Red Mage: Difference between revisions

From Four Job Fiesta Wiki
Jump to navigation Jump to search
m (Incorporating Template table (Table_job_statistic))
(Implementing Abilities and Commands tables)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{ Table_job_statistic | 32 | +8 | 32 | +8 | 29 | +5 | 18 | -6 }}
= Stats =
{{ Table_job_statistic  
| 32 | +8  
| 29 | +5
| 18 | -6
| 32 | +8 }}
 
= Abilities =
{{Table_job_abilities
| ! Red<br>''(Lv. 1)'' |  20 |  20 | Perform white or black spells.<br>''(Lv. 1)'' | Can cast Lv. 1 tier: Cure, Libra, Poisona; Fire, Blizzard, Thunder<br>Magic power ⇒ ''Red Mage Magic - 2'' (or ''30'' before character's bonuses) when used by weaker jobs.
| ! Red<br>''(Lv. 2)'' |  40 |  60 | Perform white or black spells.<br>''(Lv. 2)'' | Can cast up to Lv. 2 tier: Silence, Protect, Mini; Poison, Sleep, Toad<br>Magic power ⇒ ''Red Mage Magic - 1'' (or ''31'' before character's bonuses) when used by weaker jobs.
| ! Red<br>''(Lv. 3)'' | 100 |  160 | Perform white or black spells.<br>''(Lv. 3)'' | Can cast up to Lv. 3 tier: Cura, Raise, Confuse; Fira, Blizzara, Thundara<br>Magic power ⇒ ''Red Mage Magic'' (or ''32'' before character's bonuses) when used by weaker jobs.
| ! Dualcast          | 999 | 1159 | Cast two spells back-to-back. | Can also cast same tier as Red Lv. 3 ability. Best if combined with !Black, !White, !Time and !Summon abilities to enhance spell repertoire.<br>Magic power ⇒ ''Red Mage Magic'' (or ''32'' before character's bonuses) when used by weaker jobs.
| - | | | |
| - | | | |  
| - | | | |
}}
 
= Commands =
{{Table_job_commands
| ! Attack
| ! Red<br>''(Lv. 3)''
|
| ! Items
}}


=Acquisition=
=Acquisition=

Latest revision as of 09:35, 10 November 2022

Stats

List Base stat Modifier
Strength 32 +8
Agility 29 +5
Stamina 18 -6
Magic 32 +8

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 ! Red
(Lv. 1)
20 20 Perform white or black spells.
(Lv. 1)
Can cast Lv. 1 tier: Cure, Libra, Poisona; Fire, Blizzard, Thunder
Magic power ⇒ Red Mage Magic - 2 (or 30 before character's bonuses) when used by weaker jobs.
2 ! Red
(Lv. 2)
40 60 Perform white or black spells.
(Lv. 2)
Can cast up to Lv. 2 tier: Silence, Protect, Mini; Poison, Sleep, Toad
Magic power ⇒ Red Mage Magic - 1 (or 31 before character's bonuses) when used by weaker jobs.
3 ! Red
(Lv. 3)
100 160 Perform white or black spells.
(Lv. 3)
Can cast up to Lv. 3 tier: Cura, Raise, Confuse; Fira, Blizzara, Thundara
Magic power ⇒ Red Mage Magic (or 32 before character's bonuses) when used by weaker jobs.
4 ! Dualcast 999 1159 Cast two spells back-to-back. Can also cast same tier as Red Lv. 3 ability. Best if combined with !Black, !White, !Time and !Summon abilities to enhance spell repertoire.
Magic power ⇒ Red Mage Magic (or 32 before character's bonuses) when used by weaker jobs.
5 -
6 -
7 -

Commands

# Command
1 ! Attack
2 ! Red
(Lv. 3)
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Red Mage is acquired after the Water Crystal is destroyed

In the Fiesta

Red Mage is a quirky class in the fiesta setting that rewards deep game knowledge. Its equipment and Magic access allows it access to a wide toolkit that leaves it with a trick for just about every fight. While Red Mage's stats are awful, they are just enough. Dualcast is not always useful for a party, but from the moment Red Mage is unlocked the player should ask themself if it will be useful and if it is then dedicate a character to it for the entire game to eventually unlock it at the end of the game.