Interdimensional Rift

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entrance
desert room, the lighting in this room is extremely overexposed
desert room exit
chains down
chain up
this is the first room Geomancers can get Rune Bells as a drop
this room is a good place for exp with low risk, the 4 level tricker fight is extremely profitable
extra room
chain up
chains down, leads directly to Phantom Village
phantom village exits here
upper end of forest room
treasure chests shown
treasure chests shown
interstitial cave room
hidden room behind waterfall shown. Omega hangs out on the big platform
interstitial room
angel ring room

Save room picture missing

interstitial room
interact with the book on the table to proceed, and fight Apanda
hidden paths shown
castle entrance, Ramuh shows up here if you missed him in World 1
entrance hall of castle
staircase up from entrance hall, is a one way from the throne room
north east exit from entrance hall
north west exit from entrance hall
tower treasure rooms from south east and south west exits of main hall
dungeon, Azulmagia is optional but covers the save point
east exit from dungeon
west entrance to maneater chest in dungeon
throne room
this room has the highest chance of fighting iron giants, if your team can easily kill them this is a good EXP grinding location
defeat twintania to spawn the bridge
entrance to the void
Gilgamesh will be standing on the teleporter if you fought him for the Excalipoor at the end of World 2
interstitial room
Shinryu hides in the chest shown
top side of room
interstitial room
Necrophobe stands on the save point and must be defeated before you can save.
entrance
entrance