Triton Nereid Phobos
Battle Formation ID: | 483 |
---|---|
Enemies: | Triton Nereid Phobos |
Escape%: | Can't Escape |
ABP gained: | 20 |
Music Control: | Track: The Fierce Battle |
Visual Control: | Intro: Normal |
Parameters: | Boss Battle Denies Mute (Time spell) |
Terrain: | #06 - Cave |
Oink, oink |
Stats
Name | Triton | Nereid | Phobos |
---|---|---|---|
Level | 37 | 20 | 39 |
Speed | 35 | 40 | 45 |
HP | 13333 | 13333 | 13333 |
MP | 10000 | 10000 | 10000 |
Strength | 55 | 54 | 55 |
Defense | 0 | 0 | 0 |
Evasion | 0 | 0 | 0 |
Magic | 20 | 20 | 20 |
Magic Defense | 25 | 25 | 25 |
Magic Evasion | 60 | 60 | 60 |
Gil | 0 | 0 | 0 |
Exp | 0 | 0 | 0 |
Steal | Common: Gold Needle Rare: Elixir |
Common: Gold Needle Rare: Elixir |
Common: Gold Needle Rare: Elixir |
Drops | Always: Nothing Rare: Iron Draft |
Always: Nothing Rare: Power Drink |
Always: Nothing Rare: Goliath Tonic |
Status
NAME | Triton | Nereid | Phobos |
---|---|---|---|
Elemental Immunity: | None | None | None |
Elemental Absorb: | Fire | Ice | Poison |
Elemental Weakness: | Ice | Fire | Earth |
Status Vulnerability: | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Charm, Paralyze, Sleep, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Charm, Paralyze, Sleep, Aging, Regen, Haste, Stop, Shell, Armor, Wall | Darkness, Zombie, Poison, Float, Petrify, Dead, Image, Mute, Charm, Paralyze, Sleep, Aging, Regen, Haste, Stop, Shell, Armor, Wall |
Initial Status: | None | None | None |
Cannot Evade: | None | None | None |
Creature Type: | Undead | Undead | Undead |
Command Vulnerability: | HP Scan | HP Scan | HP Scan |
Special Properties: | Critical Attack | Critical Attack | Critical Attack |
Summary
The three little pigs guard the third tablet and Meteor, and are spoiling for a fight with the player. Many fiesta teams do not need to touch the trench as Advance runs are required to enter the trench, Time Mage wants to run through the Trench to acquire Meteor, and Bards can use Requiem to blast everything in the trench away with little risk. Additionally, with the spring that refills the charges of the Magic Lamp, any team can summon Odin, annihilate this fight, and refill the Lamp on the walk out. This fight is a speed bump to any team that can reach it and it should be treated with similar respect.
Attack Script
Triton
Condition: Status: Single Enemy: Dead { Unhide Monster: Delta Attack }
{Attack, Attack, Nothing}
{Set Target: All Allies} {Firaga, Firaga, Nothing}
{Attack, Attack, Flame Thrower}
{Attack, Firaga, Attack}
Nereid
Condition: Status: Single Enemy: Dead { Unhide Monster: Delta Attack }
{Attack, Attack, Nothing}
{Ice Storm, Ice Storm, Nothing}
{Attack, Attack, Frost}
{Attack, Blizzaga, Attack}
Phobos
Condition: Status: Single Enemy: Dead { Unhide Monster: Delta Attack }
{Attack, Attack, Nothing}
{Set Target: All Allies}
{Bio, Bio, Nothing}
{Attack, Attack, Rainbow Wind}
{Attack, Bio, Attack}
Strategies
The Magic Lamp is an instant win condition, as Odin will always kill these three in a single stroke. The party can even refill the lamp on the walk out of the trench by dipping the lamp in the spring adjacent to the Dwarven Kingdom. The opportunity cost is negligible to doing this, so the lamp is the highest recommended strategy. If not using the lamp, multitarget damage is recommended to keep the trio from reviving themselves and casting delta attack. If the party has no multitarget damage, then it is recommended to count the damage dealt to each enemy so they can be defeated in quick succession to prevent delta attack.