Blue Mage
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 16 | -8 |
Agility | 25 | +1 |
Stamina | 27 | +3 |
Magic | 47 | +23 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | ! Check | 10 | 10 | Check an enemy's HP. | |
2 | Learning | 20 | 30 | Learn some monsters' special attacks. | Innate ability |
3 | ! Blue | 70 | 100 | Perform blue magic. | Magic power ⇒ Blue Mage Magic (or 47 before character's bonuses) when used by weaker jobs. |
4 | ! Scan | 250 | 350 | See enemy's level, HP, weakness, and current condition. | Improved version of ! Check ability |
5 | - | ||||
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Blue |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Spells
Unlike other mages, the Blue mage has to learn the spells from combat and not bought in shop. They already have the learning ability equipped (innate), and so would be a Freelancer or Mimic when you master Blue Mage. For other jobs, you would need to manually equip that ability, so that your party can learn it. Once such spell has successfully hit your learner, you must also finish the battle & afterwards any member can use that spell afterwards (of course, as long as they have equipped the !Blue ability).
# | Spell | MP Cost | Description | Enemy | When is cast? | Notes |
---|---|---|---|---|---|---|
1 | Doom | 10 | Curses one enemy to die in 30 seconds. | Ignores Dead immunity Does not work against Heavy type monsters. | ||
2 | Roulette | 1 | KO's a randomly chosen target. | Does not work against Undead type monsters. | ||
3 | Aqua Breath | 38 | Uses bubbles to surround and damage all enemies. | If used on Desert creatures then damage is:
((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M | ||
4 | Level 5 Death | 22 | Hits targets with levels that are multiples of 5. | Ignores Dead immunity | ||
5 | Level 4 Graviga | 9 | Hits targets with levels that are multiples of 4. | Does 0 damage against Heavy type creatures | ||
6 | Level 2 Old | 11 | Hits targets with levels that are multiples of 2. | Ignores Aging immunity | ||
7 | Level 3 Flare | 18 | Hits targets with levels that are multiples of 3. | |||
8 | Pond's Chorus | 5 | Inflicts one enemy with toad status. | |||
9 | Lilliputian Lyric | 5 | Inflicts one enemy with mini status. | |||
10 | Flash | 7 | Inflicts darkness on all enemies. | |||
11 | Time Slip | 9 | Causes sleep and old status on one enemy. | |||
12 | Moon Flute | 3 | Causes berserk status for all allies. | |||
13 | Death Claw | 21 | Brings one enemy to the point of death. Causes paralysis. | |||
14 | Aero | 4 | Deals wind damage. | |||
15 | Aera | 10 | Deals wind damage. | |||
16 | Aeroga | 24 | Deals wind damage. | |||
17 | Flame Thrower | 5 | Engulfs one enemy in flames. | |||
18 | Goblin Punch | 0 | Attacks one enemy with a goblin's strength. | Great to use in Back Row and still do full damage. When Caster & Target level match, damage is roughly 8 times. | ||
19 | Dark Spark | 27 | Halves target's level. | |||
20 | Off-Guard | 19 | Reduces target's defense. | |||
21 | Transfusion | 13 | Sacrifices caster to completely restore an ally's HP and MP. | Inflicts Dead status on caster, ignoring Dead immunty. | ||
22 | Mind Blast | 6 | Attacks one enemy and causes paralysis and sap status. | |||
23 | Vampire | 2 | Absorbs HP from one enemy. | Normally heals half missing HP, but in GBA heals all missing HP | ||
24 | Magic Hammer | 3 | Halves target's MP. | |||
25 | Mighty Guard | 72 | Casts Protect, Shell, and Levitate on all allies. | |||
26 | Self-Destruct | 1 | Sacrifices caster to deal massive damage to one enemy. | Damage = Caster's Current HP | ||
27 | ??? | 3 | ??? | Damage = Total HP - Current HP | ||
28 | 1000 Needles | 25 | Deals 1,000 damage to one enemy. | Great for control damage | ||
29 | White Wind | 28 | Restores each party member's HP by an amount equal to the caster's current HP. | Can also heal Undead | ||
30 | Missile | 7 | Quarters an enemy's HP. |
Acquisition
Wind Crystal, after beating Wind Shrine.
In the fiesta
Beastmaster's Control ability can help you forcing the enemy cast Blue spells on your mage, sometimes that is the only way to make them cast such spell in the first place. Confused status can also make the enemy cast the spell, though it will then be a 1 in 4 chance to use and on a random character on top of that, so it is more of a gamble, but still an alternative way.
On rare occasions, monsters can run out of (or start without) magic, so you might need to give them an Ether or similar, to replenish their MP.
Some monsters will only target themselves, so you might need to reflect the magic & then hope it targets your learner. Also note that most magic go through reflect status, so only a fraction of them can be learned this way.