Mystic Knight: Difference between revisions

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m (Adjusting Table_job_statistic parameters)
(Implementing Abilities and Commands tables)
 
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= Stats =
{{ Table_job_statistic  
{{ Table_job_statistic  
| 38 | +14  
| 38 | +14  
Line 4: Line 5:
| 38 | +14  
| 38 | +14  
| 25 | +1 }}
| 25 | +1 }}
= Abilities =
{{Table_job_abilities
| Magic Shell                |  10 |  10 | Automatically cast Shell when near KO. | Innate ability
| ! Spellblade<br>''(Lv. 1)'' |  20 |  30 | Enchant weapons with different magics.<br>''(Lv. 1)'' | Can cast Lv. 1 tier: Fire, Blizzard, Thunder<br>Strength ⇒ ''Mystic Knight Strength - 10'' (or ''28'' before character's bonuses) when used by weaker jobs. <br>Magic Power ⇒ ''Mystic Knight Magic Power - 10'' (or ''15'' before character's bonuses) when used by weaker jobs.
| ! Spellblade<br>''(Lv. 2)'' |  30 |  60 | Enchant weapons with different magics.<br>''(Lv. 2)'' | Can cast up to Lv. 2 tier: Poison, Silence, Sleep<br>Strength ⇒ ''Mystic Knight Strength - 8'' (or ''30'' before character's bonuses) when used by weaker jobs. <br>Magic Power ⇒ ''Mystic Knight Magic Power - 8'' (or ''17'' before character's bonuses) when used by weaker jobs.
| ! Spellblade<br>''(Lv. 3)'' |  50 | 110 | Enchant weapons with different magics.<br>''(Lv. 3)'' | Can cast up to Lv. 3 tier: Fira, Blizzara, Thundara<br>Strength ⇒ ''Mystic Knight Strength - 6'' (or ''32'' before character's bonuses) when used by weaker jobs. <br>Magic Power ⇒ ''Mystic Knight Magic Power - 6'' (or ''19'' before character's bonuses) when used by weaker jobs.
| ! Spellblade<br>''(Lv. 4)'' |  70 | 180 | Enchant weapons with different magics.<br>''(Lv. 4)'' | Can cast up to Lv. 4 tier: Drain, Break, Bio<br>Strength ⇒ ''Mystic Knight Strength - 4'' (or ''34'' before character's bonuses) when used by weaker jobs. <br>Magic Power ⇒ ''Mystic Knight Magic Power - 4'' (or ''21'' before character's bonuses) when used by weaker jobs.
| ! Spellblade<br>''(Lv. 5)'' | 100 | 280 | Enchant weapons with different magics.<br>''(Lv. 5)'' | Can cast up to Lv. 5 tier: Firaga, Blizzaga, Thundaga<br>Strength ⇒ ''Mystic Knight Strength - 2'' (or ''36'' before character's bonuses) when used by weaker jobs. <br>Magic Power ⇒ ''Mystic Knight Magic Power - 2'' (or ''23'' before character's bonuses) when used by weaker jobs.
| ! Spellblade<br>''(Lv. 6)'' | 400 | 680 | Enchant weapons with different magics.<br>''(Lv. 6)'' | Can cast up to Lv. 6 tier: Holy, Flare, Osmose<br>Strength ⇒ ''Mystic Knight Strength'' (or ''38'' before character's bonuses) when used by weaker jobs. <br>Magic Power ⇒ ''Mystic Knight Magic Power'' (or ''25'' before character's bonuses) when used by weaker jobs.
}}
= Commands =
{{Table_job_commands
| ! Attack
| ! Spellblade <br>''(Lv. 6)''
|
| ! Items
}}


=Acquisition=
=Acquisition=

Latest revision as of 08:19, 10 November 2022

Stats

List Base stat Modifier
Strength 38 +14
Agility 38 +14
Stamina 38 +14
Magic 25 +1

Abilities

Level Ability ABP needed
(relative)
ABP needed
(cumulative)
Description Notes
1 Magic Shell 10 10 Automatically cast Shell when near KO. Innate ability
2 ! Spellblade
(Lv. 1)
20 30 Enchant weapons with different magics.
(Lv. 1)
Can cast Lv. 1 tier: Fire, Blizzard, Thunder
Strength ⇒ Mystic Knight Strength - 10 (or 28 before character's bonuses) when used by weaker jobs.
Magic Power ⇒ Mystic Knight Magic Power - 10 (or 15 before character's bonuses) when used by weaker jobs.
3 ! Spellblade
(Lv. 2)
30 60 Enchant weapons with different magics.
(Lv. 2)
Can cast up to Lv. 2 tier: Poison, Silence, Sleep
Strength ⇒ Mystic Knight Strength - 8 (or 30 before character's bonuses) when used by weaker jobs.
Magic Power ⇒ Mystic Knight Magic Power - 8 (or 17 before character's bonuses) when used by weaker jobs.
4 ! Spellblade
(Lv. 3)
50 110 Enchant weapons with different magics.
(Lv. 3)
Can cast up to Lv. 3 tier: Fira, Blizzara, Thundara
Strength ⇒ Mystic Knight Strength - 6 (or 32 before character's bonuses) when used by weaker jobs.
Magic Power ⇒ Mystic Knight Magic Power - 6 (or 19 before character's bonuses) when used by weaker jobs.
5 ! Spellblade
(Lv. 4)
70 180 Enchant weapons with different magics.
(Lv. 4)
Can cast up to Lv. 4 tier: Drain, Break, Bio
Strength ⇒ Mystic Knight Strength - 4 (or 34 before character's bonuses) when used by weaker jobs.
Magic Power ⇒ Mystic Knight Magic Power - 4 (or 21 before character's bonuses) when used by weaker jobs.
6 ! Spellblade
(Lv. 5)
100 280 Enchant weapons with different magics.
(Lv. 5)
Can cast up to Lv. 5 tier: Firaga, Blizzaga, Thundaga
Strength ⇒ Mystic Knight Strength - 2 (or 36 before character's bonuses) when used by weaker jobs.
Magic Power ⇒ Mystic Knight Magic Power - 2 (or 23 before character's bonuses) when used by weaker jobs.
7 ! Spellblade
(Lv. 6)
400 680 Enchant weapons with different magics.
(Lv. 6)
Can cast up to Lv. 6 tier: Holy, Flare, Osmose
Strength ⇒ Mystic Knight Strength (or 38 before character's bonuses) when used by weaker jobs.
Magic Power ⇒ Mystic Knight Magic Power (or 25 before character's bonuses) when used by weaker jobs.

Commands

# Command
1 ! Attack
2 ! Spellblade
(Lv. 6)
3
4 ! Items

Note: An empty command slot can be used to insert any learned ability, including duplicates.

Acquisition

Mystic Knight is acquired when the Water Crystal breaks.

In the Fiesta

Mystic Knight is among the fastest classes in the game and through its Spellblade abilities can cheese some of the hardest fights in the game. As long as an enemy is vulnerable to an elemental affect you can do immense damage, and if the enemy is weak to break the mystic knight can instantly destroy them. The problem with Mystic Knight comes from enemies who do not have these vulnerabilities in the mid game, such as Exdeath and the Seal Crystals.