Siren

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Background 06 PC.png
Battle Formation ID: 441
Enemies: Siren (Living)
Siren (Undead)
Escape%: Can't Escape
ABP gained: 5
Music Control: Track: The Fierce Battle
Visual Control: Intro: Normal
Parameters: Boss Battle
Terrain: #06 - Caves
Siren swaps from Living to Undead
Living
undead

Stats

Name Siren
(Living)
Siren
(Undead)
Level 2 2
Speed 35 35
HP 900
(shared)
900
(shared)
MP 200 200
Strength 15 14
Defense 0 12
Evasion 0 0
Magic 0 0
Magic Defense 20 0
Magic Evasion 0 0
Gil 0 0
Exp 0 0
Steal Common: Nothing
Rare: Nothing
Common: Nothing
Rare: Nothing
Drops Always: Bronze Armor
Rare: Nothing
Always: Bronze Shield
Rare: Nothing

Status

Enemy Status
NAME Siren (Living) Siren (Undead)
Elemental Immunity: None None
Elemental Absorb: None Poison
Elemental Weakness: None Fire
Status Vulnerability: Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Berserk, Charm, Paralyze, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall Darkness, Zombie, Float, Petrify, Dead, Regen, Slow, Haste, Shell, Armor, Wall
Initial Status: None None
Cannot Evade: None None
Creature Type: Human, Heavy Undead, Human, Heavy
Command Vulnerability: HP Scan HP Scan
Special Properties: Critical Attack Venomous Clasp (+Poison)

Summary

Siren's song has lured the party into her trap, and if Galuf hadn't forgotten everything important to him there would have been no escape. Siren is a notably complex boss for this early stage of the game, swapping between a living and undead form with different attack routines between her two forms. The game expects a player to bring in a variety of classes to take advantage of each of her forms but unfortunately the player is stuck with only one, forcing them to engage with usually one form before waiting for Siren to transform back to the form their class is better against.

Attack Script

Siren (Living)

{Silence, Slow, Haste}
{Cure, Blizzard, Libra}
{Protect, Sleep, Thunder}
No Interrupt{
    Display Text: Siren has become one of the undead!
    Unhide Monster: Siren (Undead)
    }

Siren (Undead)

{Attack, Special, Attack}
{Attack, Special, Attack}
{Attack, Special, Special}
Unhide Monster: Siren (Living)


Strategies

Siren's Haste is probably the most dangerous spell on her list, as it gives her many more actions than the player at this point of the game. It usually isn't enough to force a reset, but it will slow down the fight immensely as the player spends more time reacting to Siren's damage. The optimal damage for each class is: Monk, Knight, and Thief will spend their time attacking while Siren is in her living form, and during the undead form White mage will cast cure, Blue Mage will cast Aero, and Black Mage will cast fire. If the player has planned ahead and not leveled Lenna or Galuf (by killing them and leveling them to level 2), the player can use Blue Mage's Goblin Punch with a level 2 Blue Mage to smash through Siren. The flail allows a single white mage to hit Siren strongly in human form, and barehanded crits from a Monk will pierce the undead form's defense, but when attacking Siren in unfavorable forms the player should be willing to take it slow.