Cannoneer
Stats
List | Base stat | Modifier |
---|---|---|
Strength | 33 | +9 |
Agility | 30 | +6 |
Stamina | 30 | +6 |
Magic | 28 | +4 |
Abilities
Level | Ability | ABP needed (relative) |
ABP needed (cumulative) |
Description | Notes |
---|---|---|---|---|---|
1 | ! Open Fire | 50 | 50 | Shoot one enemy. | Can cast one of 4 attacks: Black shot (inflicts Darkness), Purple shot (inflicts Poison), Red shot (inflicts Confusion), X shot (inflicts Death, can kill Undead). |
2 | EXP Up | 150 | 200 | Gain one and a half times the experience per battle. | Would had been great if it was innate. |
3 | ! Combine | 300 | 500 | Mix and fire off explosives that damage all enemies. | Not to be confused with Chemist's !Mix |
4 | - | ||||
5 | - | ||||
6 | - | ||||
7 | - |
Commands
# | Command |
---|---|
1 | ! Attack |
2 | ! Open Fire |
3 | |
4 | ! Items |
Note: An empty command slot can be used to insert any learned ability, including duplicates.
Acquisition
After you have unlocked all 12 legendary weapons in the GBA version, dive south of the Phantom Village (where there are bubbles popping) and you will find the bonus dungeon.
In the Fiesta
TBD
!Combine
This is like a simplified version of Chemist's !Mix skill. Instead of using any 2 items from a group, you use an item and a level of a shot.
You start with the shot, each one increasing its power from its previous iteration:
- Buckshot (level 1)
- Blastshot (level 2)
- Blitzshot (level 3)
Note: Unless you are doing controlled damage or run out of items, is best just to always go with the Blitzshot.
Then, there are 16 different items you can combine them with:
- Shuriken
- Fuma Shuriken
- Ash
- Turtle Shell
- Dragon Fang
- Dark Matter
- Gold Needle
- Mallet
- Goliath Tonic
- Power Drink
- Speed Shake
- Iron Draft
- Hero Cocktail
- Flame Scroll
- Water Scroll
- Lightning Scroll
Chart
This is the chart with all 48 combinations, remember that since the type of shot determines the strength of the attack, there are practically a third of them (16), the only exception is when using a Dark Matter, each level does a different effect.
Combine damage formula:
Attack = Base Attack + (0 .. (Base Attack / 8)) M = ((Level*Level) / 256) + 4 Damage = Attack * M, max = 9999
Combine | Effect | Item 1 | Item 2 |
---|---|---|---|
Normal Shot | 80 base damage | Buckshot | Shuriken |
Normal Burst | 160 base damage | Blastshot | Shuriken |
Normal Cannon | 210 base damage | Blitzshot | Shuriken |
Killer Shot | 80 base damage M doubles if creature type is Humanoid |
Buckshot | Fuma Shuriken |
Killer Burst | 170 base damage M doubles if creature type is Humanoid |
Blastshot | Fuma Shuriken |
Killer Cannon | 215 base damage M doubles if creature type is Humanoid |
Blitzshot | Fuma Shuriken |
Dark Shot | 70 base damage Inflicts Darkness status |
Buckshot | Ash |
Dark Burst | 160 base damage Inflicts Darkness status |
Blastshot | Ash |
Dark Cannon | 200 base damage Inflicts Darkness status |
Blitzshot | Ash |
Slow Shot | 65 base damage Inflicts Slow status |
Buckshot | Turtle Shell |
Slow Burst | 160 base damage Inflicts Slow status |
Blastshot | Turtle Shell |
Slow Cannon | 200 base damage Inflicts Slow status |
Blitzshot | Turtle Shell |
Dragon Shot | 80 base damage M doubles if creature type is Dragon |
Buckshot | Dragon Fang |
Dragon Burst | 170 base damage M doubles if creature type is Dragon |
Blastshot | Dragon Fang |
Dragon Cannon | 215 base damage M doubles if creature type is Dragon |
Blitzshot | Dragon Fang |
Chaos Shot | 70 base damage Inflicts Confuse status |
Buckshot | Dark Matter |
Chaos Burst | 145 base damage Inflicts Poison status |
Blastshot | Dark Matter |
Chaos Cannon | 185 base damage Inflicts Death status |
Blitzshot | Dark Matter |
Needle Shot | Deals 1000 fixed damage | Buckshot | Gold Needle |
Needle Burst | Deals 2000 fixed damage | Blastshot | Gold Needle |
Needle Cannon | Deals 3000 fixed damage | Blitzshot | Gold Needle |
Mini Shot | 40 base damage Inflicts Mini status |
Buckshot | Mallet |
Mini Burst | 135 base damage Inflicts Mini status |
Blastshot | Mallet |
Mini Cannon | 175 base damage Inflicts Mini status |
Blitzshot | Mallet |
Quake Shot | 80 base damage Earth elemental |
Buckshot | Goliath Tonic |
Quake Burst | 170 base damage Earth elemental |
Blastshot | Goliath Tonic |
Quake Cannon | 215 base damage Earth elemental |
Blitzshot | Goliath Tonic |
Power Shot | 65 base damage Inflicts Berserk status |
Buckshot | Power Drink |
Power Burst | 160 base damage Inflicts Berserk status |
Blastshot | Power Drink |
Power Cannon | 200 base damage Inflicts Berserk status |
Blitzshot | Power Drink |
Silver Shot | 65 base damage Inflicts Aging status |
Buckshot | Speed Shake |
Silver Burst | 160 base damage Inflicts Aging status |
Blastshot | Speed Shake |
Silver Cannon | 200 base damage Inflicts Aging status |
Blitzshot | Speed Shake |
Vulner Shot | 80 base damage Defense and Magic Defense halves |
Buckshot | Iron Draft |
Vulner Burst | 160 base damage Defense and Magic Defense halves |
Blastshot | Iron Draft |
Vulner Cannon | 200 base damage Defense and Magic Defense halves |
Blitzshot | Iron Draft |
Divine Shot | 85 base damage Holy elemental |
Buckshot | Hero Cocktail |
Divine Burst | 175 base damage Holy elemental |
Blastshot | Hero Cocktail |
Divine Cannon | 225 base damage Holy elemental |
Blitzshot | Hero Cocktail |
Flame Shot | 80 base damage Fire elemental |
Buckshot | Flame Scroll |
Flame Burst | 170 base damage Fire elemental |
Blastshot | Flame Scroll |
Flame Cannon | 220 base damage Fire elemental |
Blitzshot | Flame Scroll |
Water Shot | 80 base damage Water elemental |
Buckshot | Water Scroll |
Water Burst | 170 base damage Water elemental |
Blastshot | Water Scroll |
Water Cannon | 220 base damage Water elemental |
Blitzshot | Water Scroll |
Spark Shot | 80 base damage Lightning elemental |
Buckshot | Lightning Scroll |
Spark Burst | 170 base damage Lightning elemental |
Blastshot | Lightning Scroll |
Spark Cannon | 220 base damage Lightning elemental |
Blitzshot | Lightning Scroll |
Note: Combine does magical damage (damage formula $06) and it will always hit.
Note: Status is always 75% chance to inflict while an enemy is not immune to effects.