Red Mage

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Stats

List Base stat Modifier
Strength 32 +8
Agility 29 +5
Stamina 18 -6
Magic 32 +8

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 ! Red
(Lv. 1)
20 20 Perform white or black spells.
(Lv. 1)
Can cast Lv. 1 tier: Cure, Libra, Poisona; Fire, Blizzard, Thunder
Magic power ⇒ Red Mage Magic - 2 (or 30 before character's bonuses) when used by weaker jobs.
2 ! Red
(Lv. 2)
40 60 Perform white or black spells.
(Lv. 2)
Can cast up to Lv. 2 tier: Silence, Protect, Mini; Poison, Sleep, Toad
Magic power ⇒ Red Mage Magic - 1 (or 31 before character's bonuses) when used by weaker jobs.
3 ! Red
(Lv. 3)
100 160 Perform white or black spells.
(Lv. 3)
Can cast up to Lv. 3 tier: Cura, Raise, Confuse; Fira, Blizzara, Thundara
Magic power ⇒ Red Mage Magic (or 32 before character's bonuses) when used by weaker jobs.
4 ! Dualcast 999 1159 Cast two spells back-to-back. Can also cast same tier as Red Lv. 3 ability. Best if combined with !Black, !White, !Time and !Summon abilities to enhance spell repertoire.
Magic power ⇒ Red Mage Magic (or 32 before character's bonuses) when used by weaker jobs.
5 -
6 -
7 -

Commands

# Command
1 ! Attack
2 ! Red
(Lv. 3)
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Red Mage is acquired after the Water Crystal is destroyed

In the Fiesta

Red Mage is a quirky class in the fiesta setting that rewards deep game knowledge. Its equipment and Magic access allows it access to a wide toolkit that leaves it with a trick for just about every fight. While Red Mage's stats are awful, they are just enough. Dualcast is not always useful for a party, but from the moment Red Mage is unlocked the player should ask themself if it will be useful and if it is then dedicate a character to it for the entire game to eventually unlock it at the end of the game.