Ramuh

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Revision as of 18:07, 24 July 2023 by Nlsnator (talk | contribs)
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Background 01 PC.png
Battle Formation ID: 76
Enemies: Ramuh
Escape%: 100%
ABP gained: 3
Music Control: Track: The Fierce Battle
Visual Control: Intro: Normal
Parameters: None
Terrain: #01 - Overworld Forest

Stats

Name Ramuh
Level 21
Speed 45
HP 4000
MP 300
Strength 27
Defense 20
Evasion 10
Magic 50
Magic Defense 5
Magic Evasion 10
Gil 0
Exp 0
Steal Common: Hi-Potion
Rare: Hi-Potion
Drops Always: Ramuh
Rare: Nothing

Status

Enemy Status
NAME Ramuh
Elemental Immunity: None
Elemental Absorb: Lightning
Elemental Weakness: None
Status Vulnerability: Darkness, Zombie, Float, Mini, Dead, Image, Berserk, Regen, Slow Haste, Stop, Shell, Armor, Wall
Initial Status: None
Cannot Evade: None
Creature Type: Humanoind
Command Vulnerability: HP Scan
Special Properties: Magic Stick (+ HP Leak, Aging)

Summary

Basically only Summoners have a reason to visit the weird wizard in his mysterious woods. If you're not a summoner, watch out for Flash blinding the party. Ramuh will also show up in the final dungeon if he wasn't picked up in World 1, but his damage outfit will be very pitiful by that point.

Attack Script

{Attack, Thundara, Electrocute}
{Thundara, Flash, Attack}
{Attack, Thundara, Electrocute}
React: Death{
    Display Text: Ramuh: ...Ifrit?
    Display Text: What are you doing here?
    Display Text: Ifrit: Lord Ramuh!
    Display Text: I see you have become even more powerful.
    Display Text: If you would lend that strength to us...
    Display Text: Ifrit! No need to say more.
    Display Text: You and I have never been enemies!
    Nothing
    }
React: Magic: Mini {
    Change Target: Whole party
    Mini
    }

Strategies

Ramuh is designed to be beaten by Summoners, who are going to nuke him down with boosted Ifrit. Sometimes Thieves will consider visiting Ramuh to steal his Hi Potions, but generally the party will just !fight Ramuh until he falls.