Liquid Flame
Battle Formation ID: | 444 |
---|---|
Enemies: | Liquid Flame (Humanoid) Liquid Flame (Hand) Liquid Flame (Whirlwind) |
Escape%: | Can't Escape |
ABP gained: | 6 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle Denies Mute (Time spell) |
Terrain: | #22 - Fire-Powered Ship |
Liquid Flame changes form when damaged |
Stats
Name | Liquid Flame (Humanoid) |
Liquid Flame (Hand) |
Liquid Flame (Whirlwind) |
---|---|---|---|
Level | 19 | 19 | 19 |
Speed | 35 | 35 | 35 |
HP | 3000 (shared) |
3000 (shared) |
3000 (shared) |
MP | 100 | 30 | 50 |
Strength | 18 | 18 | 18 |
Defense | 0 | 0 | 0 |
Evasion | 20 | 10 | 30 |
Magic | 10 | 30 | 20 |
Magic Defense | 15 | 30 | 15 |
Magic Evasion | 0 | 0 | 0 |
Gil | 0 | 0 | 0 |
Exp | 0 | 0 | 0 |
Steal | Common: Nothing Rare: Nothing |
Common: Nothing Rare: Nothing |
Common: Nothing Rare: Nothing |
Drops | Always: Flame Scroll Rare: Nothing |
Always: Flame Rod Rare: Nothing |
Always: Flame Bow Rare: Nothing |
Status
NAME | Liquid Flame (Humanoid) |
Liquid Flame (Hand) |
Liquid Flame (Whirlwind) |
---|---|---|---|
Elemental Immunity: | Poison, Water | Ice, Lightning, Poison, Holy, Earth, Wind, Water | Poison, Water |
Elemental Absorb: | Fire, Wind | Fire, Wind | Fire, Wind |
Elemental Weakness: | Ice | Ice | Ice |
Status Vulnerability: | Float, Dead, Charm | Float, Dead, Charm | Float, Dead, Charm |
Initial Status: | None | None | None |
Cannot Evade: | None | None | None |
Creature Type: | None | Heavy | None |
Command Vulnerability: | HP Scan | HP Scan | HP Scan |
Special Properties: | Rush (Unavoidable + Ignore Defense) | Ray (Paralyze) | Critical Attack (+50% Attack) |
Summary
Liquid Flame is a conflagration of anger and rage looking to burn the party to the ground. Between Garuda and Liquid Flame the player will have gotten access to an additional class, allowing for more options to confront this heated confrontation. Liquid Flame will swap between its forms upon counterattack, like a bonfire changes shape when another log is added to the fire. Fortunately, all mage classes have access to rods at this point and by pitching frost rods into Liquid Flame during the tornado and human forms (the hand form is immune, does it catch the rod?) the player can blow through this fight with little trouble. Any class without access to rods will feel deja vu for Garula, as Liquid Flame will strike with counterattacks to any damage before swapping for another form.
Attack Script
Liquid Flame (Humanoid)
{Attack, Special, Blaze}
React: HP Damage { No Interrupt { Blaze Unhide Monster: Liquid Flame (Randomly Hand or Whirlwind form) Hide: Self } }
Liquid Flame (Hand)
{Attack, Attack, Special}
React: HP Damage { No Interrupt { Fira Unhide Monster: Liquid Flame (Randomly Humanoid or Whirlwind form) Hide: Self } }
Liquid Flame (Whirlwind)
Change Target: Self Fira
React: HP Damage { No Interrupt { Magnet Unhide Monster: Liquid Flame (Randomly Human or Hand form) Hide: Self } }