Blame

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Revision as of 10:08, 18 October 2022 by LordMajicus (talk | contribs)
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The premise

What is the most agonizing run devised in the depths of the interdimensional rift, and sealed in the void alongside many evil spirits? It is known as Quadzerk, or #blame. After registering with #blame you will be assigned four Berserkers. There is no relief from Berserker, it is your one and only class for all characters through the entire game. The mind numbing tedium of this run is what is truly feared, as in some version the player will need to hit the level cap to stand a chance of muscling past NED.

Version specific jank

World 1

Note: the levels here are suggested minimums based on a playthrough of the PR. Due to the random nature of axe damage calculation and targeting in certain versions, you may wish to exceed these levels if you're struggling.


Liquid Flame (lvl 17): Grinding the Wild Nakks outside of Karnak is a good way to prepare for this as well as acquire money for equipment.

Byblos (lvl 24): Remember that Lvl 5 Death is a threat in the Library if you go through at 25, but otherwise you should be able to power through Drain counters.

Sandworm (lvl 30): Sandworm is one of the most random and version specific bosses in this run. You can beat him as low as level 30 if RNG works favorably, but it may be desirable to level up as high as 40 if you're struggling. Make sure to get everyone a Death Sickle and use them for this fight.

Soul Cannon (lvl 30): All of Soul Cannon's attacks deal percentage based damage, so you should remove all armor pieces in order to minimize equip weight and maximize speed. You cannot survive a second Wave Cannon, so the extra speed makes a huge difference.

Purobolos (lvl 31): This boss can be difficult. The Mage Masher can silence them, but only for a short time. Your best bet is to use the Death Sickles as the instant death proc will quickly deplete their MP from using Arise, until eventually they run out and can no longer revive.