Mystic Knight
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Stats
List | Base stat | Modifier |
---|---|---|
Strength | 38 | +14 |
Agility | 38 | +14 |
Stamina | 38 | +14 |
Magic | 25 | +1 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | Magic Shell | 10 | 10 | Automatically cast Shell when near KO. | Innate ability |
2 | ! Spellblade (Lv. 1) |
20 | 30 | Enchant weapons with different magics. (Lv. 1) |
Can cast Lv. 1 tier: Fire, Blizzard, Thunder Strength ⇒ Mystic Knight Strength - 10 (or 28 before character's bonuses) when used by weaker jobs. Magic Power ⇒ Mystic Knight Magic Power - 10 (or 15 before character's bonuses) when used by weaker jobs. |
3 | ! Spellblade (Lv. 2) |
30 | 60 | Enchant weapons with different magics. (Lv. 2) |
Can cast up to Lv. 2 tier: Poison, Silence, Sleep Strength ⇒ Mystic Knight Strength - 8 (or 30 before character's bonuses) when used by weaker jobs. Magic Power ⇒ Mystic Knight Magic Power - 8 (or 17 before character's bonuses) when used by weaker jobs. |
4 | ! Spellblade (Lv. 3) |
50 | 110 | Enchant weapons with different magics. (Lv. 3) |
Can cast up to Lv. 3 tier: Fira, Blizzara, Thundara Strength ⇒ Mystic Knight Strength - 6 (or 32 before character's bonuses) when used by weaker jobs. Magic Power ⇒ Mystic Knight Magic Power - 6 (or 19 before character's bonuses) when used by weaker jobs. |
5 | ! Spellblade (Lv. 4) |
70 | 180 | Enchant weapons with different magics. (Lv. 4) |
Can cast up to Lv. 4 tier: Drain, Break, Bio Strength ⇒ Mystic Knight Strength - 4 (or 34 before character's bonuses) when used by weaker jobs. Magic Power ⇒ Mystic Knight Magic Power - 4 (or 21 before character's bonuses) when used by weaker jobs. |
6 | ! Spellblade (Lv. 5) |
100 | 280 | Enchant weapons with different magics. (Lv. 5) |
Can cast up to Lv. 5 tier: Firaga, Blizzaga, Thundaga Strength ⇒ Mystic Knight Strength - 2 (or 36 before character's bonuses) when used by weaker jobs. Magic Power ⇒ Mystic Knight Magic Power - 2 (or 23 before character's bonuses) when used by weaker jobs. |
7 | ! Spellblade (Lv. 6) |
400 | 680 | Enchant weapons with different magics. (Lv. 6) |
Can cast up to Lv. 6 tier: Holy, Flare, Osmose Strength ⇒ Mystic Knight Strength (or 38 before character's bonuses) when used by weaker jobs. Magic Power ⇒ Mystic Knight Magic Power (or 25 before character's bonuses) when used by weaker jobs. |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Spellblade (Lv. 6) |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
Mystic Knight is acquired when the Water Crystal breaks.
In the Fiesta
Mystic Knight is among the fastest classes in the game and through its Spellblade abilities can cheese some of the hardest fights in the game. As long as an enemy is vulnerable to an elemental affect you can do immense damage, and if the enemy is weak to break the mystic knight can instantly destroy them. The problem with Mystic Knight comes from enemies who do not have these vulnerabilities in the mid game, such as Exdeath and the Seal Crystals.