeler (Paralyze)

Summary

Karlabos is the second boss in the game, but it might be the first one where you start using jobs other than Freelancer, depending on your run type. Karlabos is able to paralyze party members and reduce them to 1 HP, so carrying a stack of potions into the fight is recommended.

Attack Script

{Attack, Special, Special}
{Attack, Tail Screw, Special}
{Attack, Tail Screw, Special}

Strategies

As long as the player uses a potion on characters when they get reduced to 1 HP by Tail Screw, the fight is easy. Black Mage has an easier out than any other job since it casts Thunder and hits Karlabos's weakness. Knight and Monk can press the fight button until the fight is over, cracking through Karlabos's tough shell to get at that sweet shrimp inside. Blue Mage can cast Vampire to heal up when they get hit, but will likely be casting Aero otherwise. White Mage has no trouble with healing, but suffers a slow fight where it bonks Karlabos with staves for the entire fight. Thieves suffer because their weapon options (in an unmodified game) in this fight are a single knife and a single dagger while other characters punch twice for 3 damage. While thieves will have to take a patient approach and likely burn a pile of potions to cook the shrimp and white mages slug it out slowly with staves, other classes will blow through this fight with minimal difficulty.