Gladiator
Revision as of 12:30, 10 November 2022 by Samurai Goroh (talk | contribs) (Implementing Abilities and Commands tables)
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 50 | +26 |
Agility | 38 | +14 |
Stamina | 27 | +3 |
Magic | 10 | -14 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | Lure | 30 | 30 | Attract enemies' hits. | Overrides regular random encounter formula with its own. |
2 | Finisher | 70 | 100 | Powerful strike that whenever hits an enemy, attacks its weakpoint for massive damage. | Can either miss, critical or elemental damage. Each character has its element associated (like with the crystals). The higher the job level, the better the odds for a good hit. |
3 | Long Reach | 150 | 250 | Attack enemies at full power from the back row, no matter the weapon. | Kind of an upgrade of Monk's Kick ability. |
4 | Bladeblitz | 450 | 700 | Attack all enemies. | Does not ignore enemy Evade%. Does not ignore Row Modifiers. Weapons will not cast spells. Does not work with Harps or Blood Sword. |
5 | - | ||||
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Finisher |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
After you have unlocked all 12 legendary weapons in the GBA version, dive south of the Phantom Village (where there are bubbles popping) and you will find the bonus dungeon.
In the Fiesta
TBD