Red Mage: Difference between revisions
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{{ Table_job_statistic | 32 | +8 | 32 | +8 | | = Stats = | ||
{{ Table_job_statistic | |||
| 32 | +8 | |||
| 29 | +5 | |||
| 18 | -6 | |||
| 32 | +8 }} | |||
= Abilities = | |||
{{Table_job_abilities | |||
| ! Red<br>''(Lv. 1)'' | 20 | 20 | Perform white or black spells.<br>''(Lv. 1)'' | Can cast Lv. 1 tier: Cure, Libra, Poisona; Fire, Blizzard, Thunder<br>Magic power ⇒ ''Red Mage Magic - 2'' (or ''30'' before character's bonuses) when used by weaker jobs. | |||
| ! Red<br>''(Lv. 2)'' | 40 | 60 | Perform white or black spells.<br>''(Lv. 2)'' | Can cast up to Lv. 2 tier: Silence, Protect, Mini; Poison, Sleep, Toad<br>Magic power ⇒ ''Red Mage Magic - 1'' (or ''31'' before character's bonuses) when used by weaker jobs. | |||
| ! Red<br>''(Lv. 3)'' | 100 | 160 | Perform white or black spells.<br>''(Lv. 3)'' | Can cast up to Lv. 3 tier: Cura, Raise, Confuse; Fira, Blizzara, Thundara<br>Magic power ⇒ ''Red Mage Magic'' (or ''32'' before character's bonuses) when used by weaker jobs. | |||
| ! Dualcast | 999 | 1159 | Cast two spells back-to-back. | Can also cast same tier as Red Lv. 3 ability. Best if combined with !Black, !White, !Time and !Summon abilities to enhance spell repertoire.<br>Magic power ⇒ ''Red Mage Magic'' (or ''32'' before character's bonuses) when used by weaker jobs. | |||
| - | | | | | |||
| - | | | | | |||
| - | | | | | |||
}} | |||
= Commands = | |||
{{Table_job_commands | |||
| ! Attack | |||
| ! Red<br>''(Lv. 3)'' | |||
| | |||
| ! Items | |||
}} | |||
=Acquisition= | =Acquisition= |
Latest revision as of 08:35, 10 November 2022
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 32 | +8 |
Agility | 29 | +5 |
Stamina | 18 | -6 |
Magic | 32 | +8 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | ! Red (Lv. 1) |
20 | 20 | Perform white or black spells. (Lv. 1) |
Can cast Lv. 1 tier: Cure, Libra, Poisona; Fire, Blizzard, Thunder Magic power ⇒ Red Mage Magic - 2 (or 30 before character's bonuses) when used by weaker jobs. |
2 | ! Red (Lv. 2) |
40 | 60 | Perform white or black spells. (Lv. 2) |
Can cast up to Lv. 2 tier: Silence, Protect, Mini; Poison, Sleep, Toad Magic power ⇒ Red Mage Magic - 1 (or 31 before character's bonuses) when used by weaker jobs. |
3 | ! Red (Lv. 3) |
100 | 160 | Perform white or black spells. (Lv. 3) |
Can cast up to Lv. 3 tier: Cura, Raise, Confuse; Fira, Blizzara, Thundara Magic power ⇒ Red Mage Magic (or 32 before character's bonuses) when used by weaker jobs. |
4 | ! Dualcast | 999 | 1159 | Cast two spells back-to-back. | Can also cast same tier as Red Lv. 3 ability. Best if combined with !Black, !White, !Time and !Summon abilities to enhance spell repertoire. Magic power ⇒ Red Mage Magic (or 32 before character's bonuses) when used by weaker jobs. |
5 | - | ||||
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Red (Lv. 3) |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
Red Mage is acquired after the Water Crystal is destroyed
In the Fiesta
Red Mage is a quirky class in the fiesta setting that rewards deep game knowledge. Its equipment and Magic access allows it access to a wide toolkit that leaves it with a trick for just about every fight. While Red Mage's stats are awful, they are just enough. Dualcast is not always useful for a party, but from the moment Red Mage is unlocked the player should ask themself if it will be useful and if it is then dedicate a character to it for the entire game to eventually unlock it at the end of the game.