Cray Claw
Battle Formation ID: | 506 |
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Enemies: | Cray Claw |
Escape%: | Can't Escape |
ABP gained: | 5 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle |
Terrain: | #21 - Shipwreck (Day) |
Stats
Name | Cray Claw |
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Level | 43 |
Speed | 40 |
HP | 2000 |
MP | 500 |
Strength | 37 |
Defense | 25 |
Evasion | 0 |
Magic | 1 |
Magic Defense | 25 |
Magic Evasion | 10 |
Gil | 0 |
Exp | 0 |
Steal | Common: Coral Sword Rare: Nothing |
Drops | Always: Frost Bow Rare: Nothing |
Status
NAME | Cray Claw |
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Elemental Immunity: | None |
Elemental Absorb: | Water |
Elemental Weakness: | Lightning |
Status Vulnerability: | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Berserk, Charm, Paralyze, Sleep, Aging, Regen, Slow, Haste, Stop, Shell, Armor, Wall |
Initial Status: | None |
Cannot Evade: | None |
Creature Type: | Creature, Heavy |
Command Vulnerability: | HP Scan |
Special Properties: | Critical Attack |
Summary
Man, this boss sure is familiar, right? As a mid-game boss its stats have been suitably increased, but its weaknesses are the same as Karlaboss way back at the start of the game. If you have lightning you can breeze past Cray Craw, but most classes can win a damage race.
Attack Script
{Tail Screw, Tail Screw, Attack}
{Tail Screw, Tail Screw, Attack}
{Tail Screw, Slimer, Attack}
Strategies
Lightning carves straight through Cray Claw, and as long as you throw a potion at whoever gets hit with Tail Screw you should be fine. Knights and mystic knights have coral swords, Rangers have Thunder Bows, and Ninjas can throw Thunder Scrolls if you got a drop (Thunder Anemone). Black Mage, Blue Mage, Red Mage, Summoner, and Time Mage can snap a Thunder Rod (or cast thunder magic). Beastmaster can release Bearaga for a quick win. Cray Claw is also vulnerable to sleep and confuse if you're really struggling and have a white mage or bard.