Blue Mage
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 16 | -8 |
Agility | 25 | +1 |
Stamina | 27 | +3 |
Magic | 47 | +23 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | ! Check | 10 | 10 | Check an enemy's HP. | |
2 | Learning | 20 | 30 | Learn some monsters' special attacks. | Innate ability |
3 | ! Blue | 70 | 100 | Perform blue magic. | Magic power ⇒ Blue Mage Magic (or 47 before character's bonuses) when used by weaker jobs. |
4 | ! Scan | 250 | 350 | See enemy's level, HP, weakness, and current condition. | Improved version of ! Check ability |
5 | - | ||||
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Blue |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Spells
Unlike other mages, the Blue mage has to learn the spells from combat and not bought in shop. They already have the learning ability equipped (innate), and so would be a Freelancer or Mimic when you master Blue Mage. For other jobs, you would need to manually equip that ability, so that your party can learn it. Once such spell has successfully hit your learner, you must also finish the battle & afterwards any member can use that spell afterwards (of course, as long as they have equipped the !Blue ability).
# | Spell | MP Cost | Description | Enemy | When is cast? | Notes |
---|---|---|---|---|---|---|
1 | Doom | 10 | Curses one enemy to die in 30 seconds. | 157) The Damned 176) Unknown (Skeleton) |
Controlled/Charmed Controlled/Charmed |
Ignores Dead immunity Does not work against Heavy type monsters. |
2 | Roulette | 1 | KO's a randomly chosen target. | Does not work against Undead type monsters. | ||
3 | Aqua Breath | 38 | Uses bubbles to surround and damage all enemies. | 62) Dhorme Chimera 180) Aquagel Dhorme Chimera (Zephyrus) |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
If used on Desert creatures then damage is:
((Spell Attack + (0..(Spell Attack/8)) * 8) - Magic Defense) * M |
4 | Level 5 Death | 22 | Hits targets with levels that are multiples of 5. | 50) Page 64 108) Level Tricker 208) Level Checker |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Ignores Dead immunity |
5 | Level 4 Graviga | 9 | Hits targets with levels that are multiples of 4. | 73) Ghidra 154) Executor 208) Level Checker |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Does 0 damage against Heavy type creatures |
6 | Level 2 Old | 11 | Hits targets with levels that are multiples of 2. | 108) Level Tricker 124) Magic Dragon 154) Executor 208) Level Checker |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Ignores Aging immunity |
7 | Level 3 Flare | 18 | Hits targets with levels that are multiples of 3. | 130) Red Dragon 148) Archeosaur 154) Executor |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
8 | Pond's Chorus | 5 | Inflicts one enemy with toad status. | 27) Elf Toad 71) Archeotoad 95) Kornago 193) Lemure 223) Vilia |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
9 | Lilliputian Lyric | 5 | Inflicts one enemy with mini status. | 153) Mykale 195) Cherie 223) Vilia |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
10 | Flash | 7 | Inflicts darkness on all enemies. | 26) Headstone 40) Crew Dust 68) Stone Mask 104) Neon 194) Parthenope 198) Orukat |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
11 | Time Slip | 9 | Causes sleep and old status on one enemy. | 107) Traveler 195) Cherie |
Controlled/Charmed Controlled/Charmed |
|
12 | Moon Flute | 3 | Causes berserk status for all allies. | 153) Mykale | Controlled/Charmed | |
13 | Death Claw | 21 | Brings one enemy to the point of death. Causes paralysis. | 76) Strapparer 169) Objet d'Art 200) Death Claw 337) Iron Claw |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
14 | Aero | 4 | Deals wind damage. | 9) Moldwynd 43) Defeater |
Controlled/Charmed Controlled/Charmed |
|
15 | Aera | 10 | Deals wind damage. | 48) Gigas 49) Page 32 69) Enchanted Fan 116) Galajelly |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
16 | Aeroga | 24 | Deals wind damage. | 137) Elm Gigas 188) Baldanders 195) Cherie 242 Ziggurat Gigas (Zephyrus) |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
17 | Flame Thrower | 5 | Engulfs one enemy in flames. | 114) Catoblepas 209) Mindflayer |
Controlled/Charmed Controlled/Charmed |
|
18 | Goblin Punch | 0 | Attacks one enemy with a goblin's strength. | 0) Goblin 7) Black Goblin 217) Sahagin 221) Nix |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Great to use in Back Row and still do full damage. When Caster & Target level match, damage is roughly 8 times. |
19 | Dark Spark | 27 | Halves target's level. | 58) Black Flame 136) Shadow 167) Druid |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Rounds down to the nearest integer, stops at 1. |
20 | Off-Guard | 19 | Reduces target's defense. | 52) Page 256 136) Shadow 157) The Damned |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Halves defense. Rounds down to the nearest integer, stops at 1. |
21 | Transfusion | 13 | Sacrifices caster to completely restore an ally's HP and MP. | 20) Calcruthl 38) Mythril Dragon 74) Devilfish 80) Birostris 173) Unknown (Blob) 212) Mover |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Inflicts Dead status on caster, ignoring Dead immunity. |
22 | Mind Blast | 6 | Attacks one enemy and causes paralysis and sap status. | 209) Mindflayer | Controlled/Charmed | |
23 | Vampire | 2 | Absorbs HP from one enemy. | 4)Steel Bat 88)Blood Slime 113)Dechirer 136) Shadow 139) Dark Aspic 177) Mercury Bat 214) Achelon |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Normally heals half missing HP, but in GBA heals all missing HP |
24 | Magic Hammer | 3 | Halves target's MP. | 32) Byblos 98) Drippy 200) Death Claw 249) Oiseaurare (Exdeath Castle) |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
|
25 | Mighty Guard | 72 | Casts Protect, Shell, and Levitate on all allies. | 227) Stingray | Controlled/Charmed | 3 spells in 1! |
26 | Self-Destruct | 1 | Sacrifices caster to deal massive damage to one enemy. | 7)Magic Pot 54) Bomb 61) Prototype 175) Unknown (Spore A) 186) Grenade 284) Purobolos *322) Triton |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Damage = Caster's Current HP |
27 | ??? | 3 | ??? | 84) Kuza Beast 158) Numb Blade 201) King Behemoth 224) Gel Fish 245) Tunneller (Zephyrus) 315) Mecha Head |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Damage = Total HP - Current HP |
28 | 1000 Needles | 25 | Deals 1,000 damage to one enemy. | 70) Lamia 85) Cactus 134) Hedgehog 153) Mykale 193) Lemure |
Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Great for control damage |
29 | White Wind | 28 | Restores each party member's HP by an amount equal to the caster's current HP. | 69) Enchanted Fan 122) Hellraiser 196) White Flame |
Controlled/Charmed Controlled/Charmed Controlled/Charmed |
Can also heal Undead |
30 | Missile | 7 | Quarters an enemy's HP. | 42) Motor Trap 61) Prototype |
Controlled/Charmed Controlled/Charmed |
Does 0 damage against Heavy type creatures |
Acquisition
Wind Crystal, after beating Wind Shrine.
In the fiesta
Beastmaster's Control ability can help you forcing the enemy cast Blue spells on your mage, sometimes that is the only way to make them cast such spell in the first place. Confused status can also make the enemy cast the spell, though it will then be a 1 in 4 chance to use and on a random character on top of that, so it is more of a gamble, but still an alternative way.
On rare occasions, monsters can run out of (or start without) magic, so you might need to give them an Ether or similar, to replenish their MP.
Some monsters will only target themselves, so you might need to reflect the magic & then hope it targets your learner. Also note that most magic go through reflect status, so only a fraction of them can be learned this way.