Necrophobe
Battle Formation ID: | 501 |
---|---|
Enemies: | Necrophobe Barrier Barrier Barrier Barrier (Gilgamesh) |
Escape%: | Can't Escape |
ABP gained: | 27 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle Denies Mute (Time spell) Alt. Death animation |
Terrain: | #23 - Crystal Void |
Stats
Name | Necrophobe | Barrier (x4) |
(Gilgamesh) |
---|---|---|---|
Level | 66 | 44 | 93 |
Speed | 47 | 1 | 88 |
HP | 44044 | 8800 | 55000 |
MP | 10000 | 300 | 60000 |
Strength | 99 | 100 | 115 |
Defense | 50 | 30 | 35 |
Evasion | 10 | 0 | 30 |
Magic | 50 | 5 | 0 |
Magic Defense | 50 | 10 | 0 |
Magic Evasion | 75 | 10 | 0 |
Gil | 0 | 0 | 0 |
Exp | 0 | 0 | 0 |
Steal | Common: Elixir Rare: Thief's Gloves |
Common: Nothing Rare: Nothing |
Common: Genji Armor Rare: Nothing |
Drops | Always: Nothing Rare: Luminous Robe |
Always: Hi-Potion Rare: Reflect Ring |
Always: Nothing Rare: Nothing |
Status
NAME | Necrophobe | Barrier (x4) |
(Gilgamesh) |
---|---|---|---|
Elemental Immunity: | None | Earth | None |
Elemental Absorb: | None | None | None |
Elemental Weakness: | Fire, Ice, Lightning, Poison, Holy, Earth, Wind, Water | None | None |
Status Vulnerability: | Darkness, Zombie, Float, Image, Mute, Regen, Slow, Haste, Shell, Armor, Wall | Petrify, Dead, Mute, Regen, Slow, Haste, Stop, Shell, Armor, Wall | None |
Initial Status: | Invulnerable | (Always) Wall | None |
Cannot Evade: | None | None | None |
Creature Type: | Heavy | Heavy | Humanoid, Heavy |
Command Vulnerability: | HP Scan | None | None |
Special Properties: | Vacuum Wave (+50% Attack, HP Leak) | Critical Attack | Critical Attack |
Summary
Necrophobe guards the last save point before the Final Boss and many teams will confront him as a penultimate challenge. This fight is manageable as long as the party member can survive a single Holy or Flare they can power through this fight. If the party confronted Gilgamesh (Exdeath Castle - Morphing Time) then Gilgamesh will appear after enough damage has been dealt to Necrophobe to finish the fight after a lugubrious speech.
Attack Script
Necrophobe
Condition: V02=01 { No Interrupt{ Display Text: Necrophobe: Enough of this. Die! Change Target: Gilgamesh Flare Change Target: Gilgamesh No-Damage Magic } }
Condition: V01=01 & Alone { END BATTLE }
Condition: V01=01 { Change Target: Gilgamesh {Special, Firaga, Thundaga} Change Target: Gilgamesh {Special, Blizzaga, Attack} }
Condition: V00=02 { No Interrupt { {Attack, Attack, Hurricane} {Attack, Attack, Special} } No Interrupt { {Attack, Attack, Special} {Attack, Attack, Special} } No Interrupt { {Attack, Attack, Hurricane} {Attack, Attack, Special} No Interrupt { {Attack, Attack, Special} {Attack, Attack, Death} } }
Condition: Alone { Display Text: Necrophobe: My...my invincible barriers... Display Text: You've left me with no choice! Display Text: Have a taste of my true power... Display Text: ...It's all you can eat! Set V00=02 Flash }
Condition: V00=01 { Nothing }
Display Text: Necrophobe: Hahaha! With these barriers, Display Text: I've achieved invincibility! Display Text: Do you really believe you can defeat me? Set V00=01 Nothing
React: Death & Condition: Alone { Display Text: Necrophobe: E...Ex...! Nothing }
Condition: HP < 9999 & V01=00 & HP Damage & React:?? { No Interrupt{ Change Music Unhide Monster: Gilgamesh Display Text: <Bartz>: Wha Gilgamesh!? Display Text: Gilgamesh: Made it! Display Text: Gilgamesh: Why hello there! Surprised to see me? Display Text: Hah! If I'd just left you in the lurch, I'd look like a jerk for all of history! Display Text: Thought I'd let that happen? As if! Display Text: Necrophobe: Hmph... You've a big mouth. Display Text: If you're so eager to fight, Display Text: you can be the first to die! Set V01=01 Nothing } }
Barrier
Change Target: Single Enemy with Reflect {Flare, Holy, Flare}
Change Target: All enemies with Reflect {Firaga, Thundaga, Blizzaga}
Change Target: Single Enemy with Reflect {Holy, Flare, Holy}
Change Target: All enemies with Reflect {Firaga, Thundaga, Blizzaga}
(Gilgamesh)
Condition: V02=01 { Nothing }
Condition: V03=01 { Display Text: Gilgamesh: Lenna! Display Text: Always so selfless towards animals... Display Text: Never lose that pure heart! Display Text: Lenna: ... Display Text: Gilgamesh: And <Bartz>... Display Text: I wanted to fight you one more time, Display Text: mano-a-mano. Display Text: You have admirable companions. I envy you. Display Text: <Bartz>: Gilgamesh...
Change Target: Self Status Recovery
Set V02=01
Change Target: Self Status Recovery }
Display Text: Gilgamesh: Oh really? Just try it, Baldy! Display Text: You cannot even hold a birthday candle Display Text: to the blazing flame of my winning spirit! Mirror Display Text: Gilgamesh: Krile! Display Text: Your grandfather... Display Text: ...he was a pretty strong guy! Display Text: Krile: Grandpa... Display Text: Gilgamesh: And you, Faris! Display Text: You must fall in love, or something, Display Text: and try acting a little like a woman if you still know how! Display Text: Faris: Hey... Set V03=01 Change Target: Self Status Recovery
React: Magic: No-Damage Magic { No Interrupt{ Display Text: Gilgamesh: *snort!* Display Text: I believe that's MY line!!! Change Target: Single Enemy at Back Row Self-Destruct END BATTLE } }
Strategies
The party needs to first defeat the 4 barriers to remove Necrophobe's invincibility before killing him. The biggest problem with this fight is being able to survive a single Flare or Holy. Many teams need to have 1,650 HP to survive the final boss's Almagest anyway, so this is not a difficult barrier to cross if the player has prepared for the final boss. As long as that hurdle can be cleared a party equipped with 4 Hermes Sandals can overcome Necrophobe's action economy to pick themselves back up and demolish the barriers before Necrophobe himself. Gilgamesh can show up once Necrophobe is below 10,000 HP, but it mostly serves to lengthen the fight while allowing the player to acquire the Genji Armor.